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clj godot pong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Entertainment - how enjoyable is the game? | #17 | 2.002 | 2.100 |
| Presentation - how does it look/feel? | #18 | 2.384 | 2.500 |
| Overall | #19 | 2.066 | 2.167 |
| Creativity - how original is the idea? | #20 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool to see clojure running in godot!
Neat little game, but I was blown away to find out you also wrote the transpiler. Really awesome proof of concept and work!
It's an interesting artifact from a language to language experiment. It seems that overall despite the game being fairly plain you accomplished the goal of producing one while writing a transpiler which is the real win.
Transpiler crew represent! It's funny how many new use cases you find when you actually try to do something with 'em... Loaded pretty quickly, no problems with controls or display. Looking forward to what you do next!
Haha, in other words: the basic Godot project experience.
I might use the transpiler to complete my initial game idea from the start of the jam, once I fully implement the gdscript syntax support in it.
I’ve not come across Kalai before, super cool! Was it complex to get the project set up?
Yes, the setup was a bit complex, mainly because I don't have much experience in programming language area.
But luckily, the original Kalai author’s process for Rust and Java was easy to follow, and that helped me figure out how to implement it for GDScript.