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Postmortems Page 30

WORLD MAP UPDATE
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Postmortem
Hi , thanks you for all who play on ALPHA, we have pass the 1000 views on it and that's great. We have decided to continue and implement a new environnement the...
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Making of an Asset: A Lot of Spaceships
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Postmortem
I wanted to show a little of my process behind making this asset package in hopes that some of the information will help others or just be interesting to see. A...
MAKING OF : The (difficult) art of writing a game on the NEWS
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Postmortem
The complex experience of writing a game on the news, where we are always TOO LATE to be useful, TO EARLY to be attractive, but RIGHT ON TIME to be legitimate...
Dev Log #1 Prior to launch
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Postmortem
Hello everyone & thanks for stopping by my first dev log. This is quite an experience for me since this is my first game since taking on wanting to try game des...
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Ciao Nonna - A Postmortem
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Postmortem
(cross-posted on my blog ) This is not my first game, but it's my first postmortem EVER. I planned to write it before release, but I have a tendency of... losin...
Post GameJam Update
Postmortem
Hi All, I made Hectic Highway as part of the BenBonk Game Jam, so it was a 72-hour project, from which feature implementations and bug squashing can only go so...
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What Next?
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Postmortem
This Game Started Out Looking Like This: When this project started, it was just a simple idea. I knew that I wanted to make a SciFi project. I knew that I wante...
About the game
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Postmortem
I created this game using 3D Bitsy, which is an extension of the 8-bit narrative game engine Bitsy. I'm a big fan of games that look like they could have been m...
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Conclusion of the Destroy Threats Together event
Postmortem
The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
it's our anniversary honey (with new art!)
Postmortem
Yo! It's been a while, huh? So, what's up? Let's talk for a bit. As some of you may not know, it's been approximately a year since I posted this game so...Happy...
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Making a SNES game in 2020
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Postmortem
Making new games for retro consoles is something that amateur developers can do quite easily thanks to today's technology. Last year, I released a new game for...
Lemon Pending Is NOW ON ANDROID!
Postmortem
Hei everyone! Hope you have an amazing day! Im now proudlly announced that Lemon Pending is now on android! Enjoy selling lemonades with the lemon god on your...
BIOMASS: Postmortem
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Postmortem
wow, what a weird phrase: postmortem. anyway, with biomass's fleshy and earnest attempt at a gamejam entry finally beginning to decay, with the jam long since o...
Dev log
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Postmortem
Hellu, I'm Alera, an artist who tried writing a thing. :') ! POSSIBLE SPOILERS AHEAD ! I've been wanting to do another NaNo game since forever, Zayay was...
Creating Trial Version + General Post-release thoughts
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Postmortem
Hi everyone, Thought I'd try use this devlog function! Pretty nifty, actually. Trial Version I just wanna say that I'm creating a free trial version for Shiveri...
The FUTURE of ANTONHALL?!
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Postmortem
SUMMITSPHERE's Robokai has finished playing the game! Overall, there are some things I'd like to change regarding both his and his Twitch chat's criticisms. As...
ramen rewrite for persistent
Postmortem
I decide to rewrite the ramen framework, and set back the release because I found couple things that annoy me to continue: The save-file was huge! This save-fil...
Dev Diary : Prototype Post Mortem
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Postmortem
Hey everyone, I'm Torri and I'll be writing a bit about the idea behind Moonlight Garden and tid-bits about the development process so far in our very first pos...
drowning, drowning: postmortem
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Postmortem
this game has a bit of a story around how it ended up getting made, so i thought i'd talk about it here! along the way, i've included a bunch of work in progres...
Prototype Postmortem and Future Plans
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Postmortem
Introduction Cone Dodgers is a revisit of an autocross simulator that started out as AX-GO which was primarily scripted using Hutong Games’ Playmaker visual s...
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First time is an Itch.
Postmortem
Hi There, For years I was playing with the toughs to develop my own game. With my love for casual game and coding in my spare time, i've started numerous proje...
Behind The Game: Part 1
Postmortem
Here are some drawings that we used for FROG, the game we released last month. For more game development posts follow my Twitter or Instagram ! Reach out to me...
