This is not in the current build, but something we're adding after the game jam. (In the break room after you get the boss his $200)
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Thrust Master Delight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #19 | 4.000 | 4.000 |
Originality | #31 | 4.250 | 4.250 |
Art | #38 | 4.188 | 4.188 |
Overall | #75 | 3.823 | 3.823 |
Music | #163 | 3.125 | 3.125 |
Theme | #235 | 3.375 | 3.375 |
Is the graphics 1 bit? | #332 | 4.000 | 4.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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E for everyone!
Write down what effects you used.
Post Processing, Black and white game with color grading to make two tone color palletes.
Comments
Very smooth and polished game! Well done. The flying mechanic reminds me of Rocket League flying
I am impressed by the quality of the game! The 3D menu in which you can move around is really cool, it's a big plus!! Then the game itself is really fluid and pleasant to play !! Honestly a BIG BRAVO!!!
Thank you so much! I always make sure to putting extra extra effort into the "feel" of the game. In my opinion, one of the biggest things that makes a game fun is sound. What sound does the box make when I slam it against the ground? What sound does my ship make when I scrape against a wall at high speeds? All of these little bits of audible feedback can make the player feel all the more immersed in the experience, making every interaction with the environment a new discovery in a sense.
Very cool, This extremely polished, and very challenging! i got to the orange part before I had to continue on my journey of playing games! really enjoyed throwing stuff around the office too very cathartic! Great job here!
Challenging seems to be the consensus here. It's easy to accidentally make hard levels when you've mastered your own game more or less. I've since watched people play the game, and it is a stark contrast from me cruising through each level at full throttle. I would personally keep these levels, but add in much easier, smaller levels before them to help the player acclimate to the difficulty. But- I must say, great job getting that far! If you ever feel like continuing, the final level is something to write home about :)
Quite challenging, though I was never any good at these physics engine style of games :P. I really loved the level design, as well as the variety of worlds and predicaments I had to navigate. Lots of cool, well executed polish which is always fun to see too! Great game!
Great experience! I really love the game, it was tricky but I managed to do it. Well done!
Okay so, that is a hidden gem. Very good work on creating a full environment in a company, having to report files, taking breaks to see everything...that's awesome, props to that.
I had a looot of troubles controlling the rocket, which brought up a bit of frustration. But it worked for me at some point!
The only thing is, maaan you should have exported it in WebGL!! It's a very good game and well polished, but a lot of people will miss it because of that! If you have the time, try porting it!
Congrats on the game!
We had such a great time last night playing your game. We plugged our laptop into the bigscreen in the living room and had an awesome time. We were really looking forward to getting your opinion on this!
We had 3 guys working on the gameplay and level design and 1 guy (me) building the office stuff, all 3 of the guys are hardcore pc gamers, and im console primarily. Personally, i think the game is pretty difficult, but the end credits really made it worth getting through it. But I feel your frustration!!
And I knooooowwww... we looked into getting it on browser because it way increases accessibility, but UE5 basically has 0 support for it 🤷♂️
Anyway, thank you so much for playing!
WOW. I am genuinely amazed that you were able to get all of this packed up in this short time frame! I love the effect that you use to make it look as if there are more than two colors, even though there are just two, it is so cool to look at. The effects and physics of the gameplay are also super addictive to play around with. I don't think I could even nitpick anything. Fantastic!
WOW! Simply, wow. I was incredibly impressed by the office space and all the funny dialogue you had written, and spent many minutes in there before realizing that wasn't even the real game! The amount of polish put into the controls, the mechanics, and the extra detail that doesn't even matter is astounding.
I didn't finish the whole thing due to time constraints (and getting tilted) but I very well might come back to this to finish it some time!
We had 4 guys in 4 days! 3 working on the levels and gameplay of the actual game, and 1 guy working on the office/main menu. I just so happen to be the main menu guy, and I would like to say I really appreciate you saying that!! The projector training area and the 'Client of the month' board took me the most time.
We absolutely loved your game too!
BTW, if you fill out a report, all of the data shows up on the client of the month board with different text descriptions for each.
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