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The Rise of the stone Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #672 | 2.404 | 3.400 |
MUSIC | #792 | 1.556 | 2.200 |
OVERALL | #834 | 1.980 | 2.800 |
SOUNDS | #839 | 1.556 | 2.200 |
VISUALS | #844 | 1.980 | 2.800 |
INNOVATION | #861 | 1.838 | 2.600 |
DESIGN | #867 | 1.838 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
One of the more interesting approaches to the "less health = more power" concept I've seen in the jam. Especially since it specifically changes not only the damage, but the size and movement of the player. The visuals have a very specific and personally interesting style to them, though a animation for movement on top of an idle animation would be nice. A few finer points though:
Overall the base mechanic and the visuals along with the execution of this game have me interested. Plus, it's not a Unity game. Godots the best !!!
Thank you for your feedback. I really like the idea that you don’t start with your max life. Unfortunately, I ran out of time with the animations, but it’s also a great idea. Thank you for your tips, if we keep working on it we will take over a lot of it. And I agree, Godot is the best!
The game was badly designed.
When the player is with full energy his attacks are almost useless.
The attacks in general were very slow to recharge leaving no satisfaction.
In the biggest form the player is unable to jump one tile upwards and this leads to a dead end, the sword attack also do not reach far enough to give the ability to attack an enemy in this form.
The shooting height changed in every size turning the shooting almost useless.
I am sorry, but this was a bad game.
No problem, that’s your opinion, and I respect that. If the player is in the biggest shape, you can jump up better with your bullet if you aim down in the air and get over obstacles. The shot height should be higher, so that the player is forced to use the sword. So, the bullet can only be used for mobility. Anyway, thank you for your feedback.
nice job! good take on the theme! It's a little hard to see what the visuals are, and enemies seem to take a lot of damage before they die (unless you're on your last heart, so I guess it makes sense). Just would have been nice to have a health bar above the enemies so I knew how much damage I was doing. Also, maybe it would have been cool to add a point system when enemies are killed or some other reason for rewarding killing enemies, otherwise it would be really easy to just jump over them to the end. this has a lot of potential to be expanded on, so good work!
I'd appreciate it if you could play/rate my game as well! :)
Thank you for your great feedback and tips. Of course I also play your game and rate it.
An interesting game to play! I like the sprite designs, yet the level design is a little simple, however it was super easy to control and play!
Thank you for your feedback. Time was tight on the Level Desgin, but it was big fun to make.