Thanks man! I was very afraid that no one would understand the game at all. I would like to make a more conventional version where you can actually drive the Hovercar after figuring out how its engine works.
Viewing post in HovercarGarageGX jam comments
Yeah, I definitely want to have more mechanics and settings for the vehcile as well, including distributing power for acceleration and steering and handling. As well as really exploring forms of audio/visual/tactile feedback for the underlying mechanics in the vehicle. Not to mention lore about the sci-fi physics of the situation.
There are a lot of directions to take. I am going to try to integrate them into my more longterm project that is still in pre-development, but hopefully I can revisit the concept of focusing on performance tuning in more of a sequel...