Postmortems Page 25
Is it me or is it that whenever you fix a bug, you end up creating another? That happens to me all the time during development lol. Hopefully most of the more n...
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Sometimes games end up very different compared to how they got started Guthood is a medieval themed game with a thief throwing knives at giant rats but original...
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There's not much to say about the game as it's finished development. The game was in development from three years ago, but that doesn't mean the game was in dev...
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Hey there! đź‘‹ This time I've decided to create my game Postmortem so I can summarize up the entire process & experience. This project is my homework for schoo...
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A Way Out: Experiment #99 - Post Mortem Name Shortened to AWO. Overview: AWO is the sequel to the game by the same name. This instalment expands on the story si...
Hi there! If you are interested in what drove me to making Sharp Turn, a couple weeks ago I published a writeup . You can read it on Medium . Some say it is a b...
In the new update 0.9.0 we added: - Changing UI ( User Interface ). - Minor Bugs Fixed. Next Update comming soon, stay tuned!...
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27Views .... My heart is about to break...
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Here comes an authentic cartoon art style 2D infinity action!
This is my sixth jam. I was interested in the theme and this was a great opportunity to play with the atmosphere of the unknown. I would have liked to add more...
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My Survive Another Night development Postmortem article just got published over on Gamasutra, Check it out HERE In it, I wrote/share gifs about the process of...
Mon jeu de rôle de l'Avent vient de se terminer au moment où j'écris ces lignes et pour marquer l'occasion, voici quelques détails sur l'envers du décor. C...
In the new Update 0.8.1. - Fixed minor bug at Screen Resolution...
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So, I found a bit of free time to make something new - unfortunately, there's not much snow where I live, so hopefully you'll get a taste of the creepy, winter...
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Welp it is too much sadness I end support for Power Idle For those that enjoyed the game thank you for supporting it through the months Unfortunately it is no l...
In this new Update we added: - Turn Sound On/Off Button. - Expand your business Globally. - Fixed Screen Resolution...
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Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
A Way Out: Post Mortem Overview: A Way Out is a procedurally based maze solving horror game. In this game the player is tasked with finding five buttons placed...
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Hello everyone! I hope you will enjoy this short game we've created. It was really a fun and great experience and I hope our efforts come to fruition. The game...
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With this last jam, the 2020 20 is complete! I was getting a little nervous as the year ticked away, so I tried a different strategy -- I joined a bunch of jam...
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I signed up to the Secret Santa Jam on an impulse. I attempted to do the last two Ludum Dare jams while at home, and it just didn’t work. A game jam is kind o...
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Nueva actualización de COTB Rendimiento mejorado hasta un 60%, Corrección de errores y fallos gráficos graves que saturaban la memoria, Se incluyo muchas mej...
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welcome to dstnce it's not my first solo game (that would be reach ) and it certainly won't be my last. however, this was my first commercial game which is... k...
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NOTE: This was written back when I made the game, I just forgot to post it. The theme of this jam was “Underground” and the last-minute limitation was that...
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Now that BFF or Die is out on consoles and PC I've been feeling reflective. I looked back at the very first developer video diary I made about it... 6 years ago...
Hi everyone! It’s been a long year, hasn’t it? And yet, here it is, ending already. As 2020 comes to a close I wanted to talk a little bit about my "gamedev...
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The new version will be uploaded shortly...
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A creature lurks. It is up to you to decide its fate
I've been meaning to write this for a while now, but I wanted to give myself some time to consider it all. As the calendar year comes to a close, and I look tow...
Hello, Mark Lohmann from Bonte Avond here. đź‘» A Towerfull Release The beloved tower we've all come to love was born during a GM48 game-jam, Halloween 2019. E...
This was another TriJam, so a quick 3-hour prototype. The theme was 99%. This one was loosely based on Solar Fox, a fairly obscure arcade game I loved as a ki...
I think the game went pretty well. There are many improvements to be made, but I think within the time frame I was able to construct a pretty enjoyable and comp...
Matt Ager Race Engineer: Post Mortem Overview: Race Engineer was a great success. My goal with this project was to take on a difficult set of technical problems...
I wanted to document the progress of my game Paradox Vector for the potential benefit of other game developers. Idea My idea started off fairly simple, make a v...
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- Intro - Hullo, this is the postmortem of Last Meal at Cafe Mori: A postmortem is a document that talks about what went right while making the visual novel, wh...
Hello, Y'all, I'm going to be talking about the future of Among Us SP. For the last week, I've been contemplating if I should abandon ASP. I've come to the conc...
Girlfurriends was released 6 months ago, for many reasons; I wanted to make a game, I wanted to make a WLW visual novel that didnt involve tragedy or weird feti...
Hey hello, my name is Kitoru san and I'm developing a demeke version of Among US for the GameBoy !! The game will be an RPG based on the famous INNERSLOFT game...
For the One Button Jam, I set out with the idea of implementing Snake as a single-button game, and then... I did. When I conceived of the method, I worried tha...
Hi! I will tell a story about my third game jam, and what I learned from it - Art - I usually make a game with pixel art (Piskel), So I was wondering what the g...
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"Just because you suggested something, and the next day its not in the game, doesn't mean klopity didn't see it or isn't already working on it. updates take wor...
PIXEL ICONPACK DEVLOG Hi, Ghazi here I hope you are well in these hard times. Actually, this is my first devlog in the store. I have planned a major update for...
Starting at the beginning As a kid, video games were my whole life. Going into college in 2015, I took a step back from them to focus on studying and internship...
Released lost girl!! I'm super excited to share it with you all. Thank you so much for all your support!!!...
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Manorvania has finally gotten off the frontpage. Man, that was a wild ride. It was fantastic! 17.000 people played. 17.000! That's a lot of people! And a lot of...
Overall, this project was a great experience and we definitely learned a lot throughout the month of November. Of course the game isn't perfect, far from it, th...
Making this little game has honestly been quite the ride. Creating this little game marks a lot of 'firsts' for me. First time making a game as a solodev, firs...
Hello, anyone who's decided to read this! I'm well aware that it's been five months since I submitted this entry to the Dream Diary Jam, but I figure it's bette...
Reviews are coming in for SHUT IN, and look at all the wonderful things people have said! “Exploring themes of mental illness has certainly been done in games...
A romantic novel with some action(if you want) about a demon with a broken heart. In this game you play as asmoday. You had a human girlfriend but she left you...
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