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I Dare You To Start This Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 4.667 | 4.667 |
Overall | #97 | 3.944 | 3.944 |
Gameplay | #188 | 3.389 | 3.389 |
Presentation | #221 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I liked making flexible UI. The process was a nightmare but now you can split buttons in two! And they don't need to be rectangles!
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Comments
cool game, did have a hard time figuring out to play
cool game, nice gameplay, tried to brute force it 102 clicks with 101 buttons lol
rly cool puzzle game!! i like it a lot! my best is 17 clicks and 5 buttons
its pretty challenging to get a hold of, and even a bit infuriating, but in the right way that makes this very satisfying to complete! the visuals are rly cool too! nice job!
Infuriating, but I managed to "start". I loved this one it's such a creative idea with a satisfying implementation, the glass crack, the music that feels like it's mocking me for not being able to control the UI but still playfully enjoyable. I'd be proud of this little game.
I'm glad you pulled through! I can't take credit for the sounds as those are the main things I didn't make, myself. But, I remember how different the game felt before sounds were added. Feedback. Is. Everything. As for the song, I actually ran into it completely by chance. I wasn't even looking for it. I thought it was perfect for the game, and thank goodness the license on it was compatible with what we were allowed to use for this jam because I can't imagine the game with any other song.
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Satisfying effect on the splits, but I failed to figure out what to do. I tried to follow the tooltips but they seemed to also be misleading (which may be the point?)
Hello!
The splits were a nightmare to implement! I'm glad you liked them. Were there any tooltips that gave incorrect information? Because if so, I need to fix that. I was trying for the tooltips to be the one part of the game that actually helps you. The tooltip on the Start buttons tells you the "goal" of the game.
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Great game, although I'm way too dumb for this. I especially liked the presentation. Making this splitting thing must be really complicated.
Thanks for your comment! The splitting was definitely the hardest part of coding this game. I think one of the problems with this game is that it doesn't really build the mechanics up. If I were to make into a full game I'd probably introduce splitting and locking later on as mechanics so as to not have them compete with people figuring out the game's goal in the first place.
This is the most frustrating piece of crap I've ever played. I want more! 🙇♀️
Really though, what a hoot. Great job on the presentation and snark. Only suggestion is implement a minimum primitive size so you can't subdivide yourself into something you can't even see. I don't think I'll ever find the right pattern to solve this, and I've been playing puzzle games for decades!
This comment made me actually laugh out loud. I'm glad you enjoyed it!
Re: Minimum size: I think that's probably the best solution to the tiny polygon size issue. Someone suggested a Join Polygons feature but the way the polygon splitting algorithm works doesn't allow for concave polygons. I believe destroying polygons with an area less than a minimum would dodge the concave polygon issue. Though that means someone could probably exploit it to destroy polygons surrounding a polygon to create an isolated zone. It's not too big an issue because creating isolated zones is possible but only via locking. It's definitely something i have to think about.
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I could see so many youtubers playing this game! Very fun/frustrating concept! And good on you for taking on this project, UI is so hard for me I cant imagine how hard this was! Congrats on the submission!
I've actually asked friends to playtest while I was watching instead of recording playtests just because I wanted to see the frustration happen in real time. It's very fun to watch. Usually when I do a team project, I get shoved to UI because no one else wants to do it (which is understandable). So for this project, I thought it was time to let out my own frustrations with UI by making it breakable and bad. Unfortunately it was more difficult than making good UI.
Thanks for your comment!
52 clicks and 46 buttons, my strategy was to spend all my splits on start buttons only. it was really fun
Congrats! That's the same strategy I found when I first tried playing it. I only know of one other major strategy that one of my friends found when they tested the game. I'm glad you enjoyed the game.
Thanks for your comment!
got it in 22 clicks and 5 buttons, really really hard to figure out, cute idea and the button slicing is super satisfying, a great little joke game I like it.
would be nice if it was slightly easier... and i think more importantly it needs a reset button, or some way to join buttons, if you have too many random buttons it feels nearly impossible to finish, maybe it is but I think you'd need PHD maths to prove it either way.
Nice job!
Congrats! 5 buttons is the lowest button count I've heard yet for the game! I'm glad you liked the button slicing.
Re: difficulty: I agree. I think if I were to fully flesh this game out, it would need a reset button and some sort of progression system so I could introduce the slice button later. As for joining buttons, the issue with that is that it introduces the possibility to create concave polygons. This particular polygon splitting algorithm only works with convex ones. I believe destroying polygons below a certain size might be the better option for reducing polygon count, but I'll need to test it out.
You're right about the math thing. At one point I looked at it and thought "Maybe there's a way to prove that it's always solvable. It's just modular arithmetic after all." But slicing and locking makes that math so much more difficult. So I didn't even try to prove it.
Thanks for your comment!
hmm, i can't figure it out. cool effect though. reminds me of that game where you are a robot ninja and you can cut robot's into many pieces
Thanks for trying it out and thanks for the comment! Which game are you referring to with the robot ninja, by the way?
i found it, it's metal gear rising
Wow, the idea is really cool, feels great too! I just don't get if it could be finished - can't see the end even after a hundred of buttons.
Thanks for trying it out! I'm glad it felt good.
It definitely can be finished but as it is right now, it really doesn't build up the mechanics and guide you towards coming up with a strategy for beating it. Some people have figured out one strategy that involves resetting the game (but that's not the one I think most people use). Mathematically speaking, I don't know if the game is beatable given any possible configuration. So I do believe at certain points, enough mistakes can be made that the game becomes unbeatable.
Thanks for your comment!