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Ruler's Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #210 | 3.615 | 3.615 |
Presentation | #211 | 3.692 | 3.692 |
Theme | #422 | 2.846 | 2.846 |
Fun | #564 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The premise of the game is that you are an evil wizard king that got captured, and your devout minions are attempting to rescue you. Using your magic power, you are able to control them and tell them what to do. Alas, even with all of your magical prowess, and your very clear instructions, you are powerless to your underling's absolute lack of intelligence.
We interpreted the word "Power" as in "Authority" or "Power Over Others," and we built a game around this definition.
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Comments
Love the mechanics of this game, it was fun trying to wrangle the lil guys. But there were a lot of things in the way unfortunately, like being unable to maneuver the camera in any meaningful way (which was very frustrating) and it seemed like the 3rd level was unplayable! I really wanted to see the rest of the game, hope you get these issues worked out! Good ideas here, I wanna see more like this.
Okay this idea is a little ambitious for the time slot, but I can tell the mechanics are there and this is an interesting idea; the farthest I could get is to level 3 where no minions were on screen? I think the visuals and music are nice, but it may have been better to lock the entire game down to a grid including assets. I think relying on physics and colliders instead, and letting you place bridges anywhere makes it really easy to get stuck. One simple thing though is that I think the minions have too much momentum, I fell into lava several times because of this I don't want to send them to their deaths. Still a cool game just needs more time to cook.
Interesting idea and interpretation of the theme! Sometimes my guy got stuck, but I think theres an interesting start, its like lemmings!
A little tough to understand, but I like the idea here. Concept reminds me of Kirby Mass Attack, I liked that one. Cool game!
I think this could stand to have a way to demolish built platforms and ladders. I found myself getting stuck on them quite a bit with no easy way to reset. That said I like the concept of controlling the minions and the game looks fantastic.
Super happy you enjoyed the looks of the game! ๐
This has a great retro feel, clean graphics, but the controls introduce a certain barrier to entry. Perhaps an interactive tutorial would help?
'Preciate the compliments on the visuals ๐
this game is presented very well, but i had a hard time figuring out how to play. it seems like i kept softlocking myself. on my last attempt, i managed to pick up a coin, but I wasn't sure where to go after that.
the art is very pretty and the minions were very cute!
Glad you enjoyed the visuals! ๐
I love the graphics on this - great job, the music is cool too!!
Thank you for the praise! ๐