So this shit wont let me post my full review... so here it is.
ReviewPros: Very solid gameplay. Shows lots of promise.Cons: Art looks like its from newgrounds.
Attack animations (like the swing animations) could really use a lot more oomph. Generally the way to do that is: Optional draw back, hold, super fast swing, (and optional final movement). Using fewer frames will make it feel more powerful. Doing this can still have the exact same total speed as what you have now, while feeling a lot more powerful.
(Also, ditto on the projectile visiblity comment Yomic made)
Just breifly tried red team and the fire mage feels really nice to play. The melee knight feels as good as the blue teams (love the shotgun).
Wow, lots of promise in this one. Unfortunately the gameplay trailer and frankly most of the in game out turns me off a lot. The comissioned character drawings are absolutely adorable. You'll need to practice more to improve your in game portraits (which are okay). The in game character sprites and enemy sprites usually look pretty awkward honestly and the tile work needs a lot more detail. The arrow projectiles also need to stand out a LOT more. They're about the only things that hit me because I can't see them.
The gameplay on the other hand is great. The enemies seem varied enough and the bullet hell aspect is something I'm starting to see in a few other games, but also works well in this one. I hope it becomes a fad. I tried playing as each of the blue team characters up until the crypt (which is all the time I had to play for now).
Looking forward to what this'll turn into going forward.
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