Postmortems Page 32
Hi there!I know it's long long ago since I really made an update to Stolen Light. Like I said in a answer for a comment I will make a remake of this project bec...
It's an exe for everyone to use now enjoy it...
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A fun platformer with a twist
Wow, what a ride! This is a post-mortem for the 7DRL. Some small learnigns and problems that I had during the development and I hope that these learnings might...
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Ok, it's been a couple of days since the launch of the game and I feel like I want to share the process behind its making. First thing first, I'm writing in Eng...
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APOZOMBIE Alpha 0.2 you are a robot sent to earth to save it, it's a shoting game with a great story funny and enjoyble. Feedback i realy need your ffedback to...
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Update of Demo Today 3 of Mars 2020 I have updated the Demo and you will have to download the Demo again if you are going to get the new updates. The reason for...
jumping jet my biggest game had to get this postmortem here is where i well tell you the story of "jumping jet" jumping jet is a project i started to experiment...
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So, I wanna talk about this game a little bit. This is for those who do not know much about this game. This game is in BETA phase. It is not yet complete and wi...
dotoriii's dev postmortem~! Heya everyone! I'm here with my own art-focused edition of a dev postmortem for In Good Company. I had the absolute honor of working...
Contents Introduction What Went Right Temperature as a Pace Limiter Balance of Resource Roles Depleting Resources as a Motivator What Went Wrong Upgrade Quantit...
Mylla the Mercenary was a project with a limited scope from the start. A few years ago, I had a dream about a young man who was a shapeshifter, a dragon, but wh...
The game that I dreamt of in 2017 is now ready for its release. ONLY ONE MORE DAY and it is out there! Warning: all of this might sound a bit cheesy and overly...
succesfully kickstarted https://www.kickstarter.com/projects/160011698/temple-of-xiala-a-gravity-puzzle-game-on-steam launched on Steam https://store.steampower...
Intro I’ve really been struggling over the years with completing projects. I don’t know where it occurred to me to stop not completing projects and actually...
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From time to time I've been asked how I came up with Hive Time. While there are many of parts of the game that I think primarily came from my own or Mim's imagi...
Hello all, Cynthia here! In Good Company is a kinetic short story developed in under two weeks during My First Game Jam Winter 2020. There is a devlog written...
The game is finished, but i do want to have the player more freedom of movement, but it will conflict with other scripts that I'm having . Just create the 2 gam...
It all started in 2017 with a simple question: "What if there was a game in Notepad?" I chuckled to myself at the silly idea. At least that's what I assume, it...
Another MiniJam entry, and the last-minute limitation almost hoisted me this time. Maybe I should just stop reading the themes ahead of time, so I don’t get...
Hey! We just finished #MyFirstGameJam with a game called "Ice Punks". We recorded video footage during the development, so I've put together a little video abo...
This is the first game i made, it took me 26 days almost a full month to make. I can't invite other to work with me, so i work on this alone, and this cause ma...
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Ever since I started developing games, I wanted to participate in game jams. At the time, however, I was still in school – and, let’s be honest, a crappy de...
A small Art dump from the game that we did with friends. 3d graphic: https://www.artstation.com/artwork/OyOKz8 concept art: https://www.artstation.com/artwork...
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So... RE:PAIRN’T . The anime-of-the-season prefix, the ______n't meme, plus the repair and parent puns. I still giggle every time I see our game's title. For...
This post mortem describes the development of the game Bee a Hero which was created for the Global Game Jam 2020 in Graz over the course of 48 hours. As usual t...
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My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the ga...
First off, I just wanted to say THANK YOU to everyone who played the game. I hope you enjoyed it! Please let me know what you thought in the comments, or on Twi...
I released the first demo of the art house VR ! This is a new project I've been working on as part of the Oculus Launch Pad program. Without going into too mu...
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When I initially released this asset packs they were left over assets from games I wanted to make but didn't have time to. I didn't want the work to go to waste...
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I found the scale and magnitude of MiniJam 45 very comfortable, so I preemptively signed up for the next one. The theme was JUSTICE. I, like many of the other...
After making my 7-hour Roguelike in 2018 and finally participating in the 7-Day Roguelike competition in 2019, I decided that I’d try doing a few random game...
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Robot Adventurer Package conteins:
This is the last version of Battle Power I worked on, which was created with GameMaker 8.1 and released in 2013. I have an earlier version of the game ("Battle...
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Context (French guy here, sorry for my bad english !) Being a dad can be quite challenging when it comes to participating in game jams. I use to be a young jam...
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Making a game I've been trying to make games for a quite a while! Typically my pattern is: Get excited about an idea Work furiously building an engine for said...
Howdy ya'll! This is Jvthewanderer, the Lead Programmer of Hell's Quandary. This is going to be my first ever devlog about Hell's Quandary. I want to write ab...
Good evening, everyone. Last three month I spent improving quality of my game and facing reality. First of all, I want to say thanks for every player who playe...
It’s the 24rd of January in 2020, the day I’m writing this post-mortem, and it’s been a little more than two months since the release of my second game, c...
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There is no elevator pitch for Exit Mask. That’s not so much a futile attempt at making the game out to be some conception that is beyond standard description...
With Shift Shaper I wanted to make a runner style platformer where the player could change shape to traverse different obstacles avoiding enemy shapes and usin...
Decided to move this here, in the post mortem. Another story: Multi years ago, we sit in front of a console and play this type of game. And now we are swapping...
Hi Everyone, today I achieved an small milestone. I added a new gameplay mechanic based on Circuit Runner game. Now your Tank can transform into an energy and t...
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Unity does strange things huh? As someone who doesn't use Unity very frequently, in favor of other game engines such as Godot. Allow me to take you on a journey...
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Hey guys! Noar here! After 3 days of really hard work I have my first Game Jam done! It was a very hard work! All the assets of this game are entirely new, incl...
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This is it guys. After 10 years of bug-fixing and updates, we come to the final, ultimate version for the good ol' RPG Maker VX engineered EFL game. We'll still...
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Coming along great still have lots of work to do, want to get a demo/ intro done . Then start working on a full open world, this is whats new.... - New Characte...
Fixed a few issues/bugs which I somehow missed: Fixed audio chirps some users were having Fixed wrong sprites for catching cassettes Fixed crashes when catching...
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