Really niche, experimental but well performed concept! Game is very simple but was really fun to "f*** around and find out" in.
I thoroughly enjoyed it!
| Criteria | Rank | Score* | Raw Score |
| Originality | #85 | 4.083 | 4.083 |
| Theme | #198 | 3.583 | 3.583 |
| Presentation | #268 | 3.417 | 3.417 |
| Fun | #464 | 2.500 | 2.500 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The core mechanic of the game is about managing the power output of a futuristic hover-car. Figuring out the efficiency band is key to beating the game...
Really niche, experimental but well performed concept! Game is very simple but was really fun to "f*** around and find out" in.
I thoroughly enjoyed it!
Yeah, I definitely want to have more mechanics and settings for the vehcile as well, including distributing power for acceleration and steering and handling. As well as really exploring forms of audio/visual/tactile feedback for the underlying mechanics in the vehicle. Not to mention lore about the sci-fi physics of the situation.
There are a lot of directions to take. I am going to try to integrate them into my more longterm project that is still in pre-development, but hopefully I can revisit the concept of focusing on performance tuning in more of a sequel...
Managed to get it past silver! Took me a little while to understand what was going on but once it clicked for me I was able to get the wattage quite high! Very interesting little project, keep it up!
Fun little game! I didn't fully understand the engine coolant button but I was able to get to 96.6 without it. Keep it up!
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