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A jam submission

Abyssos ProjectView game page

Futuristic Distopian Immersive Sim
Submitted by AbyssosDev — 2 days, 20 hours before the deadline
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Abyssos Project's itch.io page

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Comments

Submitted

I like where this game is going, you don't see a lot of Half-life/dues ex inspired games anymore.  My only real complaint was to add some sort of tooltip or item description as you're looting for more clarity.

Developer

Yes, other people told me that as well and it's now on my To-Add list.  Thank you for playing.

The drone freaked me out a bit too. I locked it in the starting room until I found the wrench.

I agree with all the previous points, but that keypad stumped me. I was very sure it had something to do with the menu posted in the hallway, but I tried a few permutations (and had two electronic stat-boosting items) and couldn't figure it out.

Developer

You can read computers for clues as to where you might find codes and items.

The electronic lockpicks are needed in oder to hack keypads etc, but you need to invest in the required skill first. Theres a chipset around that allows you to know how difficult it is to pick a lock.

Thank you forr playing.

Developer

Uploaded new build. Low and Medium settings should now have a greater impact on performance.

Added an FPS counter.

Submitted

Wow this game runs like shit on my awful laptop. I'll test it more when I can play on a real computer and then give you some actual criticism. 

But anyway, I really like the aesthetic; everything is shiny but it doesn't look bad. The little crawling drone thing scared the shit out of me and it's little walk noises are terrifying. The music is the only part of the sound that I wish wasn't there. When I turned it off it just felt better; maybe that's personal preference. As paulojlopes says, it does feel very linear in a RE way unlike System Shock/Deus Ex, which I assume to be your inspiration.

Great work though, I hope to make something this smooth and polished one day!

Submitted

So far from what I played it seemed to flow well. Maybe it felt to me a bit too linear, always felt that to progress the player had to follow a strict order, reminding me more of something like Resident Evil 1 where the world seemed like a puzzle with a strict solution. Now, I didn't get that far, its a genre that if played without patience then it becomes counterproductive, and if there were other ways to progress maybe I simply didn't see them since I no longer needed to go through there. I will give it another go latter on.

The overall look seems good, a bit too shiny, but it feels nice to navigate and see what else is around the corner. The locations even with few variety in textures do manage to feel different and unique. The sound seemed good except when you touch the remains of that spider bot, that noise comes out of nowhere. The music fits well with the visuals.

The combat with the wrench did feel terrible but in these sort of games it usually does, curious to see how it works with the other weapons.

All in all I liked it