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stumpbeard

46
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A member registered Jan 04, 2018 · View creator page →

Creator of

Recent community posts

Let me know if you want to chat game design any time! You had so many cool ideas in here, and I've been swimming around in the "I MUST MAKE A JRPG" latent space for a while now.

Thank you so much for making this fantastic game. I was determined to beat it after I read your post mortem, having identified with so much of it, and I'm glad I did.


Delightful. I get so excited when I see a new game from you, you're one of my favorite developers. A really talented and inspiring designer!

I loved this one, I've had my head stuck on "simple turn-based RPG" myself for a long time. The difficulty was pretty much perfectly tuned, I put it down a number of times thinking I wouldn't beat this one but kept coming back.

Good luck Sylvie! thank you!

Thank you so much for the feedback! I will have an update out soon with a tutorial and alternate keybindings. I'll make sure to message you when I do and I really appreciate the thoughtful message. Have a great night!

Hahaha make it anyway! I truly made this because I could not beat this fucking boss and needed the practice.

Oh gosh, there was a bug in the previous version of the game that made the balloon not spawn outside the city when you bought it. Sorry about that! Fixed now.

Thank you! The last thing is a hot air balloon, you can board it with Z in the overworld and exit it with X.  This lets you fly to the dungeon in the middle.

Basic gameplay loop is walking around bumping into guys to kill them for money. Most tactical complexity comes from waiting a turn without moving with Z to manage your position, or holding Z to aim your attack on diagonals. You can get a stronger weapon, a ranged one, some magic. Ultimate goal is flying a blimp to the castle in the middle and killing the final boss.

Sorry there was no tutorial or instruction of any kind! I appreciate you taking time to play.

Just wanted to let you know I started playing this and I'm loving it so far! Just dipped my toes in but there's a lot of love. Did you do all the art? I love the character portraits. I'm making an RPG inspired by Dragon Quest 1 right now and I'm getting a lot of inspo from your work.

Nice! Any tips for the full clear? I haven't pulled it off since the update even though I could get it every time in the last version.

Thanks for playing!

Oh great, thank you! I didn't know Pixel made a music editor. Do you like using it?

So lovely! Thanks for making this. What did you use to make the soundtrack?

Yes! Post again when you're finished please

Hahaha! You should see its inspiration then!

One of my favorite games of the jam. So aesthetically on point. Nailed the colors, the sound. Great job!

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An absolute treat. The art is, of course, beautiful. I loved the writing! Both the overall narrative and the hints, which were pretty fun. I lost on day 30 once


lmao such a good take on the theme. I finally gave into his whining and started defunding everything and there was a military coup. Oops!

Oh, and thank you for the linux build!

This is so CUTE. I love the animations, there's obviously a lot of love in them. Little coffee cup guy is my favorite.

The music for the snake mini game SLAPS. So good. And it looked really nice overall. I can't wait for more minigames!

Could you be convinced to share the project file? I'm learning godot myself but still getting the hang of trying to structure scene trees and communicate with signals.

All good! I may be able to convince my wife to let me download and play on her machine later.

Itch isn't letting me post the image but I beat it in 36:36.3!

I'm in awe. Such a fun, fully realized game. You could absolutely put this on the app store and start making money today. Linus was cute, the gameplay was fun and SO juicy. I loved how you let me get "overpowered" at the end. It really feels like you had a concept for a classic game, and then figured out how to stick a vpet on it in a sensible, creative way. Great work!

I got a little blue man!

Cute game, it took me a while to notice the "needs" request at the left side, I have to admit lol. I was wondering "WHY AREN'T YOU EATING THE PIZZA"

Is it intentional that if you fulfill the need for the day, no bars will go down?

The animation for the RPS minigame could be sped up a tad.

Thanks!


Is it possible to upload a web or mac build? I tried to run this in wine and couldn't get it going :(

(I know only a windows desktop build was required of the jam, so totally understand if you can't!)

Very very cute and polished! Love what you've accomplished here and will be coming back to it. Smart how big you made the hitbox for mana collection.

I wanted to lean even heavier into "clicker game" with it and try to optimize my mana output, and this led me to research max speed first and end up with no mana and no slimes haha. Not sure if clicker game is the vibe you wanted, but with the time controls that's where it pushed me towards!

Great job.

So cute, thank you for making. Loved how unique the characters were, each played a role. Worked great via wine on linux!

Ah dang, still happened. Made sure that option was unticked. This time I was in Grasslands of Ort, moving northeast I think. I've also had it happen when moving from the secret room in the Chroniclary back to the main room.

Gonna give this a try and report back. Thank you!

Really cool game!

On a Macbook Pro, masOS Big Sur 11.4, sometimes a loading screen between areas will hang forever and I'll have to force quit the game. This isn't a total deal breaker, considering the game saves automatically frequently, but it is a pain since I have to reload back to my last big orange crystal.

Anything I can do to alleviate this on my end?

Wow, it's so exciting someone else might get actual use out of this! Good luck!

Yeah, that's the hardest part. Figuring out if it's 3 pairs, or 2 pairs, or 3 pairs + one extra...

This was so charming. I wish I could rate it! Played it all the way through. Nice Missingno reference too lol

Great job lol. This is full ass idea, leaves no part of you thinking it's just a game jam prototype. Good job!

Hey! Justed wanted to let you know we pushed an update based on your playthrough. Eggplants are much easier to drag onto alots now. :) Thanks again!

Absolutely lovely. I was surprised at how performant the game remained even though I had a lot of things running in the background. Ran into a funny bug where I pushed myself under the floor when trying to raise my lift under the stationary forklifts to the right.

You've got a Goat Simulator on your hands!

Wow, fantastic art and great gameplay. The "walking around the world" mechanics are impressive. You got a lot done within the space of a few days! I echo what another commenter said about the movement directions, it's a little confusing when you're under the planet. Maybe when you press left or right, you will walk in whatever direction is left your right from your current position? That may be confusing for an entirely different set of people, though. :) Great job!

Thank you so much for making the video! It was extremely enlightening to see how people were interacting with the controls, and it was totally our bad for the complicated process. :) 

In case you were wondering, you were right that Alots had to have a heart to produce a baby from mating. They get a heart by being selected first, and then dragging the eggplant over them. Sometimes even that didn't work out because the bounding boxes were bad lol.

Used a custom engine just written using HTML5, Canvas, and raw javascript. We followed you on Twitch!

The opposite actually, it was incredibly fast.

That stealth mechanic sounds really interesting, I hope it makes it in this game or a future one.