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A jam submission

TransmogrificationView game page

Fight in arena combat using only mode magic.
Submitted by topoftheyear (@_topoftheyear_), Terrain — 2 hours, 30 minutes before the deadline
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Transmogrification's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1063.7423.742
Theme#1083.7103.710
Fun#1693.1613.161
Presentation (graphics, audio)#2373.0973.097

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Mode is more than just the state of being, it is also defined by the transition between those states. Transmogrification is about magic that changes a person's state of being and the transitions between them.

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

I liked this one a lot! It took me a minute to get used to the magic system, but it was fun once I got used to it!  I think this game has a lot of potential!

Submitted(+1)

Thanks for the controller support, that always makes these types of games much easier! I liked the depth of different spell effects, though it took me a while to catch on and see all of em. Also the ability to cast on ones self was handy too, I liked that addition. Nice little godot entry, good job!

Submitted(+1)

I liked this idea! It was fun figuring out the different combination of spells. I enjoyed that the spells worked on the crowd, and I appreciated that the AI left me alone sometimes so I could figure out what to do. I wasn't clear if just the spells caused damage, or if the effects also caused damage. I could envision the drumbeat eventually counting into a fun fastpaced tune. Great work!

Submitted(+1)

First round I was demolished by my own spells. The second run I learnt how it works and casted a lot the fireblast, cyclone and the other tornado and got me to the win. The AI works well other then sometimes it get stuck in some walking cycle and don't cast spells. I would love to see it like a story mode with smaller enemies to defeat and lure into magical traps I really like your magic system you have here it feels very different from others while being intuitive.

Great stuff.

Submitted(+1)

A really cool idea, would be great to see this expanded on! I like the idea of locking in a direction when you start charging a spell to make it a bit more tactical but it feels a bit stiff/clunky currently.

Submitted(+1)

I think there's a lot of potential in a concept like this.  It reminds me of Magicka wizard wars but uses simpler controls  which I think helps make it easy to pick up.

I won by using fire over and over and didn't see the need to use the other spells.  I think there was a bug with the AI since it basically just kept walking in to the wall above us over and over doing nothing. Still it was fun when AI was working. 

Submitted(+1)

This was a little confusing, but really interesting! I had fun working out all the different combos, though it was kind of difficult to tell what was actually dealing damage a lot of the time. Great work!

Submitted(+1)

lots of depth in this one. amazing game. very fun to figure out the spells and the animations look great. but i felt that the sound effects needed a bit more oomph to them, so i really feel the way i'm messing up the other wizard. awesome time! soo much fun! good job!

Submitted(+1)

Really liked the spell animations.  I'm embarrassed  to admit how long it took me to understand the way of the wizard :D  Magical work!

Viewing comments 30 to 21 of 30 · Next page · Last page