Postmortems Page 27
What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
1 file
We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
1 file
Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some roug...
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
So unfortunately Power Idle Is not functioning even tho there are no code errors I will be restarting the project from the earliest version in order to try and...
PostMortem - Gamejam end Dev-log's of me trying to have a complete version online the end of this month for the DEVTOBER game-jam! Start of the Game-Jam My plan...
3 files
It started like this. Our original idea was to make a racing game where you can trap the opponent by using devices like switches that close walls on the opponen...
Throughout #Devtober I have been working on Spacepunk, a hacking RPG. I used this time to lay the foundation for the largest project I have ever tried to tackle...
1 file
Hell Wall Post Mortem Overview: The Hell Wall project began on October 13th and concluded on October 27th. During this time the game went from an attempted flui...
Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
1 file
So here's a funny image: What's funny is that the development turnaround actually turned into this: Which is a lot longer than 4 weeks! So why the huge leap? A...
The game as updated to 0.0.80, check the log; - Updated graphics; - Gameplay Optimized; - More things added; - Bug fixes...
1 file
Heyy how's it going? It's been a sometime since I made my last devlog but this time I'm really proud of my work :) I had a really tough time trying to update Hu...
We've just released the project online! Thanks guys for a great time. We will divide the money among ourselves!...
2 files
In Beecember last year, I released a bee-themed management simulator called Hive Time . For this project, I was in a position to commit to pay-what-you-want pri...
Unfortunately Unity is not wanting to cooperate It continuously screwed up the UI every time I switched to Android Build Mode If I anyone knows a solution I wi...
With a week to spare I’ve got the ratings. Thanks everyone who got involved! What started as a pre-jam coding exercise ended up being a pretty viable thing. T...
2 files
I built the game wrong and it wouldn't run for some operating systems. It should be fixed now...
3 files
Hey everyone, I wrote a very similar post on my Steam game page, but wanted to share it here as well since I feel it's important for anyone who tries this game...
With Ludum Dare coming to a close, I took some time to summarize my experience as an solo amateur gamedev with a day job, family, and household to maintain. If...
2 files
5 years in my back since Eternal Walk first release, this game have been my first close up with the internet community, i've felt inspiration from let's players...
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclus...
This might be a little too early to talk about the project in hindsight, but I'd like to get my thoughts out before I forget. There's also a thread containing t...
2 files
So, this never went well for others. Today, the pptx will now be ppsx...
The making of this game was a long process seeing as i had to learn while doing it. However i am proud of the results made within the time frame. Ive had alot o...
1 file
Why do we make games? Do we want to entertain people? Or do we want to pass on some stories or feelings? To push the boundaries of the game medium? Or is it for...
End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
Steam Autumn Game Festival Two months ago, the four of us at Not a Sailor Studios stumbled upon an upcoming Steam event that looked all too familiar. It was the...
Last weekend, I participated in the Ludum Dare compo along with about 800 other devs. This postmortem is going to discuss the Good, the Bad and the Future of Ac...
2 files
Hello everybody! I'm here to thank you for the 200 downloads of Panda Dynasty! <3 I'm very happy, this is a project I'm working hard in the last few months, so...
2 files
Okay, let’s do this. After doing the Compo of the Ludum Dare 47, here are my thoughts postmortem: Getting ready For this jam, I decided to use Godot Engine...
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
2 files
Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
Hey fellow devs and gamers! It's already autumn and the Ludum Dare #47 game jam just ended (or started, the game and rate phase is a lot of work as well) and af...
1 file
In this video I go over my mentality while working on Dinner For A Lizard Wizard and the different techniques I used to make sure I was able to make what I set...
1 file
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
2 files
Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
I released Aidinia: An Epic Adventure over seven years ago. That's a long time and, since it was the first full game I ever developed and my first Android proje...
1 file
One year ago I was sitting in the pub with my mate Dave chatting rubbish, when I brought up the weekly D&D game I was running in our local games cafe. Dav...
Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
3 files
Hello! This is Via, developer of "(Don't) Open Your Eyes". With the release of my newest horror visual novel, "radio.Signal" , I thought I'd look back on the pa...
If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
Hey guys! Simia has finally released! I hope you give it a try and enjoy it. This would be my first proper game release ever, and I feel like it shows in a lot...
1 file
Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
I've always wanted to create something for the Kingdom Hearts community to give back to something I've enjoyed for such a long time. In June, What initially sta...
Loading more posts...













































