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Postmortems Page 34

Devtober 2019, Postmortem
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Postmortem
Hello everyone, lunzyde here! I participated in the devtober challenge, and I must admit it got me back into the development rhythm I used to have when working...
𝘱𝘭𝘢𝘯𝘵 𝘥𝘢𝘥𝘥𝘺: Devtober Post-Mortem
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Postmortem
Hi! I’m Brady, and I finished my Devtober game! plant daddy is an eminently laid-back browser game about raising houseplants in your sunny Chicago apartment...
Postmortem
Postmortem
So, now that Devtober is over, it's time to summarize what I've learned. And to be honest, I didn't learn much during Devtober, except maybe for these two point...
Devtober - Post Mortem
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Postmortem
Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My cur...
Devtober 2019: Postmortem
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Postmortem
Devtober goal: Because it's easy for me to work on my games every day, the challenge I've set for myself was making daily tweets with progress screenshots of Li...
2nd Demo Public Postmortem
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Postmortem
Now that the demo has been out for a couple days, I think it’s okay to publish a public-friendly post-mortem focused more on the narrative decisions than on t...
Pay What You Can
Postmortem
Question How often do you find that people pay for the "pay what you can" games? Do people ever play the game and come back and pay if they've enjoyed it? Is...
v0.4.4 - Post-Mortem
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Postmortem
Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
Soultower Postmortem (Devtober 2019)
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Postmortem
This year some friends and me managed to finish our Devtober game, Soultower, a game about a lonely soul that tries to ascend a sinister tower to get a chance t...
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Year 1: The First Step
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Postmortem
I have always fantasized about a certain magic school game with a not-so-linear story. I wanted the game to have a general arc which will ask you to make choice...
Genesis launch!
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Postmortem
Thanks for everyone that has come to check out our game, this week has been pretty interesting but specially these last few hours have been intense... We hope y...
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La noche del terror
Postmortem
La madrugada de ayer fue de auténtico terror, una carrera contrarreloj para poder acabar a tiempo nuestra mini novela interactiva de terror ochentero. www.bon...
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NINJECTORY postmortem
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Postmortem
So, to start, this isn't a new game. I slapped together a NINJECTORY prototype early this year and then sort of shelved it because life got pretty crazy. The...
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Devtober - Post Mortem - Oirbo Devlog #42
Postmortem
(Posted originally on our blog ) Hi guys Throughout the whole month, we've been actively participating in a gamedev jam called devtober . The final requireme...
Devtober Post-Mortem
Postmortem
First off: This is the post mortem for the #devtober challenge, for which I started this project and got it to where it is. I will definitely keep working on th...
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​Time Bricks won!
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Postmortem
Time Bricks won in category Nuuvem on game jam +...
Stop time in both of the bricks solving solving puzzles to survive until the end of the action.
IKEA-Simulator
Postmortem
Hi! This was my first serious attempt at making a game in Unity. As always with making things you have not made before, I underestimated the time it would take...
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Spook Spriting - Flying Demon
Postmortem
Hey everyone, new Spook Spriting video! This is the making of the Flying Demon asset pack. Enjoy!...
Spook Spriting - Zombie Pack
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Postmortem
Hey everyone, new Spook Spriting video! This is the making of the Zombie Pack. Enjoy!...
Post Mortem
Postmortem
This was an enjoyable project to spend three weeks working on. I would have benefited from planning the game more from the beginning. I found myself reworking p...
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Undone, Done
Postmortem
Now that it's been a month since the release of Undone, I thought I would write up something talking about my initial ideas for the game and how those changed o...
Art progression of Type Knight over its development.
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Postmortem
(right click + open image in new tab to view it in full) FYI: The art of the game comes from a lot of different sources. It's a mix of creative commons assets (...
myfirstlog
Postmortem
Project DreamOn Log 1 Analysis by DarthParkee (The coder) Part of Project Inkwell, Renpy and Visual Novel development. THE GAINS: I was able to create Renpy A...
