Postmortems Page 18
Results and comments: https://itch.io/jam/go-godot-jam-2/rate/1296666 Video...
It's been a week since we released our latest title, Decrypt , a science-fiction horror adventure set in 2432 on an abandoned space vessel, the ISS Travan . We...
A lot went into Kaiju Noir: 40,561 words of dialogue & narration 9,605 words of game code 47 background images 166 character sprites 17 action frames & addition...
Things working well: This week we managed to finish our stage 1 environment We also managed to implement some of our levels Problems we encounter along the way...
Another game jam to shake out the cobwebs and let creativity reign free. When the world has got you down and comforts don't settle the soul as they once did, se...
1 file
Hello everyone! Yesterday was the 1 week anniversary of Yumonsters! So I thought it would be cute and fun to share some concept art and cut content from the gam...
Things working well: Making environment assets UI Integration Test Case build 0.1.1.0 Problems we encounter along the way: Bug Fixing Bottlenecking between art...
Hello people, players, gamers! I have a written up a little port mortem on this game. You may read it on my blog. Click here to read it now! Thank you so much t...
🐺 Steam 🎮 Alpha 👍 Patreon 😀 Discord 🖊 Twitter Hi! Today we want to tell you about Beast Hour development story. The idea of our own game came to...
I'm proud of this latest demo. (It's been about a month since its release.) It gives me a milestone to step back and reassess what I'm going to do from here wit...
I wrote a long postmortem for the game on the intfiction forum...
Yo! It's been a while since I posted in here, and it's for a good reason. I've been having a rough month with my finals and sadly I haven't been working that mu...
Things working well: Stage implementation with dummy environment assets Designing Stage 1 Concept Art Character animation implementation Environment Assets Stag...
1 file
Gatekeeper foi um projeto desenvolvido para uma matéria da universidade de jogos digitais do IESB, matéria da qual exige o desenvolvimento de um projeto semes...
Hey everyone, DUNGEON SOUL is now Pay What You Want. To be quite frank, I never expected it to get as much support as it did, and in lieu of thanks to the commu...
Hi all, First of all, I just want to say thank you to the people who played Soul Dream: Reality Shift. It's honestly such a surprise to me that it performed so...
1 file
Hello. We found a bug. Please download the file again. Thanks!...
1 file
Hello again for my second-ever postmortem, this time about Moments! Solchet but in high school... the prequel story... Thinking about when I released Moments, I...
2 files
In some ways, it's hard to believe that it's nearly been a decade since the first 7DFPS challenge. At the same time, as I wrap up this patch for FLAT, it feels...
5 files — v1.1-16-g5c697169
At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post )...
In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game...
Hey guys! sxdg here once again with a new progress report right on the way. Wait.. has it really been only 10 days since the last progress report? Wow, time sur...
This news is neither good nor bad, nor do we want to upset anyone. The process of this game, in the graphic section, is coming to an end, after improving it for...
Hi all, It's been just over a week since we released lure and we are still stunned that so many people played and enjoyed our tiny horror game. We are super tha...
2 files
Minor Update Addressed a small handful of typos Corrected missing cross references Corrected textflow errors leading to missing text Added Spreads file...
2 files
Salut tout le monde ! Juste un post pour vous partager mon bonheur et ma joie non dissimulé de voir que le jeu a fait quelques émules sur les internet Un reto...
Man, unlike the last time I don't really have much to say. Mainly due to the fact that I didn't spend as much time working on the game, which was actually a pos...
Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
Our game Trumpets has received a massive amount of support over it’s 2 1/2 months on Itch, and it’s all thanks to people that left comments, ratings, review...
For this year’s Devtober, I decided to make another short metroidvania. This was originally supposed to be a submission for 2 other jams, but I ended up wildl...
[Introduction] Alaris is a fantasy visual novel I thought of and started working on this past summer. I was able to successfully release a Sample of the first c...
WARNING: Spoilers for Enkindle follow! Go play the game first; it'll take you just a few minutes and this will make a lot more sense. (end spoiler warning) We s...
1 file
Hello everyone! sxdg here with the first Jimmy's Lost Fruits Journey progress report. I will share new things I have done in the past few weeks and what I'm pla...
So here's the post-mortem for my entry for Devtober 2021. Unfortunately I was caught up with Ludum Dare for most of this month so I basically only heard about t...
2 files
So, this is our first version of the game... It's late and it isn't even the full version, what happened? Well that is simple, a poor time management/lack of ti...
1 file
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
2 files
I'd consider this Devtober a success*, the goal was to complete the 2nd Zone and that was reached. What went right: Made a collection of new events, new enemies...
I joined the Devtober Game Jam ( https://itch.io/jam/devtober-2021 ) in hopes of creating a habit out of working on improving my game-making skills. And, in the...
2 files
[this was originally a Patreon post, I've decided to cross-post it here] WOW THAT SURE TOOK A LONG TIME DIDNT IT So, why? Let's examine why March turned into Ap...
About the Game This is a postmortem about Balance This Game!, the whimsical strategic sim about balancing an MMORPG as a summer intern. You can read more about...
This was my first Devtober. It was interesting, though I think I approached it differently than most participants. I’ve written postmortems before, but this i...
Hey! This was my first time joining Devtober! What went right? Well... It wasn't that bad I made a lot of bug fixes and learned a lot of new ways to program som...
1 file
Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
4 files
Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
4 files
NOT EVERY SOUL HAS MADE IT ON THEIR TRAIN DONT MISS YOURS...
I honestly had never heard of a post mortem until Devtober, but it's very good to do and is much better than a summary! This game was done solo, so I was so cau...
3 files
by Michael Kumpmann This project broke all records and was the most successful game I ever published. On Itch. IO , it had the most paid downloads. (Karporam ha...
Loading more posts...