Tech Discussion Devlogs Page 9
just before publishing this latest release (1.0.4.0), i noticed the file size was actually smaller than my last release! to make a long story short, i had an OS...
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
Not all things that look funky end up in a project. At some point i want to make a document with all the shader code snippets i reuse often but that's something...
I've been working on some updates and including more and more data into the project. So much to do and learn! To be honest, the more I learn about how the USPS...
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
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The fan game of gotoubun no hanayome (quintessential quintuplets)
Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted main...
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Hey folks, So waaaaaaay back in the long-forgotten past of *checks notes* err. a month-and-a-couple-days-ago I ran a poll for what folks wanted my next dev arti...
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Due to the virus detection that is keep occurring, the file won't be available for download until the issue is resolved. Thank you for your patience and underst...
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
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Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
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Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
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New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
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Hi, If you played our game and ever decided to stand on top of the severed trunk, a small surprise was there waiting for you. A not-a-cutscene-animated-sequence...
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original r...
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clan...
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
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I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
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Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
Idle Orbs: Tycoon is another addition to the "Idle Orbs Franchise" that I'm building up. It's not much for gameplay, just a nice little project to test out an E...
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My pack is finally out, and what's a bonus? I learned about the layout for itch.io. You can use the pack right now! I request 1.50 for it. A small price for awe...
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Grosse mise à jour avec des notes de game design où jexplique les choix techniques sur la conception du jeu . C'est pour qui? Pour les créateurs intéressés...
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