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Postmortems Page 24

ColoRise: A Retrospective
Postmortem
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
Final Release
Postmortem
Finally, after collecting so much feedbacks from people, this is the final release of the game. I think it turned out pretty good, having made it in two weeks...
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Hotfix 1.1
Postmortem
After some feedbacks I've received, here's the hotfix correcting some bugs. Hope everything's good now. Thanks so much again for playing my game. F...
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Is it worth continuing?
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Postmortem
Dear viewers! I know that game does not work on some computers. Also I know exactly why the game does not work on monitors that have no resolution 1920x1080 and...
Building an In-Game Level Editor during Global Game Jam
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Postmortem
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
First Release
Postmortem
The games complete. Didn't think I could manage to end this in just a couple of weeks but pretty proud of myself. Look out for any kind of bug that might occour...
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I think this game does it better
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Postmortem
While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left")...
How I made This
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Postmortem
Hello folks, I've made a video detailing how I made this game! I plan on putting the source code on github sometime soon, so be on the lookout for that. Check o...
The development of the game is complete! There will be no new versions.
Postmortem
The new version of Nibo will not be released! That's it, the game is over. The main problem is the old engine, which has already become quite bad at working wit...
It's About Futility
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Postmortem
The original working title for this project was simply 'mech girl game'. That was the spark: I wanted to do something with girls and mechs. I'm a big fan of me...
Small world's
Postmortem
25 magical miniature worlds...
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3D Spot the difference (with a difference!)
No Way Back has been up for about a week now, here's what I learned with it
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Postmortem
Hello, I'm Jack and, wow what a wild ride it was. It was last year when I actually started this, the quest to finish one game, I had a story, full of ideas and...
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The end
Postmortem
So this game has been out for more than a year now, and I haven’t updated it for more than that duration, due to multiple reasons. First, I wanted to say than...
3ZENTREE EARLY PROTOTYPE
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Postmortem
The idea of 3ZENTREE comes in June 2019. I thought of making software for VR. Firstly, I thought that 3d vision extends the limitation for flat screen and makes...
Post-Mortem Toy Kingdom 1 from Developer
Postmortem
Toy Kingdom 1: Post-Mortem Reflection By Leonice Brown-Young Jr, Designer, Programmer Begin with project overview Brief Overview of Project Toy Kingdom™ i...
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CornMission Beta Release
Postmortem
Hi, I'm Rony and I'm sharing with you the Beta version of the puzzle videogame I'm developing...
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✨Anniversary Celebration!✨
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Postmortem
Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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enable-DarkMode Version Update
Postmortem
This is just a quick update on a long-requested change. Now, some of the dark text has been changed to white for better reading . That's all :) I hope you'll e...
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Colorboy : Behind the Design & Story
Postmortem
Recently talked about Colorboy, the design behind it, explaining the story, design decisions etc. Check out my vlog link below for the whole thing...
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A post mortem for Emberglass
Postmortem
And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
The Making of CORG-E
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Postmortem
Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
FATE OF RECURRENT
Postmortem
Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
Taking Classes and Doing Projects
Postmortem
I always dreamed of making games, now I do. They are not magnificent by any margin, but I enjoy the process. I started this as a weekend project and it grew a b...
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DEVLOG: How my Game got Banned from Steam
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Postmortem
Back in November my Game Sinister Vibrations was Banned from Steam this video explains it...
Dev Notes - Anxiety
Postmortem
So, this is my entry for the Global Game Jam 2021, that was hosted thanks to the Interactive Society of Nova Scotia. They have been supportive of the community...
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Collector's Edition
Postmortem
As I rushed to complete Neclaus' Quest for the GB Studio Christmas Jam, I knew I would want to later release a package containing a few fixes and improvements a...
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What's Left Behind - A Postmortem
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Postmortem
It's been just over two weeks since I released What's Left Behind, so as indie law dictates, it's time for a postmortem! Overview What's Left Behind has had two...
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MY FIRST GAME UPLOADED
Postmortem
I've been making games for a few years now, but I've NEVER published not even one of them. Either by lack of confidence in the game (always trying to make it pe...
