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victhebrick

38
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A member registered Jan 24, 2024 · View creator page →

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Thank you very much!! Appreciate the kind words!

Hey! I am a godot programmer, music producer, and sound designer! I just finished a solo jam that you can check out my itch profile. https://soundcloud.com/victhebrickmusic here is some of my public music. I added you on discord if you are interested in teaming up!

added on discord

Lmaoooooo this is hilarious! I actually do have some lore planned in my head, but you just gave me a bunch of ideas! I really appreciate the detailed feedback! One of my playtesters figured out the bomb repairing meta you described and I just kept it in because I thought it was a cool work around. I love the story you created behind it by going against the corporation! I'm going to steal that! I tried to add some factory music but I agree with you that having the factory be only sfx worked better.

Thank you for playing!

Thank you very much! I agree I could have worked on the balancing for sure! 

Thank you very much for playing! I had a few bugs when converting to HTML with the mouse capture settings with Godot. Was going to stop the player from being able to get into the trash, but ran out of time haha! Lmaooo that's definitely the least amount of money I've heard someone get!

Some real potential here if you spend some time building it out! 

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Np! It fit nicely! Great song selection!

I suck at puzzle platformers but I found it enjoyable! Love the minimal pixel art!

You got the bones to a cool project here! I"d love to see more upgrades and a variety of enemies! Congrats on the submission!

You got the bones to a real project here! Congrats on the submission!

I could see so many youtubers playing this game! Very fun/frustrating concept! And good on you for taking on this project, UI is so hard for me I cant imagine how hard this was! Congrats on the submission!

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Cool game concept! Very original and it has some real potential! I got pretty locked in for a while. I played this game for the longest out of all of them so far. Also amazing music! Congrats on the submission!

Very fun game! Love your take on the theme haha! My only feedback would be that the controls are a little unintuitive, but other than that I love the concept and the overall art direction really fit the game! Love the minimal visuals!

Thank you very much for playing and the kind words! I agree, I would have loved to add more variety for sure! Also, I think the issue with the trash is that it can only throw away one item at a time (or maybe a different bug). Was planning to change it but ran out of time. Thank you again!

The grabbing not being perfectly consistent happened when I converted the project to html5. Will work on a fix after the jam.

Lmaooo coming soon!

Really cool gameplay. Took a sec to figure out how everything works, but once I did it was fun

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Thank you! I come from a music production background so that means a lot! haha I love how you describe them as juicy

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Very cool gameplay! Procedurally generating the levels was perfect so it doesn't get repetitive to restart. That was nice because I died a lot lol! Great work! Congrats on the submission! 

Thank you very much!

Thank you for playing!

Thank you very much for the kind words!!!

Thank you very much!! I totally get what you are saying about the products getting in the way. I have a few solutions I think would work I plan to test once the jam is over

Thank you very much!!! This means alot to me!! :D

I wouldn't say one is better than the other! I thought the simplicity of it added to the charm and gave the gameplay a "papers please" feel!

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Love the concept! We had very similar takes on the theme. Loved the music and overall look of the game. The silliness of the monster felt cohesive and fit the vibe. Would like to see more monsters and variety as the days go on. Very solid entry! Congrats on the submission!

Very original concept! I like it! Love the cover/main menu art! Congrats on the submission!

Cool concept! I got papers please vibes from the gameplay! I would love to see it ramp up in complexity as time goes on somehow. Congrats on the submission!

Thank you very much for playing and the kind words!

Thank you very much! I had some issues with the pickup when porting the game to HTML5 I plan to fix after the jam. Also, you should have been able to defuse the bomb by throwing it away, not sure why it wasn't working for you sorry about that.

Thank you very much for playing! I plan to add more to the game after the jam! Had to add a duck! Appreciate that!

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Thank you very much for playing and for the detailed feedback!

1. I agree with you about the pickups being inconsistent. This was an issue that arose when converting the project from gdscript to html5 and sadly I couldn't figure out how to resolve it in time. After the jam is over I am going to try to fix it.

2. Again I agree! My original plan was to have the "power failures" which would cause the machines to turn off and also have some more hidden products/interactables you can search for while waiting for the products to spawn. Sadly I had to cut these ideas due to time.

Thanks again!

Thank you very much! Appreciate the play and feedback! They do! I used an outline post process shader (link in the about section) which really made the visuals come together

thank you Ryan!

Haha gotta figure out what to do with the bombs! Repairing them might not be the best move

Thank you for playing Ryan! I haven't even made it to day 9 yet lol! Lets see if anyone can beat it