Friggin loved it. What a great concept and awesome execution.
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Punt Pal!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community choice | #1 | 4.889 | 4.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Will & Mr. Metal Alex
Team members
Will and Mr. Metal Alex!!
How does your entry adhere to the theme "virtual pet"?
You must manage the needs of your little buddy, including food, drink, bladder, and tidiness! These stats interact with each other and will drain as the game advances.
Comments
Super polished and fun to play! :D You did a great job of fitting the virtual pet and "in the zone" themes for the jam! Nice job :)!!
This was really fun and addictive. I love it! It's really funny, too. I'll definitely play more soon, as I'm now determined to get to the end. Great job!
I'm in awe. Such a fun, fully realized game. You could absolutely put this on the app store and start making money today. Linus was cute, the gameplay was fun and SO juicy. I loved how you let me get "overpowered" at the end. It really feels like you had a concept for a classic game, and then figured out how to stick a vpet on it in a sensible, creative way. Great work!
ok damn. this is so awesome, it's such a fun concept done really dang well. the whole idea is silly but cute and linus is really funny as a subject for a 'pet' game, and the kicking to france is a great idea. i really loved the way the music evolved as well! that detail really made me smile. One thing I would critique is the overshot; i couldn't beat the game because on the 3rd or 4th level i either completely overshot, or some mushroom just randomly popped up and made me overshoot, and after 15 minutes on that one part i kinda just gave up, but even then i had fun!
great job!
ohhhh, I *knew* I was forgetting something. I meant to make it so that springs couldn't spawn near the zone but forgot in the rush of the last few days. That said, even after taking some time this evening to mess with it, I realized that actually adjusting those numbers is a far trickier balancing act than I would have thought...
It's tough, because the fact that you *can* overshoot is part of what gives the game its depth, but if I had the energy to tinker more, I would probably have multiplied The Zone's size by 1.5 (after having already doubled it in the first place).
Still! I'm glad you enjoyed it, thanks for giving it a try!
Ok this is great. The core concept of booting the guy is simple but having the mechanics built around this makes for a very cohesive experience. The small attention to detail is great too - everything has juice and I especially like the grass flying around when you skid. Managing the food to maximize your distance is fun too. Not sure how far you could take this idea but something more fleshed out might be perfect for the switch or something. This is inspiring me to try build mechanics around a single concept too! Maybe next jam :D
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