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What is a Chup de Salaryman
Postmortem
I was playing some random Atari 2600 games the other day and then decided I would like to see how easy it would be to make something like the stuff Activision w...
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VERY IMPORTANT INFORMATION!
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Postmortem
For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Now with a Pause Menu!!
Postmortem
Well, now the game has a Pause Menu !! If you have an older version of the game, deleted and download this new, updated version!! NOTE: The glitches couldn't be...
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Next background packs
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Postmortem
Hi! After the success of this backgrounds bundle , we are planning the next background packs, if you have certain inquiries please let us know in the comments...
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The Making of Lifesize
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So I entered my first ever game jam. I was really really excited on saturday morning to see what the Theme was. Less is More. I had no idea what to do. I starte...
DooG updated to v1.02
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DooG v1.02 Today I learned a valuable lesson: Don't forget to test all possible situations in your game! Background In the previous v1.00 update I added Gamepad...
Reflection on my first solo game
Postmortem
I'm approaching a full year (in March!) of being in pandemic mode - I haven't seen the in-person face of my friends since that time. We haven't strayed further...
Version 1.1 is out with some fix's
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Postmortem
Change Log: Grammar fix at the start Some text has better timing to show up now Some sounds now are scarier than before A Siren sound has been removed for being...
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Dracula Vs The Ninja On The Moon #FFSjam Devlog the game that took 13 years to make
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Postmortem
A video detailing the history of this project as it started out as a bad movie 13 years ago and now ended up as a kinda fun game...
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pearl grabber postmortem
Postmortem
Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Locke(d) Postmortem
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Postmortem
And there we have it, Locke(d) is complete! This idea has been sitting in the back of my head since reading a certain passage from John Locke, so when I heard t...
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Full Release (Note from Developer!)
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Note from Dev "Dawn of Dark Blood" I started doing these with my last game (A night at sea) and it felt really nice so I'm continuing this. While developing thi...
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AI Toy Box: Post Mortem
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AI Toy Box - Post Mortem Overview - AI Toy Box is a simulation game based on teaching AI how to complete five different games. These games include street racing...
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DEVLOG: Video how I made an FMV Game inspired by Night Trap in 24 hours
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Here is a Video Explaining how I made Christ Trap in 24hours...
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PostMortem : A Family Tree
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I've done this game for the Trijam#103: A family Tree. It was my second time participating to this jam ! What I learned Basics of Gdevelop (Visual programming...
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What not to do when making a jam game
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Postmortem
Even though I didn't deliver much for this jam, (I certainly did not live up to my initial plans in the slightest) I feel quite accomplished and like I have lea...
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Disconnected Devlog
Postmortem
Hey there, While creating Disconnected episode 2, as an indie developer, I have to wear a lot of 'Developer Hats'. For anyone not knowing what that is, let's ju...
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Buccaneers & Brine — An RPG Game Design Post-Mortem
Postmortem
As a mini-celebration to myself for reaching 100 downloads on Buccaneers & Brine, I wrote a short game design post-mortem. The article covers the decisions I ma...
UPDATE 1.4 [[BAG HUNT]] NAME CHANGE !!!
Postmortem
UPDATE 1.4 ⚠️REMOVED CHAINSAW 🟩REMOVED JUMP SCARE. ⚠️START WITH PIPE YEA ⚠️ADDED NPC ⚠️REMOVED USELESS STUPID MISCARIDGE SCENE ⚠️CHANGED...
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UPDATE 1.2
Postmortem
UPDATE 1.2 ⚠️RE-ARRANGED SCENE ⚠️ADDED NPC'S ⚠️CHANGED LIGHTIUNG...
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UNDERTALE Dialogue Creator - OUT NOW!
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UNDERTALE Dialogue Creator v.1.0.0 is OUT NOW! UNDERTALE Dialogue Creator is a creation tool, that allows you to create your own customized, animated Undertale...
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Alpha 1.3
Postmortem
Is it me or is it that whenever you fix a bug, you end up creating another? That happens to me all the time during development lol. Hopefully most of the more n...
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