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Postmortems Page 19

Postmortem
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Postmortem
Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
Bug Reports
Postmortem
You can post your bug reports here :) Please respect the following format. Format Version (e.g. 1.0.0) Bug Title Description/Details Attachment image or gif...
Interview with Funkadelic Peach
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Postmortem
Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
Face Pack & Overworld Sprites Now Available!
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Postmortem
The Face Pack & Overworld Sprites for Pixel Champions II are now available! The faces were a lot of fun. I first drew a basic outline with a stylus, and eventua...
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Making A Visual Dungeon Crawler In Twine: My SA Game Jam Objective
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Postmortem
Earlier this year, as I went back to working on my Global Game Jam 2021 game The Mischievous Theivery Of Jessica The Cat , I had the passing thought as to wheth...
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Permafrost jam 2021
Postmortem
Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
The idea behind TORRE
Postmortem
So my game TORRE started from the idea of this other Fire Emblemy game. The idea was to experiment with attacks that wouldn’t use Hit Chance, since people ten...
Devtober Post Mortem Dev Log
Postmortem
Hi everyone, Here's a short and simple post mortem for the Devtober jam. I started work on the project in UE5 at the start of the month. I sourced initial asset...
A Little Reflection
Postmortem
Some Reflection on this Project Things I learned. The process, although I've done game art before. I never did a lot of it. I learned how to create a process, t...
Promesa 1st birthday
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Postmortem
I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Un error muy obvio
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Postmortem
Introducción: Voy a comentar brevemente la experiencia con Ilustrísima resaca y la participación en la Jam de Alva majo, desde la idea inicial del juego hast...
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Postmortem
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Postmortem
Now that the 2021-22 NHL season has started, I am putting Pond Hockey Simulator '84 on hold for now. The game has reached a point where I am proud of the genera...
stream with interview today
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Postmortem
Greetings, It looks like there will be a stream of the good old Black Resin prototype... with an interview with me! It will be talk about prototype and future...
Diriliş Bilecik development is over.
Postmortem
Hello I am sad to announce that development of Diriliş Bilecik is over. Here is a BS explanation of why I can't continue to develop the game. On may 2021 I upg...
Update v5
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Postmortem
New [big shot] update! The changelog :D Added advanced settings menu Added setting to turn off shop guy speech Added setting to turn off start screen Added sett...
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Artists of a Dead World Retrospective AND the NOT Patreon announcement.
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Postmortem
Woah, hey. This is going to be a combination retrospective and announcement post because I have not posted about this on itch yet. The retrospective can be view...
From Zero to Scatterhoard: a Post-Jam Post-Mortem, part 1: Gameplay and Graphics
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Postmortem
Hey all! Valerio a.k.a. Pixel Bubble here. The Great Autumn Game Jam 2021 was over weeks ago and I'm still overwhelmed with the positive response I got for this...
Spooktober VNJam Postmortem/devlog
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Postmortem
SpooktoberVNJam 2021 Postmortem Halloween Scrooge After a week of rest, it’s time to get back to work on Halloween Scrooge ahead of my completion deadline (en...
Étoiles était en live chez Aki !
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Postmortem
Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
Radish Kid - Postmortem
Postmortem
Hey pals! We finished making Radish Kid Ascension as part of Ludum Dare 49, a 72-hour game jam. Now that the dust has settled, we wanted to share our experience...
Making a historically accurate Van Gogh game in just 3 days - A Postmortem
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Postmortem
I published a post mortem about the development process of this game. The post is available in two locations: Medium (the post is more elaborate here): Making a...
Postmortem
Postmortem
A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone . I was really happy to be able to do Ludum Dare outside the house again. I tried...
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The Life We've Chosen: Post-mortem
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Postmortem
It was August 2021. Spooktober Visual Novel Jam was approaching. I had several ideas fighting for attention inside my head, but then this new, even more attract...
Audio bug fixed
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Postmortem
This update finally fixes the very annoying audio but. Turns out the buzzing of the light just wouldn't turn off again and just kept stacking itself until it wa...
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Ludum Dare 49 Postmortem
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Postmortem
This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
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Pay-what-you-want sales and analytics
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Postmortem
I started Gender Dysphoria on a whim, really. I felt a little stuck with Access, another game I was working on at the time, and I wanted to make something quick...
About the Project History
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Postmortem
This game was originally suggested for a german medical company at an internship, by Michael Kumpmann. The project had one single goal in mind: "Do something ar...
It's Game over, I'm grateful i got to share my journey with you.
Postmortem
It is with a heavy heart that i write this. I believe this is end of my game development / anime journey. I really put in my best here and a lot happened along...
Postmortem Ideas and Thoughts
Postmortem
Just a little Postmortem. I learned a lot since I made this game. I want to thank everyone who played it. I do think there are a lot of things I could have done...
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Overtime Overheat Postmortem
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Postmortem
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
In Regards to Unity
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Postmortem
I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
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Revising the game a bit! (SPOILERS)
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After reviewing the game again I've decided I will revise it a bit! I feel like I can deliver the story in a more enriching way, like having more time to play t...
Small Fixes and Steam
Postmortem
Hi yall, I think I received a generally positive response from people who player SNAPto. I'm currently working on a new version that I intend to publish on Stea...
Postmortem: Sex Robot Road Trip
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Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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Death Pending
Postmortem
Welcome to my little game "The Lost" which was a game made within 72 hours for Mini Jam #89! Despite this game being my best jam work ever, and the crunch time...
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Coren's Run launched
Postmortem
Hello, As my first foray into game development, I'm rather proud of what I've created here with Coren's Run. It's a special form of satisfaction to take a proje...
e>scape - A Post Mortem
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Postmortem
The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Cloud Courier Postmortem
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Postmortem
Hi! My name's Cheese, and I was project lead on Cloud Courier. Most of the words in this post are mine, but I've invited my collaborators to chime in and share...
Design, Feedback, and Future Plans
Postmortem
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
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Thank-you message and art
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Postmortem
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Godstone dev log 2: Trailer Release!
Postmortem
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
Godot Jam Postmortem
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Postmortem
Last weekend, I participated in the Stop Waiting For Godot Jam , organised by Terry Cavanagh. The aim of the jam was to try out Godot , an open-source game engi...
Dev log 2
Postmortem
Hey! I've retaken the development of the game in this past week and I have some results :) In the last updates I had a very clear idea of what the stages were a...
About publishing this game
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As officially announced in the September 16, 2021 issue of Weekly Famitsu (on sale September 2, 2021), the visual novel Retro Game Alien will be one of the firs...
Postmortem - Haunted PS1 Summer of Shivers Game Jam Entry
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Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
UE5 Megajam Submission - Postmortem
Postmortem
WHAT WENT RIGHT: Having taken part in several of these, we came in knowing all to well what to expect. Our team was all there for the "unveiling" of the theme...
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