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Postmortems Page 9

Making a visual novel about PAINting - Scream Jam Postmortem
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Postmortem
Coming off of an exhausting September and having grossly underestimated how much time and effort my point and click game ("Untitled Knight Game") would take to...
Report article: October 2023
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Development report for September and October 2023 >>> RU VERSION <<< Art Department We ran a recruitment to the Tenebrae team for two vacant positions: backgrou...
End of Development
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Postmortem
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
A Week Later
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Postmortem
I just wanted to write a little post discussing all the has happened in the week since releasing the game. As my first ever published game I expected pretty muc...
Switching Artstyles
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Postmortem
Well, first thing first, let’s get this out of the way - I’m NOT a professional artist. Just about 3 years ago, I started doodling some pixel art, just so I...
Game Devlopment Post-Mortem video on YT.
Postmortem
Here are the parts of the script that I did not add into the video or rather trimmed it down, since a lot of these are nerdy ramblings. >>>Enemies I assume a fi...
Version 1.2.1 Released
Postmortem
Fixed bugs, removed custom icons, replaced some levels to avoid problems, and definitely not new secrets. Definitely...
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A Novel Dungeon at One
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Postmortem
Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
v7.05 coming soon (and a discussion with umineko-chan about the future of the visual novel)
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Postmortem
Hello everybody, umineko-chan here. I don't usually do long form posts like this but I figured I'd do in to thank the folks over at the Feedback Quest Jam, whic...
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Postmortem: Spooktober & Soup
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Postmortem
It's this time of year again! This is shino, the director, character designer, co-writer, and sprite artist for The Final Prize is Soup . Today I'd like to talk...
Thanks for 1k Plays! + Post Mortem
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Postmortem
Whoa, 1k Plays! Thank you! Once again, thank you for everyone who gave this a try, and to those who shared their thoughts and experiences with it. I did not exp...
Some Behind the Scenes Animations
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Postmortem
all unique animations in the Tank Top Nitori Game (not including the final boss) also one unused animation which probably was supposed to play if you won or as...
6 years to complete a bad game - SQUAREISH
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Postmortem
After 6 years of development, SQUAREISH is finally complete! 6 years for this? What? What makes SQUAREISH so special, for it to take this long? Yep. Six years w...
Happy two years!
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Postmortem
It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Updated my horror game
Postmortem
Yo, just reduced the game size from 900 mb to 500 mb, was using a loooot of useless game files, anyways enjoy my horror game...
Alternate Watch Development Media
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Postmortem
This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Gilded Shadows Retrospective (part II)
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Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
Gilded Shadows Retrospective (part I)
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Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
One Week Later... Mini Post-Mortem
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Postmortem
The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
5(ish) Years Out
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Postmortem
I spent most of today thinking that the 5th anniversary of the release of version 2.0 was today. It was, in fact, yesterday. Oops! I thought today I'd talk a bi...
The postmortem is public once more
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Postmortem
Hello all exophiliacs. I published a postmortem detailing the creation of the games a few months ago. I unfortunately had to remove it temporarily due to a peer...
Thank you!
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Postmortem
Hey sweets! Thank you! The response to Lorraine has been overwhelmingly positive and it really warms my black little heart! So I really felt compelled to elabor...
Post update blog
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Postmortem
Soooo that just happened. *cue laugh track while I wink at the camera for 15 minutes straight* And by "that" I mean the moderately sized update for my stupid sh...
WTTFM Behind The Scenes Post!
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Postmortem
Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
ᙙᙖ
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Postmortem
It feels weird to think that I’m dawning on a year since I’ve started on game dev. I remember how proud I was of Post-Disclosure… Now I look back at it wi...
Report article: August 2023
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Postmortem
Development report article for the second half of July and August 2023. >>> RU VERSION <<< Unity Work continued to be centred around technical solutions and cha...
1000 Downloads Reached!
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My first big game that I made with the help of two brilliant people Miladin Kolarski and Natalija Manja just reached 1000 downloads! This is the game from where...
The Tape reached 10k downloads!
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Postmortem
Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
Steam Strategy Fest Post Mortem
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Postmortem
Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
Version 0.5.0 Claire sized update
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Postmortem
This new version is the culmination of over a year's worth of efforts. Both the amount of audio and art has been quadrupled, many new scenes have been added, ma...
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Behind the Wall: A Velox Fabula Postmortem
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Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit… much. But honestly, when...
Update 13 and Indefinite Hiatus
Postmortem
This game has been in development since early 2016. It is now 2023. I've decided to put this project on-hold indefinitely because the drive and creativity never...
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Patreon Post Mortem Coming soon
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I'm opening a Patreon where I'll create a series of in-depth videos explaining how Game Pine Creek was made with access to the source files. These will be the t...
Short out now!
Postmortem
Typing this on my phone so I don’t wanna type a lot but I made a short on this game, go look...
Postmortem +Thank you!!
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Thank you very much for playing one last time. !! Thank you so very much for 900 plays/downloads on this game 🤯🙇 ♂️I'm so glad it's well received! I a...
Mortal Coil: Demo Feedback! [Postmortem. Part 1.]
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hi Eidoloners! it’s been ten days since Mortal Coil released, and i’m here with a little update. this will be Part 1 of 2 for our POST-MORTEM, focusing on t...
author retrospectives
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hi everyone, the team has written about our individual experiences working on the game in the form of blog posts elsewhere. i thought it was a good idea to shar...
♥ Hollow Victory Postmortem ♥
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Hi Everyone! ♥ I figured 10 days after a 10 day game jam's a good time for a little postmortem! - - - - - -♥ Thank you! ♥ - - - - - - First of all, I want...
Afterwords + Extra Comic Doodles
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Hello everyone! Konayachi here. Thank you very much for playing Tuna Rice. I'm glad to read your comments and ratings; they are all very precious! ♡ Being sho...
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New Demo Released + Demo Postmortem
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Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
New water texture
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Postmortem
Hello everyone. :) Added new water texture. I also started a discord. you're welcome https://discord.gg/NAtgRfcv27...
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"Voices Of The Void" 1 year anniversary🛸📡​🦐​
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📡Voices Of The Void now 1 years old🛸 Its been an entire year since VotV got published, its been a fun year full of spooks and stuff, and im thankful to ev...
5 ways to make a game visually appealing if you draw like a 3rd grader.
Postmortem
Although I am a full-grown human man in my forties, I have been regrettably afflicted with the interminable disease known as "you draw like a 3rd grader" since...
Letting the grudge go (A reflection)
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TW: talking about Trauma Dumping I was speaking with another dev, some time ago, about addressing the flaws in our game design. After a twitch stream, I've lear...
Devlog # 8: Making a Monster Postmortem
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(There is a mirror of this post on my general monthly devlog ) Another month, another devlog, and honestly my July had been taken up by a vacation, stupid car b...
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Looking at Last Neko is like talking to a past version of myself...
Postmortem
12k views? Looking at Last Neko is like talking to "me from the past". And it feels heartwarming, cause this project is where everything began for me. I made th...
I Finally Get To Write A Postmortem!
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What it says on the tin! Can’t believe I finally get to do one of these haha. ANYWAYY! First of all, thank you for playing my game! I wasn’t sure if I wante...
Pixel-Art candy themed Platformer asset pack
Postmortem
Hello, I am Qunoot , this is my first assets pack, it's a candy themed pixel art platformer tileset, if you want to know more click here...
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