The art is clean and gameplay is solid. I think the idea is really relevant to theme +
I couldn't pass the spike sandwich, kept dying there. but I'm not too good at tight platforming.
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #4 | 4.500 | 4.500 |
Overall | #4 | 4.188 | 4.188 |
Gameplay | #6 | 4.125 | 4.125 |
Concept | #6 | 4.375 | 4.375 |
Immersion | #8 | 3.813 | 3.813 |
Presentation | #15 | 4.125 | 4.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
All me :D
External Credits
N/A
How did you/your team interpret the theme?
Instead of playing as the hero you play as the hero's horse. You leave the knight behind you and you try to open the way for the hero.
How was your/your team's experience in this jam?
I Certainly learned a lot, it was a lot of fun and i met a few really cool people. Sadly the game isn't as polished and as big as i wanted it to be but i'm really proud of it.
Content Warnings
N/A
The art is clean and gameplay is solid. I think the idea is really relevant to theme +
I couldn't pass the spike sandwich, kept dying there. but I'm not too good at tight platforming.
This is a nice little game! The art is really nice and it controls decently. I'm a big fan of precision platforming and would love to see this developed further with additional mechanics and levels. Nice work.
We all know mounts are the real heroes anyway, right? Nice job, great art! Would be nice if it was mentioned in the game that the double jump only works without the knight. I had to look at the game page to figure it out.
There's a solid base to work from here, so if you plan on making updates, I'd like to suggest making the horse respawn without the knight if the knight wasn't on his back at death. Constantly having to re-dump the knight breaks the flow of the game. Still a game to be proud of!
lol this is awesome! I love the idea of hero as worthless luggage. Some of the jumps toward the end of the game remind me a little of IWBTG or Meat Boy, requiring a close eye on your distance from the spikes. I think your jump sensitivity is tuned enough that this doesn't feel too unfair, but I say that as someone who loves difficult platformers.
Visual design -- characters, backgrounds, and everything, is awesome!
Shame about the lack of music and more sound effects~
Love the original mechanic, and the puzzles are really well put
Nice jam game! Interesting concept to play as the horse. Gameplay is pretty challenging, which is good for this kind of game. One thing that bugged me was the collision in later levels, it seemed unfair when horse is not visually close to hitting the spikes.
I don't know the theme for the jam (tried to look it up from the jam page) so can't really give any points for that.
A simple but effective mechanic, the art is great. Sad there is no music. I liked it.
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