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Postmortems Page 23

Sirengraph is now on Android!
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Postmortem
Sirengraph is now on android! Because you want me to add to the android, so i did it! But theres a changes: -No white screen when photo or shooting due to incre...
1 file
New data sources!
Postmortem
We had some issues with the data before, as some of it was stale. In this new version I'm supporting https://iexcloud.io for those of you who don't mind paying...
3 files
Mobile Version is now available!
Postmortem
Hey everyone! Hope ya'll do well. Im very happy to announce that There Can Only be Two Beta is Released to the google play store! Download: https://play.google...
"I can do it alone!!! " and assorted BS I tell myself
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Postmortem
I submitted a broken file to a jam because I am too proud to beg for testers. Ughhh. I was proud of making it in time too! Now I work saturdays, so I only had S...
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Initial Release
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Postmortem
After a little over a month of development time, Lazer Dodger is now finished and released! In short, this is a birthday game for a friend, based off of a small...
2 files
V3 (SORRY FOR SOUNDS IT IS MUSIC)
Postmortem
SORRY FOR SOUNDS IN v2 IS MUSIC SORRY ;( WUT DOWNLOAD V3 no v2 ;) THANK YOU...
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Pageant survey responses
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Postmortem
There have been 9 responses to my survey for Pageant, which means that there are probably enough results to post about. This is a pretty small sample and I don...
5 things I learned from developing my first game
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Postmortem
Having just completed creation of my first game, here are 5 thoughts about game development... 1. I'm happy with the game I made, because I set out to make a ga...
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Giving up on ideas - Planet Waves Postmortem
Postmortem
Hey! I go by Delta-key here on the internet , and I'm a member of Escada Games. Mainly, I code stuff and try to come up with ideas about cool games. Some of the...
6 files
Dead Seater as an experiment
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Postmortem
Hello! I've decided to write out a couple thoughts on the design of Dead Seater. I'll be going through several weird things I tried with this game, and if they...
#1 post-nanoreno log + 100 downloads!!
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Postmortem
"Hello, valued pawsenger! Looking for more, purrriiiight?" Thank you for playing this game. The kind messages, donations, and general support warms my frigid he...
(Almost) Cut Content
Postmortem
On the Cutting Room Floor It is a simple truth for all games that there will be features, ideas, or content that just can’t be fit into the game for any numbe...
V1.1 Update and Now Available for Windows 32 Bits!
Postmortem
Hey everyone! Thanks for playing There Can Only be Two Beta. I've just made a tiny update that is version 1.1 where fix bugs like NPC can't talk again if leavin...
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A Direct Ascent Postmortem :)
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Postmortem
Hi there! I know it's been a while since there's been any activity here, and that's mainly because I've been focusing on other things, mostly my YouTube channel...
10,000 Plays!
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Postmortem
Wow! 10,000 plays in less than a week! I am blown away at the positive responses I've been seeing... Thank you so much! I hope to make another game soon. Please...
Postmortem for NaNoRenO 2021
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Postmortem
from that moment she neglected the world is a yuri kinetic visual novel created for NaNoRenO 2021. Ideas Phase The story titled after a line in a long form poem...
Full Release (A Note from the Dev!)
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Postmortem
All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
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Explaining this game (spoilers)
Postmortem
So I recently read a thread over on Twitter by GB 'Doc' Burford about Disco Elysium (a game I haven't played) about how fleshing out a character and exploring a...
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Maze Burrow Postmortem
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Postmortem
Introduction Maze Burrow is a labor of love that I spent 1 and a half years working on solo before its release last year on March 31, 2020. Maze Burrow is a Sok...
Our Journey
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Postmortem
March draws to a close, meaning NaNoRenO does too. This year we worked on a short otome game called “Snow Angel”. The idea for the project was to create a f...
The Dark Retributionist ImporveMyGameJamProgress
Postmortem
In the 3 days of the jam I continued working on a potion system I already started, finishing the sprites and effects of all the potions (8 in total) writing a b...
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Regular Whack-a-Mole!
