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Postmortems Page 26

Deal with it Asmoday
Postmortem
A romantic novel with some action(if you want) about a demon with a broken heart. In this game you play as asmoday. You had a human girlfriend but she left you...
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Hangmagus postmortem
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Postmortem
The description of this jam included this video about Hangman: https://youtu.be/le5uGqHKll8 As of the time of this writing, the only other entries to the jam...
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Postmortem Mujer leyendo
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Postmortem
¡Hola! Después de hacer juegos me gusta mucho analizar cómo ha sido el proceso y explicar qué me gustaría haber hecho mejor o de qué es lo que estoy espec...
Riot of rainbow colour
Postmortem
Kitty Rainbow is a bonkers platform game that was a welcome "Welcome to the land of Oz" intense colour experience after the monotone Kitty Maestro. I grinned du...
Meowing frustration
Postmortem
Kitty Maestro is a single screen game and this should mean level design is pretty straight forward, right? Cats are easy going and all that... Project info Kitt...
Physics engine pain
Postmortem
BombFall was designed to be a fast-paced game where you play as a bomb, collecting power-ups and bouncing on enemies to destroy them. Except just falling throug...
Duel Development Fun
Postmortem
Loot Monkey: Bling Palace is the sequel to Loot Monkey and was planned to be bigger and better than before, as well as ported/developed for the Switch at the sa...
Flip screen fun
Postmortem
This is the post-mortem of my fourth video game Loot Monkey, a 2D, flip-screen platformer. I am an amateur and part-time game designer and have been designing g...
Senkara Plays False Rebirth
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Postmortem
Super happy! Someone suggested my game to this awesome let's player, who then played the game on video. Part #1 https://youtu.be/IFsd7EMgpF4 Part #2 https://yo...
How PS5 Simulator was made
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Postmortem
Hey next-gen-gamers! Thank you all for playing my stupid game. It's insane how much people played it. I made a video about how I made this game, I would be supe...
Fate of the project
Postmortem
For anyone reading, this is my first dev log (ever) and topic will be well... nothing in particular, just an idiot writing about his pain , sorrow and few glimm...
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LinearMAX: Post Mortem
Postmortem
LinearMAX Post Mortem Overview: LinearMAX is a lightweight 3D modeling/rendering software. It uses a rendering technique called ray tracing, or path tracing (a...
Post Mortem - Cardbot
Postmortem
This is a post-mortem of the game that I have just made called Cardbot, a platformer x card x strategy game where you guide the robot using cards controlling it...
Making your story look good
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Postmortem
So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably w...
Final update
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Postmortem
Hello everyone, I guess it's time to say this. I've been waiting too long with this information. Too long, maybe. Purgatorium: A Family Torn Apart is being canc...
The Postmortem
Postmortem
So we just finished the game, and I got it all built and put on the project page. Big sigh of relief. I haven’t finished a game since Packet Racket (please do...
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Through The darkness - First Big update
Postmortem
Hey all! We developed Through The Darknesss for the HPS1 jam, So the first few versions were a bit rushed and unpolished. But over the last days I've added a lo...
Tomorrow is My Dancing Day - Unused Introduction
Postmortem
The dark and the cold hide us all away and in the Winter it is easy not to be ourselves when the world is so harsh and survival so taxing. And yet, the day come...
Some fixes for Humpty's Trouble game
Postmortem
Hi all, We have just release a bug fix version with some usability enchantments of Humpty's Trouble web and GameBoy ROM. List of fixes: - On some location you...
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Future ideas and direction | postmortem thoughts
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Postmortem
In this blog, I want to briefly give everyone an idea of where my head is about the project so far. Thoughts As of now, it is a simple jam game with a limited...
Post Mortem
Postmortem
Invasion 2034: Post Mortem Successes: Technical - Using the rules that govern flocks of birds, called boids, to simulate the movement and interaction of AI st...
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We are still working on it
Postmortem
So, its our second day of development. We are now working on fighting between characters. And we are doing progress. Characters stopped ignoring each other, whi...
