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A jam submission

Verius Est ParvumView game page

They're coming to get you!
Submitted by razor (@razor420tweets) — 12 hours, 16 minutes before the deadline
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Verius Est Parvum's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#5162.4533.167
SOUNDS#5712.3243.000
THEME#7092.3243.000
VISUALS#7352.3243.000
OVERALL#8471.9362.500
INNOVATION#9051.6782.167
DESIGN#9711.5492.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i like the audio and the art and the theme awesome job :)

Submitted

Good visuals and audio! The game has a fun premise. However, I would pull the camera back and give the player more space to move in. The speed of the ghosts make them hard to avoid, especially in a small space. Overall, great work!

Developer

Thanks for the feedback, I thoguth the game was meh at first! The game was extremely easy for me, looks like the game was too hard.

Submitted

Hello.

I have some feedback for your game:

Firstly, let me talk about what I liked: 

- The art is pretty cute ( Although I wish the player had animations ). 

- The music is nice and the SFXs are cool ( although too loud IMO ).

Okay, now let's talk about the problems of this game:

----- The enemies. 

There are a lot of problems with them. 

   - Firstly, they are dumb. Like, extremely dumb and it's very easy to bait them. 

   - Secondly, there is no difficulty curve. if you get to 5000 points ( for example ) they stay the same as    if you had 1000. The only "difficulty curve" I can think of is that the less health you have the more enemies there are. I, honestly, wish it was the other way around. The less health you have the fewer enemies there are.

   -Lastly, you can get back to back hits. How? If you take a hit on the middle of the arena/where you spawn you just take more hits until you die.

How would I address these issues?

        - I'd change their pathfinding. Perhaps each one of them has different pathfinding ( although that would probably be hard to make and would require a bigger map ) or make them be able to go through the walls. Furthermore, make it so that they don't stack together.

        - To address the difficulty curve I'd  either: 

    - A: make it so that the enemies either get smarter/better pathfinding the more points you have,.

    -B; make them faster ( although that would require a bigger map )

    or C: spawn more enemies ( although that would also require a bigger map ).

----- The map. 

- The map is kinda boring and I feel like there is basically no strategy on it. I'd just make a new one.

Since I was able to exploit these issues, I think I got a pretty good score. Is it any good in your opinion?


Developer (1 edit) (+1)

Yeah, I do agree. It was supposed to be a top-down game. Until, the last few days when I realized the concept of that sucked. So I had to make the game in a pretty short amount of time and I am new to the game-making scene. I do believe I could've made something better if I didn't make an endless game, (which I believe was the worst decision I made for this jam) overall I do believe your points are very good, and I will try to improve my skills. That is one big score though!

Submitted

cool art, the sound when you die is a little loud but other than that I had a good time

Developer

Thanks for the feedback, I could've executed this better if it wasn't for my poor design choices.