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Out For Blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #301 | 3.286 | 3.600 |
Fun | #424 | 2.647 | 2.900 |
Originality | #464 | 2.830 | 3.100 |
Theme | #474 | 2.647 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The Player Gradually Gains More Damage, Speed, and Jump Height as they progress and kill more enemies, rewarding skilled players
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Comments
Really nice style, and the gameplay is simple but enjoyable!I liked the ragdoll on kicks, they were fun and satisfying to perform. I did have to press the Windows key to be able to use my mouse to return to main menu on death. The health bars of distant enemies were a bit distracting since they were the same size as nearby enemies, so crowded rooms were difficult to make out. I think scaling the health bar down somehow and having it consistent with the distance of the enemy would make help! Good work!
pretty cool stuff!! i loved zipping and zooming all over the arenas, BUT the ranged enemies are a taaad bit strong haha... GREAT WORK THOUGH!
Love the vibes here a ton, and I think you've got a really good idea. the biggest thing holding this game back is just that most of the enemies are hit-scan, so you die really quickly, making it so I have to play really defensively and hide. I think that if the player had more opportunities to heal through combat, this could be a lot of fun, because then you suddenly have more of a reason to stick you head out from cover, and really get a chance to use the other upgrades you've gotten through killing enemies. I love how reloading does damage, I think a future iteration of this could be really impactful with this. Overall I think theres some really good ideas in here, so I actually really wanna see this one worked on some more
Okay this is a jam entry where I have a lot to say, so I'm going to divide my thoughts into a bullet list of good stuff and things that need improvement. I also totally understand that most of complaints are going to be from stuff that was from time constraints, and I'm only giving my input so you can fix these issues and either improve this game or make more awesome games in the future.
Cool stuff:
Things that need improvement:
only 5 ratings is criminal! The art style alone deserves more attention than that, super cool vibe. Really enjoyed running and gunning down tons of guys, and my jump got so many upgrades that I jumped straight out of the map. I would suggest changing the hexagon scifi material on the barriers to something more fitting with the rest of the theme but otherwise this is just fun, well done guys!
the music was nuts and i really loved how the main character and the world looked! shooting was satisfying but i feel like it really lacked some hit feedback. also whenever i died i was able to still run around for some reason
Music and presentation is great!!
Think it would help to provide some visual feedback as to how to avoid enemy attacks, which might also provide another form of skill expression to the player as they learn how to dodge attacks!
Would love to see how the mechanics can be expanded upon as well :)
You might enjoy our game as well! It can get pretty tough just like this one :)
It's pretty cool, probably too many enemies or atleast too punishing so it doesn't feel like you can really make full use of the fast movement without being shot to death, but it's a neat little thing
The music slaps, game looks cool, feels good & fun to play. I like vampires !
Excellent downscale dither shader, great work!
love the typing of the dead vibe and movement feels fast and fun!