Dev log 2 : A lot more stuff added post-jam
Postmortem
So quite a lot has changed with the game since Ludum Dare. Let's see what else has been added : Player character's movement has been made more fast-paced...
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CHANGELOG
Postmortem
-Mansion now has some new backgrounds -Tutorial music has been replaced by the music used in the Fryboys level in PTG's cancelled game, Weenie Cop. -Factory A n...
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THROUGH ETERNITY 0.7
Postmortem
Added sixth place!...
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Sci-fi horror game.
Web Browser Export Available
Postmortem
Uploaded web browser version of game...
Find a balance between the clutter and the puppies coming into your room.
Windows starting screen view too high
Postmortem
Player feedback: Windows starting location half way off top of screen. Requires resizing the window to bring the game screen down into view...
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The Music in "The Night When He Left"
Postmortem
01 - Coagulated Memories This was just named “Title” for the longest time until I decided that I wanted more pretentious names for my songs. So, I knew that...
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Making music as a non-musician
Postmortem
1. How the hell do I make music? When I started this project, I had honestly completely forgotten that I’d eventually have to do music. I mean for the longest...
EXE now available
Postmortem
Returned to export a stable EXE Desktop version of this game after creating a new game. Has it been 3 years? How time flies. Decided it is still safer for me to...
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Dev Log Post Mortem
Postmortem
Hello everyone, my name is Dylan Levy-Gantt and I am the game designer on the CAGD 495 game, "Elementalist" and this will be the final entry in the devlogs for...
Producer Log: Post Mortem
Postmortem
Hey Everyone! Welcome back to another sprint review and Post-mortem after launching our game Elementalist! My name is Billy Thao and I'm the producer for Elemen...
Version 1.2 is released
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Postmortem
woohoo! it has been a while hasn't it? first of all i wanted to thank you all! all of you sweet little developers who downloaded my pack! the amount of download...
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This game is kinda like a lich
Postmortem
Because it's dead. The engine is pretty bad so I have no plans on realising the source code, it was fun while it lasted...
Post jam
Postmortem
I've always been really personally interested in incremental games; there's something fundamentally satisfying about passively making progress while I do other...
Better With Friends - jam postmortem
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Postmortem
I entered a 5-day game jam last weekend, called the curdle jam , with the theme “clumping together”. The Jam had 60+ participants with 12 entries by the en...
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Game Jam Postmortem
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Postmortem
This postmortem might be a bit late and a bit long but here it is anyway! First, there needs to be an introduction. The Scream Machine Game Jam was my first gam...
Update Time
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Postmortem
Hi Players The next updats will bring more content and more fun to the game! I here is when you can expect the next updates: Alpa 1.3: 10-17 Mai 2020 Alpa...
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Happy birthday, Homegirl! ..and goodbye..
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Postmortem
It’s now exactly one year ago that I made the first commit to the Homegirl repo ! A lot has happened since then.. The console is all grown up! :) It may not...
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Post Jam Feedback Postmortem
Postmortem
So I watched Joshua's stream playing Infinity Star Blues ( https://www.twitch.tv/videos/603323297 ). Loved it. It's always nerve wracking when you put your work...
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Project Finished
Postmortem
Sorry friends, but the project was canceled. Currently the group responsible for it has been disbanded, so there is no forecast of continuity of the game. We're...
Error Noted
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Postmortem
Noticed a missing file in Jett's intro. I'll fix it up and deploy ASAP...
v1.2 Additions and Sneakpeaks
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Postmortem
What I've Accomplished Well, since some things are not exactly working correctly I thought I'd show you a few Development Screenshots! Here is what I have done...
Color Hex Development Time-Lapse!
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Postmortem
I recorded the entire development process from Color Hex, from empty project creation where I had no idea what I was going to make through the bumbling develo...
Postmortem
Postmortem
No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even...
Amadiro - ludum dare 46 Post Mortem
Postmortem
I was waiting for ludum dare #46 since few months now. Ludum Dare #44 was my first ludum dare ever and I remember having a good time making a little game called...
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Designing with Verbs: "Fold & Carry"
Postmortem
A post-mortem from my point of view xD Click the image below for full article:...
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