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Postmortems Page 31

Kaoamaru - A dark atmospheric narrative PS1-like - Post Mortem
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Postmortem
About A short and dark atmospheric narrative (or should I say, little movie ?). Play and rate here: https://ldjam.com/events/ludum-dare/46/kaoamaru-kaiju Fe...
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An Artist's Hack: Two ideas, one style?
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Postmortem
As one of the two artists on the team, my role was to make the game look good and feel visually consistent! I had a lot of fun working with everyone and really...
Outdoor Survivor - 0.6.1
Postmortem
Outdoor Survivor an RTS Survival Game made during the Ludum Dare 46 Game Jam! Major Release Features: Advanced RTS Controller an In Game learning AI Survival Ob...
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ITS BUGGED
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Postmortem
BUGGED AS FUCK...
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Escape the torture chamber before your new "girlfriend" arrives.
Spooky Mountain Breakdown (Postmortem)
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MiniJam #52. The theme was “Summit.” When the jam started, the revealed limitation was that the game could only use WASD or the arrow keys as inputs. I kn...
Hellevator (NaNoRenO2020+ Version) Postmortem
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Postmortem
Greetings from Team Abyss! Ready for a ride on the Hellevator (NaNoRenO2020+ Version) Postmortem ? For this year's NaNoRenO2020+, we developed Hellevator , a pa...
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A Maze of Hope Postmortem
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Postmortem
Introduction When you are in a place of warmth and light, surrounded by friends and beauty, there’s not much need for hope. Hope and perseverance are what yo...
I Made a Game About Social Distancing, Apple and Google Didn't Approve
Postmortem
This was originally posted on Reality is a Game. Last month, when I went out for a walk I noticed that the social distancing put in place to help us hold back t...
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Global Game Jam 2020 Entry - Maya's Adventure
Postmortem
Finally got a chance to upload 2020 Global Game Jam's solo entry. Here it goes! Normally, I pitch and/or join a group for Global Game Jam to meet other develope...
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Finished the game!
Postmortem
The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So...
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Post Jam Postmortem
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Postmortem
Hello! So, a lot you people have played this now. Way more people than we thought would; for a little jam game made over a weekend. Thanks to anyone who has p...
Stages!
Postmortem
Hello! I have added new stages to the game! (stage selection polish being made) I hope this is cool or something. But yeah! Its cool...
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Update
Postmortem
It's been two years since I've revisited this project. Originally designed for my Game/Play class final, Meaningful Play, I chose to design the game you see now...
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Have You Heard About the Beast? v1.1
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Postmortem
Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
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5 versions in 30 years
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Postmortem
31 years of (not) designing "Gates Of Integrity": 1989 - Pure BASIC on Amstrad CPC and not really implemented any internals. Just a selfrunning demo: But, hey...
Bayou Kaiju Postmortem
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Postmortem
Bayou Kaiju Postmortem Introduction The Story: Your friend's daughter, Dorothie, has gone missing. Your friend, a biologist, had gone into the bayou to investi...
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How did we make a game inspired by a gif?
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Postmortem
Friday, quarantine lock-down. It was boring and depressing. But all of a suden, my friend texted me and like "dude, let's make a game on on the weekend" , and...
Just solved a problem in running the game
Postmortem
I just wanted to say I just solved a major problem: the game didn't run on Windows. I just added a zip file for windows and inside it you'll find the game(" Sat...
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DevLog 27: April Fooled Me
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Postmortem
Hi fellow Grims! Oak here. So we're off to an interesting month. Or life in general. But fret not, dear friends, colleagues and Grims - this too shall pass. I h...
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Postmortem: Marigold's development
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Postmortem
Hi guys, CervinePrince here~ and I'm back with a dev log to talk about my experiences of the good and the bad that happened during Marigold's development! Mari...
About The Game
Postmortem
This game took about two days to complete, back in August. I have only now gotten around to publishing it. I hope you enjoy it in its basic, 2600 style glory. T...
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Open Beta
Postmortem
Hi, I'm about to finish the development of the game. I would like if you tested the game for me. If you found some bug or you would like to give me some idea, w...
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v0.0.2 Patch Notes
Postmortem
v0.0.2 ・バグ:グライダー取得後 崖から落ちるとゲームが進まなくなるのを修正...
