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Postmortems Page 35

Fungy now available!
Postmortem
Fungy is finally out! We worked on this game for Fourcast Lab at the University of Chicago to get incoming students thinking about climate change in new and int...
Early Alpha Demo 3 released
Postmortem
Today we are releasing Early Alpha 3.0, which adds new BlueBoi models and music. Enjoy!...
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release 1.0.2 log
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Added Spanish language. Added walls in boss office room (I don't know why they weren't there)...
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From bytes to 3d
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Postmortem
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
The future of dwelling
Postmortem
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
Working on an Update
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Okay..so the Community Game Jam is over and I can upload an updated version of the game..I'm currently working on it and would upload it in a day or two..Stay...
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CGJ Post-Mortem
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Postmortem
For this jam I've rated more than 200 games (nearly 20%) and almost 2.000 people have played my game. A lot of the people that I've rated, have also rated my...
A Positron Postmortem
Postmortem
Welcome to the Positron Dev Log! And so, as this projects comes to an end, I write my last entry for this devlog, at least for now. Of course, this means a Post...
What I was trying to do
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Postmortem
I'm a fan of early 1980s arcade games and also narrative games, so (like a few other games I've created) I wanted to combine the two in this Rainbow Jam entry...
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About this game
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Postmortem
This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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TimeLapse of creation
Postmortem
this is how the game was made in a week. awesome experience of my first game jam is shown in this video...
BUG REPORTS- Report Form Available Now
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Postmortem
Hello. We now have a bug report form here: https://forms.gle/3Mr2JKvN4bw5G1ar8 If you experience a bug, exploit, typo, or anything else that you know or thin...
Feature Request Log Postmortem
Postmortem
Faster player better total time and hazard management extra lives and absurd power ups bossman at the end? music and sound effects "develop this further and mak...
GhostLine Launch
Postmortem
(FR) Bonjour, GhostLine est un prototype de jeu dévelopé pour oculus pour Oculus Quest . C'est un mélange d'escape room, de jeu d'adresse dans une ambia...
Postmortem of GBJAM7
Postmortem
The result of GBJAM 7 was released last Sunday. The Adventure of Rick ranks 79 among 115 entries. Gameboy-ness category ranks 26 thanks to GB Studio and the fac...
Mutt & Run: A Crash Course Into Getting Things Done
Postmortem
I wanted to get better at personal deadlines. At your job, where the incentive to get things done is "do it or you're fired," it’s easy to meet deadlines. You...
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Thank you itch.io Community!
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Postmortem
To all you beautiful people, ( & R_1.3) Us at Dead Dream's Studio would like to thank you all who played our game for the great feedback, kind words and most im...
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Bug apologies
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Postmortem
As you play this game, you migh experience some bugs. In fact, it is almost certain that you will. This is mainly sure to the game being produced in a week for...
Postmortem
Postmortem
Postmortem A while ago, I participated in my first game jam - the second Brackeys Game Jam, which had the theme 'Love is Blind'. The theme had near endless poss...
Miracle Mia is on Steam
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After four long year Miracle Mia is DONE!...
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Sleeping soundly on a train, Mia and her sister Nia, are literally blown into a wild adventure they will never forget.
What I’ve learned from my first game | R0D3NT
Postmortem
Brief project recap R0d3nt is a 2d platformer developed in Phaser CE edition. It’s my very first game project and it took roughly 5-6 months (3 in 2017, 3 in...
Taking A Small Break
Postmortem
I am going to take a little break working on this game(I will continue making it I enjoy making this game). I made this decision because I can't come up with th...
Awakening launched!
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Postmortem
So here's my submission for the 5th Extra Credits game jam. It's a pretty simple, game mostly text based, and has a little amusing twist at the end. The theme...
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Post Jam Reflection
Postmortem
Another GMTK Jam has come and gone, and just like last year, I'm very happy with how it went! When the jam theme was announced, at first I was a little confused...
What I learned from making my first ever game in my first ever game jam
Postmortem
What I learned from making my first ever game in my first ever game jam Hello friends, I hope you are well. I thought I'd do a write-up about my game jam experi...
