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Postmortems Page 41

Update 0.1
Postmortem
Game Released...
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Game about upgrading yourself and platforming
Playtesting notes
Postmortem
From 11/29/2018 Playtesting Notes: Dahee: Time started: 8:16 pm Time ended: 8:23 pm Shock at mouth Thinks it’s awesome Confused at scroll wheel at first but q...
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Faustus Demo Released
Postmortem
After the OpenTimaeus Visual Novel build I released for GitHub GameOff I wanted to try to expand the colors of a palette and try the script from a full play. I...
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Witchy Workshop Postmortem - Tips to Keep Your GM:S Project From Scaring You
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Postmortem
Witchy Workshop is a physics puzzle game where you play as a dog and often set things on fire. If you've played games like The Incredible Machine , you're proba...
Simply Top Down Shooter 0.14
Postmortem
New game version. Today i put new version. 0.13 have some bugs - this can't be finished. So i put new version which fix this issue and few others...
NullReferenceException Exhibition - Babycastles
Postmortem
School Rush was put on display along with other games from the Parsons 2020 Design and Technology: Game Design class. The exhibit was set up at Babycastles from...
Playtesting at Playtech
Postmortem
What I Observed - The kids seemed to like the models and sprites in game Wanted there to be more obstacles as you go from each scene The kids generally stayed...
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The Testimony of Trixie Glimmer Smith - Postmortem
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Postmortem
This postmortem predictably contains a few spoilers for 'The Testimony of Trixie Glimmer Smith' ! If you haven't played it there's a free demo on it's page! Giv...
No longer in development.
Postmortem
Hello. I'm going to cut past all of the formal stuff, in late august of this year (2018) we have had issues with development and due to some complications that...
Simply Top Down Shoote 0.13 available
Postmortem
Hello everyone. Today I release next Simply Top Down Shooter game version (0.13). I put in this new features and change many things. The game is still develpoed...
Postmortem
Postmortem
I recently have interests in using AI for voice recognition. So I decided to use that opportunity and a game jam (sponsored by Bolt, an incredible visual script...
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Post Mortem
Postmortem
I made this game for my second short game jam. It was quite fun ;) The theme was: " Are you trying to get yourself killed? ". My time constraint was roughly one...
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Sketches
Postmortem
These were some of the initial brainstorming sketches. Some ideas (such as the little boy) had to be scrapped due to time constraints. Some ideas were changed a...
Postmortem
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Postmortem
I went into Ludum Dare straight after NaNoWriMo, on a really busy weekend. But I liked the theme: "Sacrifices must be made", so I wanted to do it. Between a bun...
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The first step is always the hardest
Postmortem
Well, what a learning opportunity it has been (and it might not be over yet). I stumbled into the GameOff game jam at the beginning of November, and I thought I...
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Prototype Postmortem
Postmortem
Game Link: https://itch.io/jam/igmc2018/rate/336498 Introduction Hello, and welcome to a very late project thread for Princess Showdown. I will kick this off b...
Dev Diary 02 - Graveyard Dash
Postmortem
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An Endless Runner style game.
Revisiting a game you developed years ago, Part II
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Postmortem
This is part II of my postmortem series on "LambdaRogue: The Book of Stars" (LR:TBS). Part I is here. In the last 6 days (after I uploaded LR:TBS to itch.io)...
Update Coming Soon - 1.1
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Postmortem
General information: Recently we had a problem with some of the mechanics of the game, so we decided to investigate and we discovered problems related to the sh...
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The Master of the Land ~ A confession
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Postmortem
I started developing my first idea for "a short ambient game" in October 2015, with the basic concepts, the setting, and the main character. By February I was s...
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Retrospective of A Notebook Prototype
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Postmortem
This is cross-posted from my personal blog . Play A Notebook Prototype Before Reading This! This week's post will be a mini retrospective for my recent prototyp...
FIXED VERSION
Postmortem
Good Morning people, I wanted to thanks who played the game and appreciated our art and everything. We found out from some feedback about the difficulty level a...
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Beyond the game jam...
Postmortem
Well, the game jam has come and gone and after catching up on a bit of sleep, we quickly realized how much we hated the main game mechanic. Using the mouse to i...
Release v5.2
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Postmortem
After a long pause, next release of CadEditor. Changelog: - Plugin for Game Boy - Test config for Darkwing Duck Game Boy (1 level) - Plugin for Battletoads Lev...
