Postmortems Page 17
Happy Friday everyone! It's been 3 days and Eisai is hovering just under 100 downloads! Not bad for a super small indie team. That said, we'd love feedback on t...
Things working well: Asset stage 2 has been finished Bug Fixing on the entire game We're almost finished on our game, just need to polish it some more...
[If you're struggling to read the font, try the reader mode in your browser. The post is also mirrored on my blog , which is easier to read and works great with...
Well folks, another game, another devlog. Let's talk about the post-launch process of publishing a game. For the average developer, the work doesn't stop. You h...
Hi all. Another update, this one is a fix for a big bug that lightspeed caused (it left garbage in the scene, and prevented games like Ultratoasty from being ab...
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I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
Good evening, I thought I'd put together a little postmortem post here for this jam game. There were a lot of things from a development perspective that I was h...
In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
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Welcome to Devlog 1. I made a main menu, loading screen for night 1 and a night 1, theres a light button that works and the camera moves with the mouse, like in...
Jeux mis à jour Ajout de succes à déverrouiller. Ajout de statistiques par personnages. Nouveau perso à débloquer. Réglages de quelques parametres afin d'...
WinterVN Jam Post Mortem Oh god, It's been a while since I made a game. Like, a proper finished game. I figured this post-mortem would be great to start the yea...
There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Hey there everyone. I have good news and bad news. Let’s start with the bad to get it over with. This version of the project, the RPG Maker game called Full-H...
A Year Retrospective: Mirage Online Classic It's hard to believe our little free browser MMORPG, Mirage Online Classic, is a year old today, but looking back at...
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Hey everyone. V4.0 brings back one of my old prototypes with a big upgrade. LIGHTSPEED SMUGGLER is pretty crazy now, a big AR spaceship sim with enemy fighter s...
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This was a lot of fun to make. I knew that I wanted to work more with RPG Maker VX Ace, because Cut Me Deeply showed me how much fun the engine was to use. I al...
Ajout de lien de téléchargement : Google Drive. Réglages de quelques paramètres. Bientot : Succès pour débloquer un nouveau perso...
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The last few days have been absolutely wild, for sure! It all started off with, in my opinion, a kind of disastrous launch day for the demo - due to not really...
To start off this post mortem, I wanna say thank you for the downloads on PUQFFAL!!! It's almost at 100 and that's really crazy :0 I'm pretty sure some people d...
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Hello, I heard many of you stuck on the bad ending and didn't get another ending besides the bad end. So I make this guide for you guys who are still stuck on t...
I will not be posting game updates for the next 8-10 days . Due to a wedding in my family, I have been too distracted to work. And I'm leaving to a different ci...
For this week a lot of things has been working pretty well with the teams. Things working well: Asset making for stage 2 Bug Fixing for stage 1 QA has been pret...
How do we feel when we struggle through a narrow path? How do we feel when we stroll through a wide corridor of trees or an open field? Freedom of movement—or...
Hi. Hello. It's been quite the week. Thank you for the blow-out response to the Full Bloom update. The day we released the update, I think my heart did not stop...
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Nine months ago I completed Nelvaris: First Contact (Demo 7.0) , and at that time I said that was the last version, it turns out I was wrong, because I have jus...
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Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
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Things working well: Bug Fixing Communication between QA with designer and programmer Blocking Stage 2 Things that could improve: Everything goes according to p...
Hello everyone ! During the voting phase of the jam this game took part in, I saw multiple people playing said game, and I noticed quite a few where wondering w...
Attention, ce teste contient des éléments susceptibles de donner des informations sur le jeu, son contenu et ses énigmes. Projet-Z. Voilà un titre fort intr...
First release : v1-alpha “512px under” is a platformer with some puzzle elements. It has 32 screens, a main path, a few hidden bonus rooms and 18 collectabl...
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It's been two weeks since AdvXJam2021 ended and I submitted The Will of Arthur Flabbington. I feel it's time to have a look at how the project evolved during th...
Wrote a 2021 Indiepocalypse Year-in-Review ...
Issue #23 of a monthly indie game anthology collecting games from 10 developers.
*Don't read this if you haven't played it yet. There will be spoilers. Maia was born out of my spontaneous decision to join the Yuri Game Jam before it ended. T...
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Perubahan yang dibuat dari konsep yang dipitch: Stage 3 dihapus karena waktu pengerjaan lebih lama daripada perkiraan Lesson learned: Kita harus selalu membuat...
Space to Grow Postmortem We set out in 2014 to make a parenting simulator that also told a novel-length story about a doctor and a farmer trying to raise their...
Today is the big day. Glad to finally release my first game ever!!!! - It's short, simple and the ambiance is creepy. A Path In The Woods . I've been working on...
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Surprise~surprise~! Yesterday I smashed all the bugs and today is the launching day! 🎉🎉🎉 I made it to 1 month this time, instead of weekly or daily gam...
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Roadmaps of an uncharted land I found that the roadmaps didn’t work out for me. Looking back at them, that should not be a surprise. While I know where I am...
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In this post-mortem I want to talk about what happened, what I learned, what I would change next time and what will happen to 'Red Running Hood' in the future...
The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
I did a Postmorterm on behalf of Society of Play. Check it out here! ---> https://www.patreon.com/posts/59550573...
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