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Tech Discussion Devlogs Page 10

Level Design in Somnipathy: Building the Apartment
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Tech Discussion
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
1 file
Godot: A Non-coder's Perspective
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Tech Discussion
I am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandam...
Godot's OpenGL3 on Mobile Part 2 - Reduce Draw Calls
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Tech Discussion
Godot's OpenGL3 on Mobile - Reduce Draw Calls As mentioned before Godot 3.4.4 draw calls are not optimized with OpenGL3. This means the mobile GPU is working ha...
Music Pack
Tech Discussion
music pack in the style of 8 bits the zip archive includes 15 full-fledged compositions 5 fighting style 5 fun style 5 sad style...
1 file
Hauntii's Style
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Tech Discussion
This game's current style almost all originated from this one sketch: Funny enough, this was just a 1 hour sketch I had done on procreate while toying with new...
Editing/Graphic Design
Tech Discussion
Howdy folks! This post marks the fifth devlog documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 5 of the #SparkInT...
Most fun game i ever made.
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Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
Addlemoth Dev Update: March 2022
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1
Tech Discussion
For this month's development update for Addlemoth , I bring to you, two new map themes! It's not as much as I would have liked to do this month but I have been...
colors and bugs fixes (unity) 03 april 2022
Tech Discussion
Added Two more version cause i noticed that emission colors don't load properly in unity so added a version without any emission colors and source lights for un...
3 files
Ukgraine3d
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Tech Discussion
Upgrade to Ukraine3d with attack helicopters with weapons, in addition to Russian jets with weapons, both capability to be shot down...
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Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
Standing on the Shoulders of Giants (and saying "thanks!")
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Tech Discussion
Added a new version today that includes the Acknowledgements page. I'd always meant to credit the SRD (available here: https://fari-rpgs.itch.io/charge-srd ) as...
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How we build our fast iterative design process
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Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
What's next
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2
Tech Discussion
Pretty soon I'll be doing a post mortum on the game, not sure if I will do it here or on some place like the SFWA's blog, or something like that. But I do have...
Changelog
Tech Discussion
Version 0.2.6.7 Build 07.04.22 : Fixed some bugs in the event generation Fixed endless loop in Expedition Three Improved overall quality (Tweaked PostProcessing...
System Reqirements
Tech Discussion
Oprimal Requirements OS: Windows 10 with latest updates CPU: Intel or AMD processor with 64-bit support; Recommended: 3.4 GHz or faster GPU: nVidia GeForce GTX...
Automatic tick progression | 0.1.6
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Tech Discussion
Summary Turns/ticks in the program can now progress automatically. Previously the user needed to spam the "next turn" button in order for the game to "play". Th...
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Creating the Music
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Tech Discussion
About the Bells and Whistles (well, mostly Whistles) Greetings fellow airship captains and (hopefully) flute enthusiasts! I’m Michael, the creator of the musi...
some thoughts on bitsybox and game preservation
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Tech Discussion
"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
Roblox Town Wars is now on Austiblox!
Tech Discussion
Fantastic News! My most recently published game on my downloads site (ROBLOX Town Wars) now has a page on Austiblox! Now you can play online with friends in thi...
Game Works update
Tech Discussion
I made a new file you can download that actually works...
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Your Goal is to make it to the end of the Astra Testing Facility.
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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🔬Far Cry Return🔬
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Tech Discussion
⬅BACK W.I.P. (!) PLOT: Jack Carver, Alex Darer, Velda Lange — are main characters who will play the main role of islands. They will explore a secrets of wor...
Jump to update | 1.1.0
Tech Discussion
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
a bug story
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Tech Discussion
This dev log entry is not really about a particular bug. Although this very bug is a good example of what fixing bugs may look like. I changed the death effect...
Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Alpha, and a freeze and major systems / core features
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Tech Discussion
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
2 files — 0.1.0
New app ASCII Art Paint
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Tech Discussion
There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
Visi, Misi dan Tujuan
Tech Discussion
Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
First Person all-in-One Asset wasn't good for my game
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Tech Discussion
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
The Anything Gallery has finally been fixed!
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Tech Discussion
Hello everyone! I'm sorry this took so long - but after finishing The Heilwald Loophole I finally took some time to fix this game. Turns out it was way simpler...
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Update 1.1
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Tech Discussion
Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
2 files
High monitor hz support
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Tech Discussion
Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
2 files
Medi TD Android Release
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Tech Discussion
Medi TD is finally released on Android Google Play! Check it out https://play.google.com/store/apps/details?id=com.kataclysmal.meditd...
Speed Racer 2.0
Tech Discussion
IT: La versione 2.0 di Speed Racer è qui! Goditi tutti gli aggiornamenti grafici e sonori apportati al gioco. Gareggia nella modalità "Loop" e nella modalità...
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solving transparency with dithering
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Tech Discussion
Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
Turrets Broke The Game (And how we fixed it!)
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Tech Discussion
After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
How I utilised face recognition im my Unity game
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Tech Discussion
A reverse-detective adventure, where you control your character's face
DD 8 VFX
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Tech Discussion
DD 8 VFX I’m Hubert, the programmer and F/X guy. I mostly interested in coding gameplay-related stuff like checkpoint systems or boss-fights, and I enjoy desi...
First game out and fix already out
Tech Discussion
After working on and off on Hive P v. S for the last few years it is finally finished. The project might not be that exiting, but it has been a nice experience...
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Green Beret's reception so far
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Tech Discussion
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Music driver: when you can't do a thing, find another way!
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Tech Discussion
Hey! Today topic is music! ... *hmm* OK, it is about the code playing musics. Super Tilt Bro. version 2 has better musics than the old version, by a long shot...
Walk, jump, climb and punch!
Tech Discussion
With buildings that can be destroyed we need someone to actually destroy them, right? Character's prototype code was heavily refactored to allow the Ape -our on...
Developing a "mouse only" Game
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Tech Discussion
So, mouse only. The daddy of FPS, the ultimate tool in gaming to some and to others merely a pointing and clicking device. For me I see a mouse these days as a...
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The Trade Offs In Technologies For Game Development
Tech Discussion
One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framewo...
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