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Developer Diary - From Release to First Event
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Postmortem
Today it has been over 4 months since the release of 3x64, and I regret that I have not yet found the time to write an article on how the entire release includi...
A Two Year Postmortem
Postmortem
The game’s development started around June 2018, We initially planned the game to be a platformer with a scifi theme. Inspired from the old “Metal Slug” f...
A TL;DR Nobody's Journey Post Mortem
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Once again, as we did with BOB last Ludum Dare we’ll try to show some of the process of how we came to idealize Nobody’s Journey and what decisions we...
A TL;DR BOB Post Mortem
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Postmortem
As this post was only in Ludum Dare blog, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes...
Liberado código fuente del juego y el editor
Postmortem
Hace ya unas semanas liberé el código de La Mansión Atkins. Aparte del código fuente del juego, la historia y las imágenes, he liberado también el editor...
ZerohBeat Adventure Postmortem
Postmortem
Hi, its Aleks. This is my post mortem of making my first game from start to finish and publishing the game. A very very short and simple Adventure / Visual Nov...
Haywire Island postmortem
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After waiting out a bit of jam fatigue brought on by the hyper-focus of the 7-Day Roguelike challenge, I hopped back into another MiniJam. The theme was Island...
The Moon Wants Me To Leave You v0.5
Postmortem
Hello, all! I have not made a thing in quite some time. This is untrue. I am making things behind the scenes nearly constantly, but they have not manifested t...
The Making of "The Bath Crone," Pt. 3: Stillness
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(This is part 3 of my series on the making of my 3D comic "The Bath Crone" and includes theorizing on 3D comics in general. You can read the comic yourself HERE...
The Dark Forest Guardians | available
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Postmortem
O Forest Guardians escuras está disponível para download...
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Bugfix!
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So after watching some of your gameplays, I've realized that the game is just too short. I've put in some new things and made the story a little more intriguing...
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G-Star 2019 Postmortem (Big Indie Pitch Win)
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Hi, I wrote this Postmortem about my experience at last year’s G-star event a while ago, but I never got around to finishing it up. I appreciate that most gam...
The Making of "The Bath Crone," Pt. 2: Assumptions
Postmortem
(This is Part 2 of my series on the making of my 3D comic, "The Bath Crone." You can read Part 1 HERE , and you can read the comic HERE . It takes only a few mi...
The Making of "The Bath Crone," Pt. 1: Overview
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I started working on "The Bath Crone" in 2016 and it's 2018 as I'm writing this. It's finally done! Though it takes only a few minutes to read, it took a very l...
I need a spaceship - developement timelapse
Postmortem
I wanted to capture all the processes, but literally, one-half of my files appear to be corrupted. So here are roughly 5 days of development of the "I need a sp...
Alien Star Menace Post-Mortem
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Preamble Alien Star Menace is a game I finished in 2015 for Android and iOS. This is largely a re-post of my Gamasutra post-mortem, but with a few tweaks and...
Patreon with CD or USB Rewards
Postmortem
https://www.patreon.com/juegosenlazaruscr My patreons could claims a CD or USB...
I need a spaceship - initial post
Postmortem
I always wanted to create point-and-click adventure games. It's one of my favorite genres. I played a hell of Lucas Arts' games. And I even know who Dizzy is...
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Launch!
Postmortem
This is my first actual "finished" game! It was more of a joke, but I just couldn't stop making it! And now it's a silly minigame for anyone to play. I hope you...
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Episode 01: Assets changing
Postmortem
Hi everyone, I have been thinking to buy a new asset for the opening of episode 01. Last weekend, I bought it which is a pretty cool asset (HQ Residence). Now...
Added customization of index for where to add the exit command
Postmortem
Added customization of index for where to add the exit command...
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New patch v.0.0.4b + Discord server link
Postmortem
Hello it's been awhile since I have done one of these but just wanted to give you guys a heads up on this new patch, discord, and my plans on the future. If thi...
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Kingdom of Rogueing postmortem
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Prior to the beginning of the challenge For a couple of years, Victor (Asymmetric’s Unity programmer) and I had been tossing around the idea of making a stand...
Cave of Avaritia demo 1.5
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Update last demo 1.5 -Add new floor. -Add rules for play. -Add boss of the floor. -All of skill cards. -Fix some bug .(almost clear) -Add Magician's prologue st...
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