Postmortems Page 40
Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how l...
This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
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The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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After hearing some feedback i have updated the game and made sure the bugs are fixed.Most of them or gone when it comes to collisions but the music at the boss...
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Hi, hello, welcome back! This is the final post I'm planning to make under this jam version of Raging Flames; a postmortem discussing the aspects of the game t...
This past weekend was an intense one full of drawing and coding the game, "Oh, Claude" for the Global Game Jam. It was a great experience and a lot of fun to w...
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In this blog post, I will discuss about the process I went through to develop this game and discuss in details all 4 solutions for the game Kill Baby Hitler, an...
SCROLL DOWN TO SEE HOW THE BITSY MUSEUM HACK GETS FIXED! If you're reading this you know I was part of a bitsy anthology a.k.a a collab, alongside Felipe N. Cas...
LoJam Mend was developed during LoJam 2019 , London Ontario's second game jam, which promoted games in benefit of mental health and raised over 3k CAD for a loc...
I always like to take time in this panicked state of crunch right before uploading a build to look for the things to learn from this Jam: Going in with a pre-te...
I'm releasing the UE4 project files for this project since I won't be working on it any more and it may help some developers working on UE4 VR projects of their...
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made in a few hours, an exercise to both a) get back into the swing of, and b) practice using variables oh yeah also this palette from @colorschemez was my st...
Not so long ago, I seriously thought about putting the games on the playmarket myself. There are already enough unfinished projects on my computer that have acc...
XARNOLD v.0.2 Patch Notes New spawn system making the game harder and less boring 1280x720 Screen resolution now semi-fixed Patch system implemented Borders add...
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Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
Hello, this is my new game asset. I added a promotional discount for 1 month. Thanks!...
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I wanted to see if I can make a game in less than 3 days using the Love2D framework. Turns out, I can! At first I was a bit worried of this decision because Lov...
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Hey folks, it's been a while since I've uploaded anything about my game. I'm certain not that many people will read this, but I want to post an update about the...
Hello! Jamie here. I didn't want to really post anything unless there's a major update or announcement, but I feel like this is the best way to approach things...
GHOST LOOP - POSTMORTEM Hi everyone! Kim from PureLeeks here. Hope you all had a nice holiday and that the new year is treating you well. In this post I want t...
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Here is the devolution of Plantastic! in some Photos First Version: Prototype 1 Playtest 1 One Version before End...
MAGFest went really well. Despite the fact that we got there the morning of and brought everything except the stands for our banners. So that meant no 10x8ft ba...
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Up until recently The End Is Nigh was an untitled game meant to be part of the Meditations Games project. A videogame performance that releases a game everyday...
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Welcome back to another post dev blog! The date was 8/18/2016 when I released Up n' Atom to the web. I used this project as another practice game. I think I wil...
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Oh boy, spent like a few hours after the game jam releasing nothing I uploaded was exported correctly. Learned my lesson of triple checking the build before su...
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Hello everyone, I wanted to make this devlog to thank all of you who played the game so far, especially those that took the time to comment, rate, add the game...
Seeing as CLICK (the full version) has only been downloaded by the few people who I gave a key to, it's pretty clear that CLICK was, to some extent, a failure...
Article about new hack made with CadEditor https://steemit.com/@pinkwonder/cadeditor-chip-and-dale-tale-spin-levels-game Download: https://www.romhacking.net/ha...
Super Pixel Maker's development has officially stopped. The main reason for this is that Super Pixel Maker was as complete as it could have got and it was getti...
To be honest, i tried a hundred unsuccessful ideas before trying the idea of Birdy as my first project. Usually, every time i made a project, i lost my way in b...
Hi, I'm Dima, a young aspiring game developer. When I released "Byte", I made a bunch of mistakes that I didn't even fix in the last update. The sweat and sleep...
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First of all, I'm sorry that I'm writing this post so late. I should have posted it right after the voting has ended, but I also wanted to prepare for Christmas...
LD43 Postmortem - Penance Getting our game idea The Ludum Dare jam is always really difficult and takes a lot of work to finish anything. Developers have to go...
The first day's patch is here. Several minor bugs have been fixed. Thank you for your interest...
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I’m writing this from a Barnes and Noble. I just finished Dungeon drop about an hour ago, after working on it for about 5 hours today. What I thought would...
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We added Android version...
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Minimalistic platformer, about Byte
The Beast, 1988 The original version of The Beast (of Torrack Moor) was written by Linda Doughty in 1988 for the Sinclair ZX Spectrum 128K home computer...
I'm publishing what I've got for the game jam. Early on, I learned that a lot of work would be required for every temporal object. Between the art, figuring out...
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Simply Top Down Shooter is almost finished. I thing game isn't be free probably. It will cost a few dollars. I release it here or other platform in January pro...
After almost 7 months of having changed the graphical interface of the game, I have decided to change it again...
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Our beautiful land was my first project in Unreal and I wasn't alone. In fact, in our team, only one programmer had already worked with Unreal. The competition...
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Hi everyone, Thank you for checking my page and my game from the game jam event. I have received many feedback regarding to this project and I'm gladly apprecia...
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It's been about a week since I published White Elephant, and some exciting things have been happening, so, story time! The Jam I made White Elephant as part of...
So I just published something new! Here it is. It's called A_DESKTOP_LOVE_STORY. A_DESKTOP_LOVE_STORY is a short love story told between two files. Due to syste...
In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
-Added sound...
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Game about upgrading yourself and platforming
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