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Postmortems Page 39

Black screen GLITCH
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Postmortem
There is a random black screen GLITCH in the game. It appears when you press escape to leave the in game computer. The bug doesn't appear in the editor so this...
Chores Farmsim-RPG-Horror-BulletHell Post-Mortem
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Postmortem
Chores Post-Mortem Here's a quick post-mortem on Chores, the farmsim->rpg->horror->bullethell game from plexsoup, caevv, Cyril and Josef. Disclaimer: This is wr...
Post-Jam Reflections
Postmortem
I don't know that I stayed especially strong on the theme for this jam, but I had even more fun making this game than my last jam game, Out of Clay . I think pa...
Postmortem - My thoughts after the game jam
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Postmortem
The game jam officially ends yesterday. Congratulations to every participant! I am really surprised of the number of ratings ( 69!!! ) I got for Heartbeats. The...
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7DRL Postmortem
Postmortem
So, I figured that I should take a few minutes and do a brief postmortem of the week, both for my own reflection and the enjoyment of any of you out there who a...
Evokers' Pact v0.5 Ramblings
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Postmortem
I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
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Utopia Post-Mortem
Postmortem
Introduction: I tried to make a short interactive fiction game set in a world of my own creation. The game was meant to be a “outside visitor” kind of stor...
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My 7DRL Experience
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Postmortem
My 7DRL experience so this is going to be a brief rundown of my week of gamedev. stay tuned for my massive mistake at the end! so i forgot that the competition...
Messenger - Postmortem
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Postmortem
For this interactive fiction project, I have created a fiction game that fights over natural resources. The player wakes up as a messenger on an independent isl...
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New Life Devlog 010
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Postmortem
Hi, We have been thinking a lot this last week, and we have concluded that we will not launch the game on Steam yet. But you will be able to play it in Gamejolt...
2017 7DRL Postmortem (Link To Blogger)
Postmortem
Since I don't really have time to reformat it for Itch.Io, follow this link to my blogger post about how my 2019 7DRL went...
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Push Pull Postmortem
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Postmortem
I wanted to share some general game design thoughts I had from the development of Push Pull. I hope it's helpful to some of you. Push Pull is a puzzle game that...
Update #1
Postmortem
I had to fucking capitilize an "I" that was left lower-case. Happy first update...
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Update
Postmortem
Big Update Fixed: - Bug on final level - Bug on Menu screen Removed: - Update Check Screen And... Android Release! Большое обновление Испр...
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Why a demo? Because trademark!
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Postmortem
There's been a lot of talk over the years about games demos, mostly about the cost effectiveness of having or not having demos, or how much having a demo helps...
ATM machine Post-Mortem and some thoughts before deciding what to include in the game.
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Postmortem
Intro One of our discord members (Elin) said that she wanted to know more about why we chose the ATM machine as a battle in Everhood. So here we are! Let's see...
Jam postmortem - Planetary grapple
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Postmortem
"Planetary grapple" is by now my 5th game, including game jam games and not including prototypes. (note: its been 2 years since i made this postmortem. I i re-r...
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When Minecarts Crash: A Postmortem on "Bombs n' Mines"
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Postmortem
When Minecarts Crash A Postmortem on “Bombs n’ Mines” Bombs n’ Mines was intended to be released as a 1 st person rails puzzler for the Extra Credits Ga...
Burial Bureau and what's next?
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Postmortem
Hello! It's me, Tangled Virus. So I wanted to talk a little about Burial Bureau and what's next. Let's beggin. First of all, Burial Bureau was something I star...
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An Extra Game Jam Postmortem
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Postmortem
I am writing this post mortem to document and share my experience creating The Hero of Meta Cycles for the Extra Credits Game Jam #3 Background Working in a ful...
ARCANE GRIEF : A Postmortem
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Postmortem
THE FOOL [One of the ten shadowboxes from TSOTG, this one codenamed 'Eye' for obvious reasons.] --- Hi, I am the sole developer behind the name somewhat and I a...
clipscale postmortem
Postmortem
welp i did it. 48 hours, first solo jam, and i managed to pump out a game. this is the postmortem of clipscale. after the to ten themes were announced on the di...
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FalconEx Post-Mortem
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Postmortem
Quick Post-Mortem about FalconEx I created FalconEx for the BlackthornProdJam. It took about a week to make. Goals Improve my game-dev skills Continue to learn...
"The Last Game She Made." - Postmortem
Postmortem
Prologue - The Last Thing She Saw It's a week after the initial release of The Last Thing She Saw , and I found it time to maybe shed some light on some matter...
And that ends the development of my first game!
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Postmortem
Hello! Franck Poulhon, alias Frelon-K Games, talking. Long story short : I ended the development of my first game : Neko Ex Machina . It is released and live...
