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Postmortems Page 28

Devtober 2020: Postmortem
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Postmortem
It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
Kintsugi Pottery: Let the Game Design Itself
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Postmortem
Light spoiler warning for The Year After It felt unfair and broken. It was an important point in the game but players didn’t know they were making a major dec...
Dog Diggler Thoughts
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Postmortem
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
Explaination of the progress of the mod in the current state
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Postmortem
First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
Escape from Life Inc Postmortem
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Postmortem
Oh, hey there! :D What’s this now, you may ask? Well, it’s just me trying to reflect on this game I made called Escape from Life Inc. Why I made it, how it...
Retiring Critical Gravity
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Postmortem
The time has come. Crtical Gravity has been out for a few years now and it is unlikely to get more updates. The game was a huge learning experience and despite...
One Month of Lianthus
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Postmortem
17600 views, 3600 downloads, 47 payments, and a feeling of dread as I try to remember how to start a new project. First month of release is going great! I have...
Rose Seed Replica postmortem - mistakes were made
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Postmortem
This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
Corner Quest- version 1.0 released
Postmortem
Intro to CORNER QUEST: This little game has served as a pretty robust summer project for me. It's a result of tireless work from mid-May to the end of August t...
Ozymandias 'Premortum' Commentary
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Postmortem
For those who don’t know, Ozymandias started off as a student project, as part of the University of Technology, Sydney’s game development studio. We’re pl...
Thanks for the 100 subs! And more.
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Postmortem
When I opened the account I never thought of reaching this goal. Maybe it may sound silly of me, but knowing that one hundred people enjoy my little hobby and...
Beyond Your Window - A Post-Mortem about Visual novels, choices and love
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Postmortem
1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
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"Ghost Gear" - Kenney Jam Postmortem
Postmortem
Kenney Jam 2020 was a really interesting creative challenge to create a game with specific assets and with a specific theme, in this case "Cursed". A theme like...
Bringing the new world mode
Postmortem
Hello there keeper! There is an energy that can be generated by each one of use. It requires synchronising the senses and mind in order for it to be generated...
Post-mortem
Postmortem
Since completing this project was a personal milestone for me, I wanted to take a minute to talk about how it shaped up the way it did, and what I plan to do wi...
Getting Blue Balls or: What the hell was I thinking and how I learned to recreate Sonic 3 and Knuckles' Special Stages
Postmortem
So, Yo Noid 4: Episode 3 - The Special Stages ... What the absolute hell was I thinking? It started out as a simple meme game: Put The Noid in a Sonic Game, it'...
Erebos Postmortem
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Postmortem
I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
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MEANINGLESS Development Update #05 - Post-Demo Talk
Postmortem
Hello everyone! Premonition here, This is the 5th Development Update! Firstly, thank you all for the kind words and feedback regarding the Summer of Scream Demo...
Postmortem
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Postmortem
This was a long ride! It's the first time I do a postmortem, but I felt I should do that. 2020 has been a rough year for everybody so far and the idea of a glo...
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First version still online here
Postmortem
In case anyone would ever be curious what the first version was/ looked like...
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History
Postmortem
I made this game when I first discovered Unity about 10 years ago. I had been making digital art for about 15 years before that and wanted to engage the viewer...
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Sorry
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Postmortem
Hey, so, about this project, last year my pc broke, and since that happened I've been through some financial problems and couldn't get enough money to pay for r...
A Walk in the Dark - Post-Mortem
Postmortem
Idea: I got the idea from one of the gameplay from Five Nights at Freddy's Sister Location on Night 2 when the player is being guided by Ballora to escape. Ther...
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One Week of Lianthus
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8000 views, 1500 downloads, 33 payments, and at least 10 game breaking bugs that had to be fixed. I'd call the first week a great success! Lianthus started thi...
About the Game
Postmortem
This game first started out as a 2D Bitsy, but then I discovered Aloelazoe's 3D Bitsy , and I just loved it straight away. I thought it was so easy to use and h...