I made a Post Mortem about my game.
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Hey everyone! After not posting a video on my channel for a long time, I decided it was time to make a post mortem about this game. You can check it out here:...
Making of Sweety
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Hello =D I made a short video to explain the making of Sweety. It's in French with English subtitles :) I hope you'll enjoy it...
Getting Long - Post mortem
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It's summer ! The workload is low, and boredom is settling in. A period when you want to try to do new stuff, but you need an objective. Solution : searching th...
the Paint Game post mortem... kinda
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Till that Soil to heal your soul (You can also play through the post mortem here: https://mjm.itch.io/tts - it doesnt have the pictures, but its interative~...
Emberlight - State of the Game
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We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the c...
Learning Puzzlescript
Postmortem
For the Game Maker's Tool Kit Game Jam 2019, my team decided to make a puzzle game. This is something the team had never truly done. We came close with Roustabo...
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Apple Hunting: A Postmortem
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Hello! I decided to record a video about my experience with the Game Maker's Toolkit Jam 2019. You can check it out below. Cheers!...
Candy Platformer - August 12th
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(Game Asset is included (unitypackage)) Adventure of candy with name "Guy". The humans have eaten his friend Morty who was his neighbor in the store where they...
My GMTK Game Jam Results and Postmortem
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The GMTK Jam is now over and I'm really proud of the work I did, regardless of the overall score. While getting #681/2,648 overall puts me at around top 25% in...
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Chronodog - A Look Behind The Space Curtain
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Hi Everyone, In the past week we've been overwhelmed by the feedback we got on Chronodog: Earth Defender . I never expected the game to be one of the most rated...
It's ok to lie about your game.
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For the 2019 GMTK jam we decided to make multiplayer Where's Waldo for five players. We are very proud of it: the game is simple, fun and possibly the most...
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With apologies to KG...
Postmortem
I'd dipped a toe in Unity development during the brief time I owned a sort-of-capable MacBook in 2015 (it was a 2011 model I expanded to the full 4GB). Had I k...
Zombie Gaggle - A 48 Hour Jam Write Up
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Lorcan here, doing a write up on Zombie Gaggle, the 6th Gamejam that I've done in the last 3 months. This was my first game that had a 48 hour deadline. luckily...
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The postmortem : Things went wrong but I survived :D
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Hello everyone. First of all, Please excuse my bad English, English isn't my mother language and I'm definitely not good at it. Now that I've revealed my god-aw...
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Limits Fixed
Postmortem
Arregle los limites del juego para que no se salga la nave principal y que sea mas chevere:)...
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GMTK 2019 Postmortem [One Card in hand]
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Heya, this is the first official "Devlog" for my current unnamed project. While I say devlog I really just mean Postmortem for the game jam, I do have plans to...
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Crafting Blastsmith — 4 Things that went right and 4 things that went wrong
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To start this I have to say the response to our small game has been amazing , as this was my first game jam, I couldn't ever have expected such a warm welcome a...
Working with a restricted palette
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I wanted to make this post based on some feedback we have had on our game, as well as to my own revelation when presenting the idea to the team, to give a littl...
Thanks everyone for playing!
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It's been around 4 months since the release of Dia, such a short game, but so many of you decided to play it, including the youtube community - Jacksepticeye, J...
Thank You : A Postmortem
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The Abomination As much as my previous project \SPEK.TAKL\ initially left me dissatisfied (as documented in its own postmortem), Please (stylized in all lowerca...
What a ride!
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¡¡¡¡¡Project is live!!!!!! Hi there everyone, Bluebyza here! Thanks for checking our project! Two full days have passed since the upload so the whole team...
GMTK Jam 2019 Postmortem - House
Postmortem
House is a game I made in ~48 hours for the 2019 GMTK (Game Makers Toolkit) Game Jam. The theme of the jam was "Only One" and so I made a platformer where you h...
Making of 'Your Story'
Postmortem
I made 'Your Story' for the 2019 GMTK GameJam and here is how it came to be. Planning the Game: When the topic 'Only One' was unveiled I started brainstorming...
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