Really well-polished game with great post-processing, and it was really fun to play, too, despite the simple mechanics. Good job!
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Less Bullet is More Ennemy & PowerUp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #298 | 3.057 | 3.222 |
OVERALL | #347 | 3.268 | 3.444 |
VISUALS | #398 | 3.268 | 3.444 |
MUSIC | #421 | 2.741 | 2.889 |
DESIGN | #489 | 2.846 | 3.000 |
INNOVATION | #617 | 2.424 | 2.556 |
THEME | #738 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved the main menu and post-processing effects, though I agree with the others that you shouldn't have bloom quite that high. Personally, I dislike the earrape 8-bit FX, though they weren't bad. Gameplay felt a bit boring, though, since there was no way I couldn't do more damage when more enemies came. I tip my hat to your music.
Oh, and I would have preferred moving with WASD or the arrow keys (give the choice)
Fun game :) , it would be more fun(I think) if I could control the character with "WASD" to move in four ways.
In the settings the background color selector is behind the "Player color" text.
Hello.
What I like:
- I CAN CUSTOMIZE THE COLORS. THAT'S SO COOL!
- SFX.
What I think could improve:
- Your game is too flashy. Like waaaaaaay too flashy.
- All the damage I took and lost felt cheap, as I just got a bunch of enemies and no way of killing them all due to bad luck.
- There should be a way to see the last run score.
Due to me not being able to prove that I played your game, I can only say that I got to wave 14/15. You'll have to take my word for it.
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