Postmortem
Thank you for playing our game!...
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If she's gonna turn them back, she's got to WHACK!
Windows Reupload
Postmortem
Hi everyone! The project 1 file is now the Windows version of the game because the previous exe. I uploaded didn't allow you to save :( To access it once you've...
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Battle Fix
Postmortem
I was stupid and deleted sound files that were being used uploading it again, redownload it again and it should work now! Sorry! Let me know if anything else go...
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The Lounch!
Postmortem
Enter your space ship to transport Meilooriuns and Zergs across the universe. In Interplanet Ex, you controls a space trucker on board of an old ship. Unfortuna...
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At Season's End, in review
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Postmortem
Overall, I’m really happy with how it turned out! It’s definitely the game of mine that is the least riddled by inexplicable bugs, not least because I learn...
Our POV Switch
Postmortem
Humble Beginnings As with many games, Woebegone Woods underwent many big transformations. The core feeling we’ve wanted to convey throughout the entire develo...
Thank you for everything! - Deep the Game End of Development Announcement
Postmortem
Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
8:11 - First Game Soon To Release
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Postmortem
BuonGiorno, I don't know who is reading this... But if anyone is, I am excited to announce ( after some silence on this account ) that 8:11 will get a release d...
1.1.7 Update
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Postmortem
What is new? - Bugs Fixed - Changed Background in Backery...
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An initial postmortem
Postmortem
I wrote this on my website and carried it over here, the intent is that these are my thoughts and recollection of events during the jam not long after it happen...
New Release! Rainbow Dawn + is here!
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Postmortem
Hello folks! I'm happy to say that Rainbow Dawn + is now aviable for purchase https://aldorlea.org/rainbowdawn.php !! There's a large amount of new content, inc...
Update after the jam
Postmortem
It was my first jam and i am very impressed how good the community is and how serious everyone were about playing, rating and giving feedback about the game. I...
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Development Continues
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Postmortem
The Zeitgeist 1980 kickstarter garnered $1640 in support, falling almost $900 short of its $2500 goal. Accordingly, I lack the art and music budget to produce e...
Big Relaunch: 0.0.0.7!
Postmortem
Hello ringers! It´s been a couple of months since the last release, but here we are! Please join our Discord to know more! (Almost 90% of our activity is on Di...
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7DRL Release Post Mortem
Postmortem
Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is...
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The Asset Pack is Live
Postmortem
I'm glad to announce that the asset pack is ready to be distributed. If we make enough support from this I will expand the animation amount for free to everyone...
The making of Blue Insides
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Postmortem
Preparations: I played this game called Black Bird from the Blacthornprod GameJam and was blown away from the quality. It changed the way I think of GameJams an...
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Seaside God Re-launch..launch day?
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Postmortem
Hello! I'm GoingGoingKeith, and about a week ago I finished a demo for my game for Valentines VN Game Jam, the one you're currently perusing right now. Anyways...
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Original Script and Design Docs
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Postmortem
Greetings! I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the d...
v 1.65 NOW!
Postmortem
Yay! Demon's Path is update now! V 1.65 fix open world errors and passable tiles on Crystal Temple and other little dungeons. Enjoy!...
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Postmortem... Quite a few months later.
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Postmortem
Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
Maiden Chateu - Complete Game Released
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Postmortem
The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
Update 2 :0
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Postmortem
So today I mainly worked on placeholders and the relationship points, I didn't work on any scripting but hopefully, I will tomorrow. Not really much else to say...
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Omen of Rain - Afterword
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Postmortem
Hello, everyone! I wrote a long postmortem-like post on tumblr about the game and its kinda chaotic development. There's also a little bit of insight on my poss...
thoughts on the bitsy 8.0 beta
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Postmortem
hey y’all! I wanted to write a post to talk a little bit about my current thoughts about the next version of bitsy: 8.0. first of all, I want to say a huge hu...
Splodey Boats 2000 - Post mortem
Postmortem
This was originally posted on the sodaware.net blog: Splodey Boats 2000 - Post Mortem --- What went right It got done The last game I released was back in March...
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