Wait, you did these? No way!
Sparkowitz
Creator of
Recent community posts
I was really blown away by some of the artists on this project. The whole team did nice work, but they actually got a bunch of WIP stuff that didn't even end up in the final game. The town is also a full 3D model, so if there was more time, there would probably have been multiple levels as you go into the saloon and onto the roof, shootouts along the way. We got sort of busy though...
No optimal strategy - your damage goes up the closer the timer gets to zero. It's a game of chicken. Psychologically, there probably an optimal point where you get the most ammount of damage and wait the least amount of time, but I know EverWand did some damage curve balancing to make that sort of tricky to figure out.
Thanks for playing! I agree, everyone did an amazing job on art.
The secret is that your damage goes up as the timer gets lower to 0, so it is like a game of chicken between two players for who is willing to shoot last. You shouldn't need all six bullets to finish your rival off! It's also 2 player only - no singleplayer. Something we probably should have mentioned...
Yeah, I definitely want to have more mechanics and settings for the vehcile as well, including distributing power for acceleration and steering and handling. As well as really exploring forms of audio/visual/tactile feedback for the underlying mechanics in the vehicle. Not to mention lore about the sci-fi physics of the situation.
There are a lot of directions to take. I am going to try to integrate them into my more longterm project that is still in pre-development, but hopefully I can revisit the concept of focusing on performance tuning in more of a sequel...
