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Postmortems Page 33

Making a horror story game with PowerPoint
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Postmortem
It's been a week since the PowerPoint Game Jam ended but I still feel hyped, mostly because I finally finished making a decent game. To help me release the exci...
Sucker Punched
Postmortem
If you attended our first stream on saturday 11.1, then you probably were left disappointed. As were we. Streaming didn't go smooth. After swiftly resolving som...
Bring It Back From The Dead
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Postmortem
Urgh, makings games can be so exhausting. The Start I while ago, I made a small game from a protober submission. This game would eventually be called Hell Hole...
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Fucked Up, Revert
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Postmortem
I fucked up. Go back to last version. Will rectify tomorrow...
November 2019 Post-Mortem
Postmortem
November is already over, this means I come up with a new monthly video that shows my progress so far on Baby Dino Adventures development during last month. And...
Stock engine
Postmortem
It took me a while to make that engine of box distributions. That's why it has a price...
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Soulash development in 2019
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Postmortem
The year 2019 is coming to an end. It's a perfect time to look back and see how much Soulash grew over the last year of development and get excited over what is...
MONSTERS OF KANJI - the year 2019
Postmortem
Hey everyone! There's still only a small number of people who know about or have played MONSTERS OF KANJI. With the sequel being in development right now, I tho...
Change List
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Postmortem
A list with updates: New Power Ups system, you can choose effects when you pick up an item. Now you can export the game to Android without problem and with the...
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Lookouts, one week later
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Postmortem
Howdy y'all, it's Hawky here! So, it's been a week since me and Col published Lookouts and I wanted to reflect a little on the game's development, what's happen...
3.1 Postmortem
Postmortem
Time to look back on what's been made so far and reflect. With the release of 3.1, the actual concept for the game has been shaped really well. It started out a...
Finally, launching the first game
Postmortem
Hi, I always wanted to become a game developer. After working in a few game development companies, my focus had shifted to the indie game development. From...
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Builder's Brawl Postmortem
Postmortem
Hello everyone, Sam Boydstun here to deliver the final postmortem for Builder's Brawl. A very long journey it has been to get to this point, as the game has tra...
merry christmas
Postmortem
The vid explains my thoughts on Lasagna boy, and plans moving forward...
Major Update Coming up!
Postmortem
Thank you! First of all, thank you! Thank you for playing my game. I'm so happy for the fourth place on the TEXT gamejam. I will talk about the future of the ga...
Thank You All!
Postmortem
Dear followers, this was my last game under my own flag for the time being. I joined the NimbleBeast Collective and will work there on the One Game Per Month Se...
3 Lessons from Designing my First Card Game
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Postmortem
I recently started pursuing an MFA in Game Design at DePaul University. Royal Match was a game I developed during my first term there. The assignment was to dev...
What a Response!
Postmortem
WOW... What a response! This game was the brainchild of the MiniJam 43 Game jam, and we have no regrets on choosing this project. it may have cost us 24 cookie...
The End of Dracula's Castle
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Postmortem
I've been meaning to talk about this for months but just could never bring myself to. Now, it's with heavy heart that I must announce Dracula's Castle will meet...
The story of Lawang Sewu will continue
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Postmortem
Registered Phenomena Code 055-01 / Kuntilanak has escaped from the basement, the Authority has locked up the building to prevent her out of Lawang Sewu. Until s...
N4e+9S BTS
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Postmortem
Source: @osamadorias Parallels is an event put on by the Freeplay Independent Games Festival each year - it’s an evening during which up to a dozen unique and...
Village Valley: The Story
Postmortem
After the long development of Village Valley, the game is finally out! I thought it would be a cool idea to post a little behind-the-scenes devlog to tell the s...
Game Launch & Postmortem
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Postmortem
Hi world, I've just launched God is Dead and I feel a massive weight off my chest! This project has been in the making for the past 1.5 years. It started out a...
Path Found
Postmortem
Learning From Our Mistakes Wow I actually finished a game... for a little over two years a friend and I have been working on our first ever game and it still ha...
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Game Jam Dev Log
Postmortem
Getting on top of a genre on itch.io, the why and how.[WITH NUMBERS]
Postmortem
Hello, I've made this postmortem in video form originally, which is attached to this post. In case you don't want to bother watching the video or are unable to...
Moving onto a new project...
Postmortem
Well, this project is going to have to stop here. For those who do download the game to take a look at the world I made, I really thank you for even taking a lo...
Showing Ninjectory at the Pacific Science Center, a sort of post mortem.
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Postmortem
The Seattle Indie group reached out and I got to show my game at the Pacific Science Center. I figured I would post a few pictures from the event and then sort...
Postmortem!
Postmortem
Slightly more on time than the Senbazuru postmortem , here's the postmortem for the #GM20 gamejam. The theme this time was "20" which is a pretty open-ended the...
Release Time
Postmortem
The game is live! I’ll be posting later to provide more context for the game, but I’m heading to bed...
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Gameplay video & HTC-Vive Fix soon
Postmortem
Hey guys, I just posted a quick gameplay video to show you the general gameplay. However, I also noticed that the packaged build seems broken on the HTC Vive as...
Stellar Interface Post-Mortem
Postmortem
(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Postmortem
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Postmortem
Design We decided to make The Wyrd of Stromgard after Sam had made a Viking campaign for Dungeon World, spent ~50 hours on lore, made a map, and built a detaile...
Our game is finally available
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Postmortem
Our game is finally available for everyone. I (Kirthos) wanted to say that for a very long time now. The game is still on heavy development and we haven't done...
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Travels Thoughts
Postmortem
Please let me know of any bugs or where the game might be 'broken'...
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Behind The Scenes--AGALYT Dev Log
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Postmortem
Hey guys, I'm DeMarco Scarnegie! I was one of the artists for A Game About Literally Doing Your Taxes , the first game that Brandon Hesslau, Josh Eckhart, Vinc...
No Delivery: Post Development Log (Assets Release)
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Postmortem
A moment of silence for all the employees lost along the way. Following the release of the Employee Survival Guide , the development cycle for No Delivery offic...
Game Jam Post-Mortem
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Postmortem
In this post, we'd like to share our experience at the Seattle Indies Game Jam 2019 , where we created The BridgeMaster , a tile-based puzzle game. You play a...
V.1.1 PATCH is UP! (fixed softlock error)
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Postmortem
EDIT: softlock error has been fixed -swimming hit box collison freeze up is gone, works fine now -cutscene repeat sprite glitch has been fixed -repeating prompt...
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ANGEL'S LULLABY DEMO V1.0 OUT NOW!
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Postmortem
Angel's Lullaby Chapter 1 Demo is now done and out! I know there are issues with the Demo. As of V.1.0. If you know code and would like to help, pls message me...
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[Spoilers] How The Game Works
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Postmortem
Thanks for playing Condition Unknown ! This is an in-depth post that explains the tech behind the game and discusses some design issues that are too spoiler-de...
Developer Notes
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Postmortem
Thanks for playing Condition Unknown ! I hope you enjoyed it. If you haven't had a chance to play it yet, you might want to do so before reading this post. It'...
Eight Sweets Postmortem
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Postmortem
Introduction It is recommended that you play through Eight Sweets before reading this postmortem, as this document will include in-game spoilers. I will also b...
Dammit, they found us !
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Postmortem
Well, someone discovered our game description writer who is 10 years old, not to be arrested, we fired him and hired a new writer, 14 years old. Now we have a...
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