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A jam submission

I'm outta here!View game page

Escape a disaster while others try to avert it!
Submitted by xh32 — 33 minutes, 34 seconds before the deadline
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I'm outta here!'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept#433.6433.643
Relevance to the Theme#473.6433.643
Gameplay#503.0713.071
Overall#513.2433.243
Immersion#642.8572.857
Presentation#753.0003.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
xh32 : code
dbsway: art & design (not on itch)

Don't really have a team name.

External Credits
N/A

How did you/your team interpret the theme?
While the heroes stay behind and try to save everything, you play as the coward who turns tail and runs.

How was your/your team's experience in this jam?
A hectic roller-coaster of love and hate towards the game. Will do again.

Content Warnings
N/A

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Comments

Submitted

The concept/story is good! I like everything about this game! Except for one thing: IT'S SOOO HARD! I tried very often and I just can't beat the game.

Submitted

The story idea is literally perfect.

Submitted

Funny game, I like the art and the oxygen mechanics, having checkpoints would be nice !

Submitted

Nice art and gameplay!

Submitted

Gotta say, this really made me chuckle. felt really great just being like. nope! bye!

Submitted

Presentation's pretty good, and the concept's pretty great. Everyone asking for help and you saying no is also pretty funny. Oxygen mechanic's pretty interesting, too.

My biggest issue though is that there's no checkpoints. It's really annoying to have to go back to the very start when you die on a later level. This isn't helped by the enemies doing a lot of damage.

Still, the game's pretty good, it just needs some polish.

Submitted

Everyone reminding you that you're unhelpful is really funny, and I like the ground textures. Its always a challenge to get things to look nice when working with so little tile space! Since the oxygen meter and health bar are shared, it be nice if either the constant drain was slower or things did slightly less damage to you. Right now it feels more punishing rather than difficult.

Submitted

took me a while to figure out "e". 

i love the concept. just a nice platformer, except you're a coward with people reminding you of your duties. 

Submitted(+1)

I enjoyed the graphics and the level design.

I have found a few minor things :

  • At the start you can softlock by going to the left
  • You explain to use "e" to open doors after you expect them to already do so

Well done.