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Heavy Hearts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #831 | 1.897 | 3.000 |
MUSIC | #837 | 1.423 | 2.250 |
DESIGN | #845 | 1.897 | 3.000 |
INNOVATION | #876 | 1.739 | 2.750 |
OVERALL | #962 | 1.581 | 2.500 |
SOUNDS | #981 | 1.107 | 1.750 |
VISUALS | #990 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The base concept for this game with the theme was one of the more interesting approaches at the "have more of _, lose speed" mechanic that seems to be showing up. Since most of those games have a button, like yours, to remove or lose the item but they don't really have a downside to it. If you remove or lose the item it's basically just a perk cause you negate the downside completely. Whereas here you literally trade lives for speed. A few finer points of feedback though:
With a bit of tweaking on the movement mechanics to make them a bit more precise, which is a little hard to do I expect with ragdolls thrown in, this games concept along with the level design could be pretty interesting.
It was fun playing around with the physics for the player, gave the game a good sense of freedom! I enjoyed your interpretation of the theme too, having to actually carry the weight of your lives around with you was a good take on it. Nice work :)
Thanks
I like this game! Great gameplay! Good job!
Please check my game as well ;)