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Postmortems Page 20

Unscripted: A Postmortem
Postmortem
Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story...
Looking for volunteers and new supporter. Version 0.6.0 is out too!
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Postmortem
Hi everyone, Syphis is here and I will bring you a new version that will change the following stuff in the game: -How you will be able to use the syringe and eq...
The Beggin
Postmortem
I launched my first project, it took me 1 year to do it, I'm very happy with the result. There were a lot of mistakes and successes, there were things I had to...
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Exporting the game!
Postmortem
Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
Playing this game again after some time
Postmortem
Some days ago, I played KNOSSOS again with my new coworkers and we had loads of fun. I made this game especially for venues and parties, as a true multiplayer g...
Some New Additions
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Postmortem
I've added some new pieces. The Elf was one I just decided to do up on my own but the cornfield... well that was a prompt. It was a lot more challenging than I...
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Update v4
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Postmortem
oh. My. God. Literally this is a HUGE update! I dont even know if anyone reads these haha. The changelog is below :)- Changed the Button to a snowy one on Winte...
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0.2 Demo Update
Postmortem
In this update, I have fixed a lot of minor bugs. And added a couple of new things: 1. Now the characters have their own unique voice in the dialogues! (unfortu...
Postmortem and inspirations
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Postmortem
10 day marathon is over. NUKEHECK is playable for the next month (maybe more, server needs money to stay up, if strangest.io includes us in their bundle maybe t...
MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
KenneyJam 2021 Postmortem
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Postmortem
I like to try and do a write up every time I finish a project, mostly to organize my own thoughts but also because there's so much mystery around game dev that...
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Mind Jabbed
Postmortem
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
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My first game
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Postmortem
Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
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Happy Two Year Anniversary! (+ New Game Announcement!)
Postmortem
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Original Plan
Postmortem
This game evolved significantly over the course of the game jam. The original idea was to have a battle royale, where each player would fight over resources (wa...
Three is the magic number
Postmortem
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
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A Curse Throughout Eternity: A Post-mortem of Planting Uneasy Feelings
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Postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, i...
I'll Come See You: Post-mortem
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Postmortem
Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Our Last Week of Operations
Postmortem
Mac os build for the Dystopia app is being tested. A dev build has been compiled. Please use it with an external mouse; swipe gestures for mac os work different...
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The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
Making Wait. Warp! in 11 Hours
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Postmortem
Wait. Warp! represents one of the overall fastest dev-cycles for any of the jam games I've made at just 11.5 hours total (Within the first 30 minutes, GameMaker...
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Skitz Invaders Relaunch
Postmortem
This Game was actually really good and I want to relaunch! We were hit hard during the pandemic and I worked hard on this company because this has been a long t...
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Postmortem
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Postmortem
For the past month, I worked on an entry for Yaoi Jam 2021 and Mechet was what came out of it. Looking back, I'm actually really happy with what I've made. This...
Lowrezjam21 - What happened, and what now?
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Postmortem
Hi everyone! I'm not sure who all will see this for my little game, but I got a lot of uplifting comments on my submission page. So who knows, MAYBE I have a fe...
What does "Hey, Diddle, Diddle" mean and where did this rhyme come from?
Postmortem
Who invented a cat with a violin, a laughing dog, a cow jumping over the moon and a spoon, and a plate running away? What does all this mean? "Hey, Diddle, Didd...
A 24 hours challenge!
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Postmortem
Hi everybody! Long posts are not my forte, but I wanted to share a little thought on this surprise entry in my roster. As many of you already know I'm working o...
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We failed to Raise seed funding amd we'll go bankrupt in a week's time.
Postmortem
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
First Game Jam submission
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Postmortem
Black Birds A pounding headache. An unfamiliar hotel room in the late of night. And an ominous, pulsating, buzz coming from the halls. You start to get the feel...
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Update 2.0
Postmortem
I just updated the game. I added 5 destination cards to collect. I am still working out some kinks for when they pop up, but over I feel they are a good way to...
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EDDA Cafe - Postmortem
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Postmortem
Our first game, EDDA Cafe, has finally been released after months of development. We hope this post mortem can be useful for other and aspiring devs in the deve...
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The Game I had Fun Making, and the Problems
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So this was a game just to get my ideas out there. Just a short funny turn based RPG akin to Space Funeral but you know, with my type of character designs and h...
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Mystery Miniaturist Postmortem
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Postmortem
Below are screenshots of the Analytics page on Itchio of Mystery Miniaturist. Screenshot taken today (the 13th of August 2021), almost one month after the game'...
Game Released
Postmortem
Game released. Nothing more and nothing less...
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Game of the unnamed heroes of the SCP Universe.
Diary of a Game
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Postmortem
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall...
Adventures of Skye the Slime Maid Kickstarter is out now.
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Postmortem
The Adventures of Skye the Slime Kickstarter is now live! Your support will make this visual novel an reality by sharing this to your friends. The rewards are k...
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HAPPY 8TH BIRTHDAY METANET HUNTER!
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Postmortem
It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
DROPPED INTO HELL 1000 DOWNLOADS!
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Postmortem
Thank you so much for the wonderful comments and suggestions and all your help in play testing! We've hit 1000 DOWNLOADS!!!!!...
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Dev Log Episode 3: Kickstarter Post-Mortem
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Postmortem
Classic 3D Platforming Greatness.
Post Mortem and What's Next
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Postmortem
It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Initial Release/Marathon Jam Postmortem
Postmortem
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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The Effects of Vaporized
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Postmortem
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
Marathon Jam - July 2021
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Postmortem
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
Space Train Space Heist: Retrospective
Postmortem
A year or so after wrapping up Space Train Space Heist (whether or not it's been a year since I put it on Itch), I thought it'd be fun to look back at how the d...
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parting thoughts + acknowledgements
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Postmortem
a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
As I get close to release
Postmortem
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
Reflecting on Das Underseaboat and GBTK
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Postmortem
This will be more of a philosophical post than a technical deep dive, so apologies in advance to anyone who is accustomed to that kind of content. In each of th...
afterword
Postmortem
right now “vqgan” on youtube gets you <300-views gross films and a lot of them or politely weird events. Type “clip” on ml.berkeley.edu , you get a lot...
Stage Discussion #4: "Crush Forts"
Postmortem
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
Update v3.1
Postmortem
Changelog: New Features for the PC You can now Save Clicks and Coins (on mobile)...
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