Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Postmortems Page 40

A Proper Postmortem
1
Postmortem
Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Postmortem: The Push to the Demo Release
1
Postmortem
Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how l...
A lesson of scope: Don't make poker in one week.
1
Postmortem
This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
1 file
Thank you and the future of The ER
1
Postmortem
The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
1 file
Cellar Run postmortem
2
Postmortem
My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
2 files
Ascended(Demo)1.1v
Postmortem
After hearing some feedback i have updated the game and made sure the bugs are fixed.Most of them or gone when it comes to collisions but the music at the boss...
1 file
Devlog 7 - Postmortem
Postmortem
Hi, hello, welcome back! This is the final post I'm planning to make under this jam version of Raging Flames; a postmortem discussing the aspects of the game t...
My Global Game Jam experience
Postmortem
This past weekend was an intense one full of drawing and coding the game, "Oh, Claude" for the Global Game Jam. It was a great experience and a lot of fun to w...
1 file
Post-mortem and solution to unlock all 4 endings
3
3
Postmortem
In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
My adventures with Global Game Jam 2019 and the Bitsy Museum Hack
1
2
Postmortem
SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
Postmortem
Postmortem
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
Munch (Food for thought, 1 hour from closing)
Postmortem
I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
UE4 Project Files Now Available!
2
3
Postmortem
I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
1 file
a lil practice
Postmortem
made in a few hours, an exercise to both a) get back into the swing of, and b) practice using variables oh yeah also this palette from @colorschemez was my st...
How to: Temple PuzzleBox
Postmortem
Not so long ago, I seriously thought about putting the games on the playmarket myself. There are already enough unfinished projects on my computer that have acc...
Patch notes v.0.2
Postmortem
XARNOLD v.0.2 Patch Notes New spawn system making the game harder and less boring 1280x720 Screen resolution now semi-fixed Patch system implemented Borders add...
1 file
Proctor Postmortem
2
Postmortem
Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
Skill iconpack released!
1
Postmortem
Hello, this is my new game asset. I added a promotional discount for 1 month. Thanks!...
1 file
Made a game for GDL game jam!
Postmortem
I wanted to see if I can make a game in less than 3 days using the Love2D framework. Turns out, I can! At first I was a bit worried of this decision because Lov...
1 file
Goodbye Rosefury (PLEASE READ THIS)
3
1
Postmortem
Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Death Roulette - A Big Thank You! And A Few Other Things...
Postmortem
Hello! Jamie here. I didn't want to really post anything unless there's a major update or announcement, but I feel like this is the best way to approach things...
Ghost Loop - What we did and what we didn't do
Postmortem
GHOST LOOP - POSTMORTEM Hi everyone! Kim from PureLeeks here. Hope you all had a nice holiday and that the new year is treating you well. In this post I want t...
2 files
Devolution of Plantastic
Postmortem
Here is the devolution of Plantastic! in some Photos First Version: Prototype 1 Playtest 1 One Version before End...
Weekly Update #50 - MAGFest Retro
1
2
Postmortem
MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
2 files
My experience with Meditations Games
5
4
Postmortem
Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
2 files
My 2nd shot at game development.
Postmortem
Welcome back to another post dev blog! The date was 8/18/2016 when I released Up n' Atom to the web. I used this project as another practice game. I think I wil...
1 file
I don't know Unity!
Postmortem
Oh boy, spent like a few hours after the game jam releasing nothing I uploaded was exported correctly. Learned my lesson of triple checking the build before su...
1 file
Thank you all (postmortem)
13
8
Postmortem
Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
Small failure
1
Postmortem
Seeing as CLICK (the full version) has only been downloaded by the few people who I gave a key to, it's pretty clear that CLICK was, to some extent, a failure...
CadEditor. Chip & Dale: Tale Spin Levels game
1
Postmortem
Article about new hack made with CadEditor https://steemit.com/@pinkwonder/cadeditor-chip-and-dale-tale-spin-levels-game Download: https://www.romhacking.net/ha...
Super Pixel Maker - A Postmortem
1
Postmortem
Super Pixel Maker's development has officially stopped. The main reason for this is that Super Pixel Maker was as complete as it could have got and it was getti...
How I completed my first game Birdy?
Postmortem
To be honest, i tried a hundred unsuccessful ideas before trying the idea of Birdy as my first project. Usually, every time i made a project, i lost my way in b...
Mini Update
Postmortem
Hi, I'm Dima, a young aspiring game developer. When I released "Byte", I made a bunch of mistakes that I didn't even fix in the last update. The sweat and sleep...
1 file
What now?
1
Postmortem
First of all, I'm sorry that I'm writing this post so late. I should have posted it right after the voting has ended, but I also wanted to prepare for Christmas...
Ludum Dare 43 Postmortem - Penance
Postmortem
LD43 Postmortem - Penance Getting our game idea The Ludum Dare jam is always really difficult and takes a lot of work to finish anything. Developers have to go...
First Patch Here
Postmortem
The first day's patch is here. Several minor bugs have been fixed. Thank you for your interest...
1 file
Post Mortem
Postmortem
I’m writing this from a Barnes and Noble. I just finished Dungeon drop about an hour ago, after working on it for about 5 hours today. What I thought would...
1 file
Version for Android
Postmortem
We added Android version...
1 file
Minimalistic platformer, about Byte
The Original Beast
1
Postmortem
The Beast, 1988 The original version of The Beast (of Torrack Moor) was written by Linda Doughty in 1988 for the Sinclair ZX Spectrum 128K home computer...
Submission time!
Postmortem
I'm publishing what I've got for the game jam. Early on, I learned that a lot of work would be required for every temporal object. Between the art, figuring out...
1 file
Simply Top Down Shooter isn't be free !?!
Postmortem
Simply Top Down Shooter is almost finished. I thing game isn't be free probably. It will cost a few dollars. I release it here or other platform in January pro...
New UI design
Postmortem
After almost 7 months of having changed the graphical interface of the game, I have decided to change it again...
1 file
Postmortem
Postmortem
Our beautiful land was my first project in Unreal and I wasn't alone. In fact, in our team, only one programmer had already worked with Unreal. The competition...
1 file
Developer's update
Postmortem
Hi everyone, Thank you for checking my page and my game from the game jam event. I have received many feedback regarding to this project and I'm gladly apprecia...
1 file
Jam, Reaction, and Future
1
2
Postmortem
It's been about a week since I published White Elephant, and some exciting things have been happening, so, story time! The Jam I made White Elephant as part of...
A_DESKTOP_LOVE_STORY design & technical notes
4
Postmortem
So I just published something new! Here it is. It's called A_DESKTOP_LOVE_STORY. A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to syste...
The Long Road to Surrogate - A Personal Post Mortem
1
Postmortem
In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
0.1b Update
Postmortem
-Added sound...
2 files
Game about upgrading yourself and platforming
Loading more posts...