This had some good gameplay! The AI's patrol route was different enough to keep me on my toes and there were enough objectives to give me that feeling of urgency. The random gen and different routes that the player could take were a nice addition for the replay-ability. Your models were pretty nice, I liked the details especially in the library room. This had a Dave feel to it, but honestly I think it was only because of the obvious TUNKY sounds and stock sound that matched his game. Otherwise, you have something pretty unique going on here. The only nitpicks I had were:
-The doors opening without unlocking the chains, locks, etc.
-The flashlight / point lights on the items were pretty bright.
-The floors and walls were offset a bit in a few places, which I know is a way to avoid z-fighting. I think maybe adding sections of carpet texture on some areas to simulate different parts of the house to sort of make it look a little more natural would look good?
-The halls and some rooms were pretty empty and nothing was ever in the drawers (not sure if maybe I just didn't have anything spawn there in any of my runs)
-The player's flashlight still casts a shadow.
Tbh these are all tiny little things that I probably wouldn't have noticed if I weren't looking at it from a gamedev point of view. So yeah! Good shit, man!
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