A nice idea but the controls are much too sensitive. Level 2, for example, it is almost impossible because there is no way to move sideways by a small amount to get through the bottom section... Handling gravitational acceleration (where the increasing speed needs constant nudges to stop it getting out of hand) is also not really possible with the current setup.
Play game
IDK The Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #12 | 3.400 | 3.400 |
Music/Sound | #13 | 2.400 | 2.400 |
Technical Implementation | #14 | 2.900 | 2.900 |
Overall | #15 | 2.800 | 2.800 |
Fun/Design | #16 | 2.900 | 2.900 |
Graphics/Animation | #19 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The way my game uses the limitation is by making the only way the player moves is my applying physics to it, making it hard to control. it uses the theme by have the player switch color, dieing when touching the opposite color and going though the ones that are the same.
Team Size
Solo (1)
Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.