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A jam entry

Idol Comm@nder - DDX EditionView game page »

dance dance dance
Submitted by SquareDev with 1 day, 23 hours before the deadline


Kvrepo (View their submission) · 43 days ago

I really appreciate the option to chose a keyboard layout, and the different difficulty levels. I couldn't get better than a B, but at least this time I could finish the song. Like Wur said, there's nothing to be said. It's good. It's me who's horrible at it.

Wur (View their submission) · 44 days ago

Pretty nice, the game was fun already and now with the changes I don't really have anything to criticize. The new dance moves are really funny too, don't know if that was your intention.
I also have some vietnam flashbacks with this game, I'm going to take my time unlocking those costumes, but not yet.

Played both difficulties, got B on both.

The gameplay is pretty okay but I really felt the nausia one of the other comments posted about on the higher difficulty. The swooping camera combined with the inputs moving from one side is a really good way to make people feel sick.

One of my main complaints about the gameplay is that a lot the notes aren't in sync with the beat - I'm a flautist IRL so I'm used to subdividing beats into crazy patterns and it just screwed me over because sometimes the "great" key presses were 1/8th or even 1/4th behind or ahead of the beat. It's particularly annoying on the easy difficulty when the inputs follow the song more closely. Normal difficulty's inputs didn't seem to follow the song at all which ironically made it a lot easier.

The game's salvageable and I'll still spam bunny art on the thread, but it needs a bit of work still.

Sinoc (View their submission) · 44 days ago

I'm glad that you took feedback from last time. I know your heart is in the right place, but my sugestion to put the note line in the middle instead of on the side just made me nauseated while trying to focus on the notes while the camera was going nuts. Tone down the camera movements or make them cuts to different angles, and add a half-transparent background across the note line to give the eyes something to zero in on.

Other than that, the control schemes and the costumes (I couldn't stomach playing the game long enough to unlock them, sorry) you didn't seem to do much in the way of refining the gameplay at all. It's still not anything special on as a rythm game, but it might do well as a vehicle to induce vomit.

I love the art style and the models look really good

I think a setting to turn the letters WASD into arrows would help a lot

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