PBS demo 1st anniversary!! 🎉
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Postmortem
Hello Players! ( ・ω・*)ノ🎃 Today marks one year since I've first published Pitch Black Serenade 's demo! Thank you so much for playing it and sharing...
two years since... a postmortem/q&a
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Postmortem
it turns out that today (2019/10/18) marks exactly two years since i released Magical Witch Bell and Her Non-Magical Friends , my first visual novel on itch.io...
The Impetus for Soracca
Postmortem
Every game starts with inspiration. Sometimes it's a mechanic, other times it's a story or a message we want to tell. For The Manse on Soracca , it was the desi...
More than 1 year developing Everhood
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Postmortem
Yes! We have reached more than 1 year of development. Time goes fast ! It is scary and exiting at the same time :D Here is a little video that I'v made this mo...
Froog: Faking a 3D game in a weekend
Postmortem
Over the weekend, I took part in Ludum Dare 45. Being my second Ludum Dare and my 10th game jam, I think I’m starting to figure out how it works. The theme...
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Second Ludum Dare completed!
Postmortem
Finally!! I can finnish a LDJAM since the LD40 ( https://ldjam.com/events/ludum-dare/40/hungry-dino ) I used Construct 3 for this game, and everything went real...
New Update (Small but cool)
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Postmortem
Hello everyone! This is just a simple update to the The Curse of Tutankhamun. The only thing added is a visible lock to the door, because i realized that before...
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Post-Jam Corrections
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Postmortem
6 days of jamming wasn't enough to finish all 6 levels. After some rest , reflection on the valuable feed-backs , and tuning this project to Unity's new HDRP (...
The Spoopies - A Post-mortem
Postmortem
Well its done, "Shooty and the Catfish Episode 2: The Spoopies" is finally out in the wild for people to play, why you can even play it yourself for free if you...
Post Mortem
Postmortem
Post Mortem Main Struggles My main struggle revolves around designing the difficulty level or each levels, which involves designing the wave patterns, the numbe...
Postmortem
Postmortem
Struggles: Developing Forest Fire, I encountered many challenges. One of which is level design, considering the goal of this project was to create 2 easy level...
DRIVE·10 is Now Completely Free for 2019!
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Postmortem
Hey folks! Wanted to talk about the recent decision to make DRIVE·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
A wild game appears!
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Postmortem
Well, here it is; the fruit of a stressful but productive and fun week. We finished on time! On Wednesday afternoon, as the first line of code was being writt...
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Through The Corridor: Post Jam Video
Postmortem
Video: https://youtu.be/xQ0t8t0GwyE...
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Side Scrolling, First Person Shooter
Postmortem: Materiality, Partiality, and Incompleteness
Postmortem
When I set out to make Hollow Machines I had a really clear idea of what I wanted it to be. Following on the principles of Affinity , I wanted to make a little...
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Beta 1.0 released
Postmortem
Hello BlueBoi fans! Today we are officially going into the beta phase. Yes, the beta phase. I know, it's incredible. Alright, so what's new you might be asking...
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What I've learned making my first game !
Postmortem
I have always been curious to understand how games work internally and their mechanics. I’m also impressed by the evolution of artificial intelligence, 3D des...
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Update and Mac OS Release
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Postmortem
Hi all! Wow 5th place overall out of over 1000 entries, it's a little hard to believe. This game definitely has it's fair share of problems: Scene transition la...
Thank you #YourMoveJam!
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Postmortem
When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
Fungy now available!
Postmortem
Fungy is finally out! We worked on this game for Fourcast Lab at the University of Chicago to get incoming students thinking about climate change in new and int...
Early Alpha Demo 3 released
Postmortem
Today we are releasing Early Alpha 3.0, which adds new BlueBoi models and music. Enjoy!...
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release 1.0.2 log
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Postmortem
Added Spanish language. Added walls in boss office room (I don't know why they weren't there)...
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From bytes to 3d
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Postmortem
Foreword: I mush say that 3d artists at Sega-AM2 did an awesome job. The tracks are just perfect. Thank you guys! From Flight Sim to Racing "Sim" Following the...
The future of dwelling
Postmortem
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
Working on an Update
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Postmortem
Okay..so the Community Game Jam is over and I can upload an updated version of the game..I'm currently working on it and would upload it in a day or two..Stay...
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