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Game Submission
Postmortem
I'm really tired after finishing this game and plan to edit it later with more details. It was very fun working on this game and learning basically a new engine...
Star Juggler, a Postmortem
Postmortem
TL;DR: Time is short regardless of the Jams' duration so be prepared as best as you can and make it as easy to play as possible. it's been a while but I've lear...
Dev Diary 01 - Dungeon Buster
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My first game. A retro breakout style block breaker.
Postmortem: OpenGameArt Movie Video Game
Postmortem
OpenGameArt Movie Video Game was an idea I had for OpenGameArt.org's Summer 2017 Game Jam. The idea being similar to the Lego Movie. I would take a bunch of art...
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Revisiting a game you developed years ago, Part I
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It's a strange feeling coming back to a game you developed years ago and then, quite suddenly, abandoned. The irony is that in 2012 LambdaRogue was in the most...
I never knew you could halt the spread of Communism with a charcoal grill.
Postmortem
I've just put the second game I've published on my page. It's not the second-ever game I've made, mind you; it's probably more like my fourth or fifth so far. L...
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My First Public Game!!!
Postmortem
I finally uploaded a game somewhere! It has been 5 long years since I started making games and I have not had the courage to upload any of my solo work ANYWHER...
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​Pizza Guy Vs. The Army of Darkness Postmortem
Postmortem
A Look Back at Pizza Guy Unfortunately Pizza Guy has spoiled and is currently sitting in the trash waiting to go to the great pizza box in the sky. In his memor...
I drew some ghosts
Postmortem
I made this game in a freakin day! the idea came to me in a dream... . . no really i woke up and thought what if i made a drawing game, the end except i had to...
Is it hard to play alone?
Postmortem
During the development of the game, the most problematic point was to find training material.It was also hard to find a graphic designer who fixed sprites for m...
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Finger Snapper Build Review
Postmortem
Okay~! Soooo, for this post, I would like to discuss everything about this game, Finger Snapper. Game Design: The game was designed as a Time sink game. A game...
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My firstborn child, afterwords of 'El crítico'.
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Postmortem
Hello! First of all, I want to thank you all. I'm very happy to finish my first videogame. My name is Emir, and I'm from Argentina. As you can see, english isn'...
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The Making of Mini Tanks 1.0
Postmortem
After a lot of coding, refinement and planning we can finally announce that Mini Tanks 1.0 is finally released, obviously there will be plenty more updates to c...
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Development is still keep going
Postmortem
Development is still keep going. I’m looking forward to meeting you on beginning of next year, 2019!...
Unused/underused content, and development
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Postmortem
As a large and rather experimental (for me) game, there were a lot of game mechanics and ideas that I thought up that didn't end up in the game, or did but didn...
The Development Hell of "PixelTwips"
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Hello eveyone, lunzyde here! Welcome to the first devlog of "PixelTwips", I'll be discussing the history behind the development process of the game. In the futu...
Postmortem & Bug Fix: Fireworks
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This is the first in a series of postmortems where I will be evaluating my previous projects. Fireworks is the first project I completed as a solo developer in...
The SIR Q.T Retrospective
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After every jam my head is buzzing, I feel disoriented as I finally pick up my head after a few straight days of work, and I’m excited and nervous for how it...
What 3 prototypes of Drag Race taught me
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Tips on Game Development What 3 prototypes of Drag Race taught me. 1. Put down the keyboard, pick up the pen Heard of GDD (Game Design Document)? Do it a Coding...
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And you thought Silent Hill was a bad neighborhood...
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Postmortem
I have been entering IFComp since 2013. It's always bad to try and throw something together last-minute, but I have totally done that . My first entry, Final Gi...
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It's out.
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Postmortem
Happy 20th anniversary Half-Life. Block Mesa is now live. All the major art is in place to finish work on chapters 7-19, I just need to find the time to dedicat...
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3rd in the Jam
Postmortem
Finally the results came out and I was surprised to see that my game was 3rd overall in the jam (and 1st in theme). I am very happy and I cannot wait so see wha...
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Prism Postmortem - 7 Days of Tough Work
Postmortem
Game Design on a tight schedule is hard, rewarding work. This was my first Game Jam to enter, though I've been using Unreal Engine for many years now. Most of t...
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