itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

When It Hits the FanView game page

Defend the Earth from four apocalypses with local co-op in this action arcade twin-stick shooter
Submitted by Yomic (@Trueyomic) — 1 day, 23 hours before the deadline
Add to collection

Play game

When It Hits the Fan's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

This game is a lot of fun. There were a couple things I didn't like though. I thought the zombie deaths really needed drawn animations instead of exploding with particles. The big wide single color particles don't fit with the rest of the art. I also noticed a lack of screen shake. I enjoy screen shake in 2d shooters like this. This game has potential. Keep on deving!

Developer

Thanks, Hippie! I'll work on a true options menu, but until then, fullscreen is F11. I should have made that more obvious.

Submitted

When it hits the fan:

Pros:

Really fun game

Looks almost ready for release

Good art and sound


Cons:

Could use an options menu with a fullscreen mode, key rebinding and music slider

Maybe make the player move faster


This is one of the best games I've played at this demo day. Congratulations!

Developer

Definitely good suggestions. I've gotten the slow player and player hitbox complains so I'll work on those next after finishing co-op. I'll also reduce the drone enemies' bullet speed as well since they seem to catch a lot of people off gaurd.

Played the game for a bit. I liked a lot of the explosion effects and guns, and I'm a sucker for coop games. However, I feel like the game should be a bit more flashy. Here's my suggestions:

  • Increase the enemy density by 2 or 3 times.
  • Make the player move a little faster.
  • Increase the spread and bullet density of the guns, make them feel incredibly powerful and imbalanced.
  • Reduce the player's hitbox size.
  • Reduce the bullet speed on the drone enemies.

I think you have a good base to work with, but I definitely think you should kick the game up a few notches. No worries if these suggestions don't fit your game design though.