Postmortem - Devtober 2020
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Postmortem
Hope you all had a great Halloween! This year's Devtober is over, and as I did last year , I'm writing up a postmortem as part of the challenge! I've been more...
IT'S TIME TO DANCE! but more.
Postmortem
TIME TO DANCE! was for us, a bit more than just a jam game. Well, of course it was a LUDUM DARE game, but also the (last?) occasion to experience our methodolog...
Longhaus Postmortem
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Postmortem
Introduction Longhaus was a university project made by a team of two programmers and three artists. We spent roughly seven months working on it and went through...
Game Design Lessons in Making an Among Us-like Game in 10 Days
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Postmortem
What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
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Cattenburg: Post Ludum Dare
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Postmortem
We were really pleased with how The Curse of Cattenburg ranked in Ludum Dare 47. We've never had so many people say they would enjoy playing a fully-fleshed ver...
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Post Mortem
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Postmortem
Who knew making games was hard?! Nobody told us. The game's released just in time for the deadline, but some features had to be scrapped and there are some roug...
Devtober 2020, Postmortem
Postmortem
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
Post Mortem
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Postmortem
So unfortunately Power Idle Is not functioning even tho there are no code errors I will be restarting the project from the earliest version in order to try and...
Devtober 2020 - PostMortem
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Postmortem
PostMortem - Gamejam end Dev-log's of me trying to have a complete version online the end of this month for the DEVTOBER game-jam! Start of the Game-Jam My plan...
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Incoming prototype release postmortem
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Postmortem
It started like this. Our original idea was to make a racing game where you can trap the opponent by using devices like switches that close walls on the opponen...
Devtober Post-Mortem
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Postmortem
Throughout #Devtober I have been working on Spacepunk, a hacking RPG. I used this time to lay the foundation for the largest project I have ever tried to tackle...
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Post Mortem
Postmortem
Hell Wall Post Mortem Overview: The Hell Wall project began on October 13th and concluded on October 27th. During this time the game went from an attempted flui...
Devtober Post Mortem
Postmortem
Time Time Time! Not enough time. I started working on this jam in the middle of the month. I constantly had a feeling that I could add more stuff to the game. N...
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How a timeline changes
Postmortem
So here's a funny image: What's funny is that the development turnaround actually turned into this: Which is a lot longer than 4 weeks! So why the huge leap? A...
Centour Simulator
Postmortem
Centour Simulator...
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McTGames
New Update!
Postmortem
The game as updated to 0.0.80, check the log; - Updated graphics; - Gameplay Optimized; - More things added; - Bug fixes...
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Hungry Penguin cooler than ever
Postmortem
Heyy how's it going? It's been a sometime since I made my last devlog but this time I'm really proud of my work :) I had a really tough time trying to update Hu...
Hello world
Postmortem
We've just released the project online! Thanks guys for a great time. We will divide the money among ourselves!...
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Money for the Honey (a look at Hive Time's finances and pay-what-you-want pricing)
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Postmortem
In Beecember last year, I released a bee-themed management simulator called Hive Time . For this project, I was in a position to commit to pay-what-you-want pri...
Post Mortem: Android Build
Postmortem
Unfortunately Unity is not wanting to cooperate It continuously screwed up the UI every time I switched to Android Build Mode If I anyone knows a solution I wi...
Ludum Dare 47 retrospect
Postmortem
With a week to spare I’ve got the ratings. Thanks everyone who got involved! What started as a pre-jam coding exercise ended up being a pretty viable thing. T...
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fixed game crash
Postmortem
I built the game wrong and it wouldn't run for some operating systems. It should be fixed now...
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Anyone can make video games.
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Postmortem
Hey everyone, I wrote a very similar post on my Steam game page, but wanted to share it here as well since I feel it's important for anyone who tries this game...
Solo Gamejam Experience | A Ludum Dare 47 Story
Postmortem
With Ludum Dare coming to a close, I took some time to summarize my experience as an solo amateur gamedev with a day job, family, and household to maintain. If...
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Final nail into my past
Postmortem
5 years in my back since Eternal Walk first release, this game have been my first close up with the internet community, i've felt inspiration from let's players...
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