Postmortems Page 29
Hi there, I am proud to see that 'I began to lose CTRL' finished 73th of 5400 entries of GMTK jam 2020. Currently in a period where it is hard to participate i...
So my jam game went well! Good feedback, I stumbled onto a fun idea, and the setting has some kind of gravitational pull for me. So, I've decided to make it int...
Well I've just jumped through all the hoops and uploaded my first One-page RPG - Shady Dealings . Thought I'd take this opportunity to talk about things in the...
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“Date Under control” is a game about the interaction of hot buttons in the keyboard in the GMTK JAM 2020. The article describes how the idea came about, wha...
The next morning I found myself in a much better place but still with some problems that needed to be fixed before I could consider the game at all playable. A...
TRANSCRIPT THE INNER WORKINGS OF TETRIS Post mortem for GMTK Game Jam BACKGROUND It's 6 days after the jam ended, and my excitement has returned to baseline lev...
Added GameOver Scene. Fixed Some audio and level errors. Explains cause of Game Over. Added Ability to save the current selected Effect...
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I'm just about to finish the final playtesting and debugging for the game. It took about two weeks longer than my self-imposed deadline, but I consider it an ov...
"How about a game where you play as a robot that crashes in a forest and you lose the modules that control you? Monsters in the forest steal them away and when...
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Corrected some mistakes, and added the values of the points next to their bars during the dinner date, which could make second plays easier...
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Right, high time I finally got to making a post mortem! hello Having participated in GMTK 2020, the largest game jam I have ever participated in and with the mo...
A breakdown of our game BIOGENETIC LAW for the GMTK 2020 game jam and how we almost ruined everything. We had a blast participating in last years GMTK game jam...
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I initially got inspired by some modern jazz band pieces from the likes of The Kilimanjaro Darkjazz Ensemble and Hidden Orchestra. Eventually I got a pretty con...
Implementing the remapping of controls was actually more troublesome than expected because we initially went with Unity's new InputSystem, which no developer in...
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First things first: I cut the price down to $5 permanently. May 2019 I released Cope Island: Adrift. It was a very hard time of my life. I was not mentally prep...
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Hello, GMTK jam 2020 jam happened and went in the blink of an eye. I will try to outline my thoughts on how it went for me below. The game and theme: The theme...
Ludum dare has just ended and wow, as a second time participant, things went nowhere near as smoothly as I hoped. Here's what I've learned by going through that...
Hi everyone! How long has it been since a Novetus update? 1.2 was in development for 4 long months. Remember 4 months ago when you were allowed to go outside wi...
Hi, Starter here! I'm here to talk to you about my game: Light Halo. I realeased this game the 28 june 2020 for the United Game Jam 2020. This Game Jam was real...
Unity decided not to be on my side at 1 AM :( Will figure the problem out in the morning and also import the browser version of the game if updates are allowed...
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Thank you all so so much for over one hundred plays! It means the world to me that more than one hundred people decided to play the little game I've been workin...
I Just wanna thanks anyone, who support me and my game! Big thanks for your download and comments...
Sorry to those who downloaded this launch day, the wrong build was uploaded. Correct Build is now up...
Campy sci-fi themed space adventure with arena shooter style multiplayer.
Sometimes I'd open RPG Maker with the intent to have a productive day, only to look at all that was still left to do, by myself, from programming to mapping to...
Hello everyone! My name is Dani Marti, and I’m the indie game developer behind Dume Arts. It’s been about a month since I launched my first game, titled Cr...
so this is a smaller version game that was able to upload on this site. :) enjoy! 3d art and models from artist worldwide. please you can support by downloa...
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Well... Gornom is growing and I need to bring new games. The next game will be bigger than Gornom, because it is not a game for a Game Jam anymore, so I have mo...
Why am I writing this? While developing my first game Cannon Father for the past 8+ months, I became really immersed in the indie game dev community. I found it...
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Procrastinated on this for a while but here i go over the process for NoC...
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┗ ( ・o・) ┓♪ Game Jam Postmortem ♪┗ ( ・o・) ┓ Last weekend, a group of three people ( myself , Thoof , and Beardy ) made a rhythm game in 72 h...
Hey all, Thanks for playing the game, I built this in a few days, mainly over a weekend for a gamejam. Sadly, the game didn't win anything, only got an honorabl...
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Greetings, I'm ZIK; The game's developer. I'm really happy to announce you that my WIP solo-development project, CRIKEYMAS™ is finally got it's prototype buil...
Apparently I forgot to write a post-mortem for this one at the time, so I’m backfilling this from memory. Another action game, but without any of the goofy g...
Piranha Escape globally launched on Google Play. https://play.google.com/store/apps/details?id=com.bitmagine.piranhaescape...
Happy 3rd anniversary to Inverness Nights! In honour of the occasion I've written a big retrospective over on Medium , which explores the topic of making games...
We have found an Evil Monster— X. This Devil has gone through Circuit board and Network cable interface, opened the Dimension door and entered our Game progra...
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What a week it has been! With Buddy Simulator and hundreds of other great game demos showcased over the weekend, the Steam Game Festival is now over. With that...
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Hullo again and welcome to the Postmortem for Dear Devere . A postmortem is a document made after a project is completed, going over what worked, what could hav...
I have read all the feedbacks and suggestions, some are fixed in this update and some will be fixed in the next updates! Update Includes: Bug Fixes Improved GU...
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Hi, So I made a video saying all this, but a TL;DR and text will follow. TL;DW: RR was helped a lot by community, I learned a lot about myself and games. There'...
Hey guys, finally after a few weeks after my first release of the prototype of my game, I've released an early demo build which all of you can try now. My aim w...
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Hello, I'm Kato, a solo developer, It has been two years since I made this game. I got the 2nd place in the Game making contest 2018, but even if I didn't win a...
A short essay of my thoughts and feelings while making the game. Spoilers if you still haven't finished it. It's in my personal blog, not AppSir's official webs...
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he Demo The Demo of Red Frontier 2 is now released for the summer festival and you can try it from the link below or download directly from this site Now let’...
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I've never written a postmortem in my life, but I am told that going back through the two weeks and change of my experience jammin' might be helpful to less ex...
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POSTMORTEM This was an experimental attempt at making something like the Pokemon combat system in Twine. I had a lot of fun trying to push Twine to the limit. I...
Here’s to a second more serious attempt at keeping an actual dev log. First I’d like to talk about my previous project – Plane Hoppers – and some lesson...
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