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Playthrough by Dima on rocketbeans.tv
Postmortem
This week Dima Chotin played through all submitted games of minibeansjam . He seemed to like it, which makes us really happy. Especially the part where he sudde...
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Devlog episode 2
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Postmortem
Hello swordslinger! This is a followup for the devlog and some background details on Thy Sword. If you're interested in or have questions on a particular aspect...
Team RIP Postmortem
Postmortem
Project Description (Shantanu): Our assignment was to create a small game that involved having the player walk through an environment with the goal of immersing...
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Underwater - Postmortem
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Postmortem
For our first project, we have created an underwater swimming simulator where players could experience different ambiances of areas to perceive the vast stretch...
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one night, hot springs: 1-year postmortem
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Postmortem
hi, it's been one year since i released one night, hot springs. i was actually so afraid to release this game that one year ago that when i published this game...
Postmortem
Postmortem
Introduction: To begin with, the project assigned to us required that we create a 3D ‘walking simulator’. This means that we had to make a game with no inte...
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Normal for Norman? - Postmortem Writeup
Postmortem
Normal for Norman? A Narrative Exploration of Memory in Virtual Reality “Normal for Norman?” is our attempt to build a short playable narrative experien...
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Level 8 glitch FIXED!
Postmortem
I have reuploaded a new .zip and WebGL file where the walls in level 8 now load. Remember to never tag necessary game objects as "EditorOnly"!...
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Bugs Bugs Bugs!
Postmortem
I managed to upload something playable, but unfortunately it didn't get as far as I had planned... the level is much too short, you still win because the heart...
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Viral Insurgent No Longer Available
Postmortem
Viral Insurgent is now a legacy product and has been discontinued after only 13 days. It was made in a few afternoons and it shows. Winnitude! Software has a f...
Finishing Touches
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Postmortem
With this last update I hope to have solved the learning curve of the basic mechanics of the game. It was a really nice experiment for me and while I have wonde...
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Post Mortem
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Postmortem
❤ Valentine's Day! The self-proclaimed day of all enamorated folk, filled with love and hate. In the spirit of the holiday Epic has reminded us that "All's Fa...
Good Morning - Revisited, A Post Mortem
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Postmortem
Introduction Good Morning - Revisited is a rework of a previous title I had shipped three years ago for a student project. The game’s core feeling was to remi...
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More images and thoughts from the team!
Postmortem
So, just wanted to take some time to share with people the process, our goals, and what was the results. We had loads of fun creating the game, and our end prod...
Game Pencil Engine 1.3.0 Alpha now available!
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Postmortem
Developing 1.3.0 has been possibly one of the longest periods between versions in Game Pencil Engine. The editor, UI and added classes was tons of work. The U.I...
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Postmortem: Lessons Learned Making "Unicorn Rescue" for Ludum Dare #43
Postmortem
Hi everyone! Welcome to the first, and quite likely last, itch.io dev blog post for Unicorn Rescue ! This game was created in a single weekend for Ludum Dare #...
Robomancer - A small journey
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Postmortem
You may be wondering... A jo-robo game with a human protag?! What's going on with them??? Well... I saw the #sadmechjam prompt, and immediately got inspiration...
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Wyvern Joust is Ready!
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Postmortem
The 4 player local multiplayer wyvern jousting game is finally ready! It's has been a long journey. 2 years between my secular acting job and lots of programmin...
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Ace Game Jam 2019 Postmortem
Postmortem
This jam was infuriating, to say the least. Yes, infurating. I had everything planned out, all the code and ideas put into one concise file and… Everything fe...
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Update coming soon Trinkets
Postmortem
So Trinkets are pretty much this games version of artifacts they work more or less the same. This was a scary bit of development because I kept getting out of...
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A Proper Postmortem
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Postmortem
Maybe?! Heck if I know how to actually format a good post but let’s try. As game development went on for almost four years, this is probably gonna be long...
Postmortem: The Push to the Demo Release
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Postmortem
Our demo release came out 5 months later than hoped. So, what happened? What went wrong? Did anything go right? In a nutshell, I grossly underestimated how l...
A lesson of scope: Don't make poker in one week.
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Postmortem
This game was a ton of fun to finish! The one thing I learned by trying to get it done in a week was that I shouldn't have bothered with full-on poker to get th...
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Thank you and the future of The ER
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Postmortem
The ER hit 1.000 downloads on itchio! Thanks to all of you who enjoyed it and told a bit about your experience. We appreciate all the attention and feedback you...
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Cellar Run postmortem
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Postmortem
My big challenge in the past was creating gameplay fueled by systems, mostly because when the jam starts, the first thing that pops into my mind is an aesthetic...
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