I felt like the visuals were so smooth and polished, and all the effects felt really well done. this made things like chaining feel really fun, so great job on that!!!
Dexter
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The vibes were immaculate, this transported me back to playing bejewled 2 on my mom's ipad. I loved the graphics and music a lot, and the menu curving to show you your last scoring blocks was awesome. the choice to have the gameplay be physically simulated, while unique, did have a feeling of sluggishness, but it kinda added to the vibe. great job!!!
dang, this is like crazy polished for a month long jam. this is super impressive!!! the visuals are fun, and the ai was amazingly done. my only gripe is sometimes the animations felt like they delayed my ability to have fast inputs, but the only reason i bring that up is because the rest of the game was so stellar. great job!
first of all, i really liked the art and music being so weird! it had a really cool vibe to it. I was a bit confused about the actual gameplay though, i think i got the hang of it, but it was hard to find direction. great job all around though! definitely memorable.
also you might wanna take down the .exe upload since it only works if u download the other file
ok damn. this is so awesome, it's such a fun concept done really dang well. the whole idea is silly but cute and linus is really funny as a subject for a 'pet' game, and the kicking to france is a great idea. i really loved the way the music evolved as well! that detail really made me smile. One thing I would critique is the overshot; i couldn't beat the game because on the 3rd or 4th level i either completely overshot, or some mushroom just randomly popped up and made me overshoot, and after 15 minutes on that one part i kinda just gave up, but even then i had fun!
great job!
thanks so much for the feedback! yeah, it was really fun to do an FMV game, and I really wanted it to have a clear beginning and end. The minigames are definitely a little jank so thats something I would def wanna go back and change a bit. thanks for the pointer about the readability; I did have on a list to do to work out more of that but just got a bit pushed to time. thanks so much for playing!
thanks so much for playing the game! I'm glad you caught the celeste reference. i was running out of time and i felt the strawberry didn't look close enough, so thats nice to hear. yknow, it didn't occur to me as describing using robing hood would have implications, so thats on me not doing enough proofreading. my thoughts about the kingson was that you were kinda supposed to be like. well hes a kid so.. maybe no swords, but i think maybe i could have made it more obvious he wasn't necissarily to be listened to exactly, and more of a make a better judgement. thanks for all the feedback! i do hope to clean up the ui as well too eventually.