What's next
Postmortem
Hello everybody ! This past few days have been crazy for me ! I would like to start first by saying a big thanks to all the people who played Awake and those w...
Customizable scanlines (CRT)
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Postmortem
Hi A lot of people have told me that they dont like the scanlines. Therefore I have now added another option where you can configure them. Anyway, I think that...
Initial Release!!
Postmortem
It's done! Sort of. River Rush is officially released! This was my first game jam, and boy was it crazy. But I'm happy to say that the game is at a point where...
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The Shiny Ones: Official Launch
Postmortem
Hey guys! Finally launching The Shiny Ones after a long year after it being in demo/testing phase (wasn't really testing it for that long haha). I put this game...
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Player vs onners
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Postmortem
I see that we created a great community We can see it on youtube videos and on discord and we created several games to show the story of (player venter) I can't...
About October 22nd
Postmortem
Wow, I've finally posted the game here on itch. It just took a few hours to set the page up etc.. the game was already made, but.. well sometimes finding the fe...
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JOMP! is finished
Postmortem
Alright, so what started out as a game jam submission has taken me more than a year to finish. There is room for improvement, of course, but I'm ready to move...
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The Making of Kouhai Quest!
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Postmortem
Hey folks, We just released a video on how we made the game to share our tips on how to improve at game making in general, and to shed some light on our game ma...
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Spirit Witch postmortem
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This was made for LOWREZJAM 2020. The theme suggestions were all optional (and I ignored them) but the basic requirement was to make a game at a resolution of...
Karma Land - devlog timelapse
Postmortem
I've put together a little timelapse of the developement process. You can watch it if you into this sort of things: https://www.youtube.com/watch?v=VEJ19zpHAg...
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Pigeon Ascent - Trading edginess for humor
Postmortem
Hello, I'm Delta-Key, a bad coder, designer, and I am also bad at creating music for games. Still, I have tons of fun developing, so I keep practicing! For the...
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Lavender Link in hindsight
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Postmortem
I wasn't planning on continuing the story I started in The Sixth Prison so soon. Then the Shoot For The Stars jam came along - its timing scared me but the the...
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BBB won the Score Space Jam #9, but how?
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Postmortem
Hey ! I'm Darenn the developer behind BBB: Boost Boom Boots, that won the Developer's Choice Award during the Score Space Jam #9. The game was made in 72 hours...
1 Year Later
Postmortem
Hello everyone. I just wanted to make a quick post saying that it's been a little over a year since Wild Araz launched. It feels like a lifetime ago! This has b...
Breaking down 1.9.0 into a small description (Explaining why it's delayed + Removing the deadline I set as I most likely will not meet the deadline on time)
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Postmortem
Explanation on development So you are all probably wondering what's happening with Version 1.9, and why it's taking much longer to update and put out there for...
Official Inception Report
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Postmortem
Preface Just as a little introduction to this project, i thought id give a quick run down of the who/what/why etc. This project was my final project in my "Writ...
Making of Asterism: Time & Space
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Postmortem
Hiya! Just a couple nights ago we released this short game, so today I'll (Miko) be talking about how we made it. The project was primarily for the Shoot for th...
The GrandFather
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Postmortem
The GrandFather Story; In 2018 At 7PM There Is A Family.At That Time They Were Playing In The Amusement Park.They Were Happy Until 10PM When The Father And His...
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Everything is a Skill
Postmortem
I was talking to one of my friends that played the earliest build with Conney's Ride. She remarked that the visuals got a lot better (but she prefers drawn spri...
The Making of Neverest
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Postmortem
About 3 months ago we began working on first concepts ideas and where we want to go with our game. Now finally having the finished product it is funny to look b...
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GMTK2020 Postmortem
Postmortem
Brainstorming One hour after this year’s theme (“Out Of Control”) was revealed, I started brainstorming ideas together with a friend. We deliberately took...
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