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Stone Smasher Power's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #157 | 3.761 | 3.761 |
| Fun | #323 | 2.957 | 2.957 |
| Theme | #334 | 3.130 | 3.130 |
| Presentation | #434 | 2.783 | 2.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power in the name, Power in the fist, power in the hit, power in the FXs, power in the rocks - POWER everywhere!
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Comments
This experience is like something David Lynch would stitch together. Weird visuals, weird music, weird gameplay, and yet completely consistent and understandable in its own context. The longer I listened to the song the more it all just made sense. Great work!
Fun mix of 2D and 3D, it actually merges pretty fluidly and the blue range indicator was a smart inclusion. I had a little giggle of glee of when I noticed my arm got longer as my power accumulated, almost like I was swinging it out of its socket to smash those rocks! Fun sound effects too, really added to the vibe.
thank you for playing and sharing. I had the same glee creating the arm mechanics hehe. Enjoy
Translating the mouse momentum to in-game power is perfect for this type of game. Well done!
STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER STONE SMASHER
The game's art style reminded me a lot of certain WarioWare microgames. Cool idea!
This game is rad
Big fan of the 2d player vs the 3d objects and the mechanic is very cool. I wonder how different types of 3d objects would work as I found myself having to over compensate for the blocks hitting me on the Z-axis.
Good spot! Yes that kinda needs a bug fix, at the same time the stones have rebelled and they are magical :) Thanks for playing the game - niceone
That was really fun building up the momentum to hit the stones! I will say though that because of it being in the browser it seems my mouse would go off the screen, and because of that, it would cause me to lose my momentum. So, while I prefer playing the browser games for this jam, maybe this one might have been better as an executable to prevent the mouse from leaving the screen. I also feel like the enemy's attacks should've been a little more predictable. I felt like there were many times when I'd get hit by an enemy but I couldn't tell. Overall it's a solid game and I love the style of the 2D graphics in a 3D world!
Thanks for playing!! :) Try full screen mode - I did have some plans for the cursor but ran out of time :) thanks again
I did try fullscreen mode while playing, but it doesn't like lock your mouse within that zone. So the mouse still leaves the screen. The main issue is that I have a second monitor that my mouse can move onto. I bet if I turned it off the game would work perfectly! So it's not fully on you xD
took me a little bit to understand how the game worked, but after i figured it out i had a blast just swinging the fists around breaking blocks
Love the mouse swinging mechanic.
fun and satisfying. 2d sprites in a 3d environment has always had a natural charm
i loved the momentum mechanic where you need to smash the stones, really good :3
This was a really cool idea. It looks a lot like a beat'em up, but instead of being the kind of beat'em up with constant button mashing you flip the concept and make it about patience and waiting for your moment to strike. I love games that take an established idea and reinvent it or subvert it.
Power EVERYWHERE! I don't know which emotion to describe this game with but it is one of the good emotions :)
I like the sound effects the guy has.
I need to get stronger and smash some more stone
This game really makes you feel like you can smash stone
STONE SMASH!
STONE SMASHR!
I smashed Stone :)))))))