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Postmortems Page 13

Postmortem
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Postmortem
Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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1 year old!!! (messy and all over the place, as usual)
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Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
Post-mortem
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Postmortem
This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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Postmortem rambles from Pri Karin
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Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
thank you for 700+ downloads!
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Postmortem
although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Behind The Scenes Post
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Postmortem
Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Postmortem
Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Parasite in Love Postmortem: Part 1 - Joining a Jam
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
[MAJOR UPDATE] More Ore v.1.6.0 - Followers n' More
Postmortem
More Ore v.1.6.0 Beta - Followers n' More update is out! In this update, a new mechanic called Followers is introduced. Besides losing my job of 3 year and mopi...
Postmortem: Spooktober Visual Novel Jam
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Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
Ludum Dare 51 postmortem: Tecton Inc.
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Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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Hostile Takeover Post mortem
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Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
Color War Enters Beta!
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This updates brings many changes to the previous version of the game. Previous was the Game Jam version of the Game that was designed and developed in just 72 h...
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An Amazing First Week + 1.1 Hotfix
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Remake v1.0.2
Postmortem
After two years of silence I reworked my elegant skilltree system. Thanks to the new interface I added it’s far more efficient than every other system you cou...
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Dev Notes
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Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
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Little Frog Postmortem and Reflection
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Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
A little insight on what went into this game.
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Hey guys, So I took a bit of research earlier this week on AIs such as Midjourney and Stable Diffusion because of some comments regarding the art on my previous...
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Postmortem +Thoughts
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First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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While there's still time.
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Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
New demo update same as steam version
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This is the new demo version with features as well as the closest to the steam version...
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Plock Revisited - 1.0 Released
Postmortem
The 1.0 release of Plock Revisited is a very cool time for me. This is a remake of my iOS game I released on ipad 8 years ago. The game didn't do great because...
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Update
Postmortem
You wont believe I just realised that something went wrong and there are no textures fixing it now. Also making a trailer...
Goodbye...
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Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
Development process and post mortem
Postmortem
I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
Update v4.1: Easy to use professional tools
Postmortem
After working in the industry as a professional for two more years I as a developer learned a lot. This tool is going to become a truly handy and efficient tool...
Calligo:Beyond The Light
Postmortem
This is our 3rd time attempting to rebuild the project regarding the stable mechanic system. Our second time was problematic because of the packaging which caus...
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The first android version!
Postmortem
Now available on android! For the Scirra arcade platform, it is no longer developed. We will focus on itch.io...
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♥ JKHA Postmortem ♥
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Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
​A little humor makes some games good
Postmortem
We play games for fun and we like when "casual" or "story" games are roasted with a little humor. As Indielligent, we like to convey this humorous stance in our...
New Update - Fixed Bugs, Improved AI
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Fixed Bugs, Improved AI...
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The masked killer in the camp is killing everyone. Who does he want to avenge?
Yuzuki Extra Content
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This is spoilers heavy area. If you haven't played Sweetest Valentine and plan to play it, please come back when you've finished and wanted to know more about Y...
Inspiring Inscrutability: GAADFISK LRJ Postmortem and Future Updates
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LOWREZJAM 2022 is complete, and I had a great time. I was able to turn this jam experience into a project I’ve been itching to make, and it’s one of my favo...
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1.5 Final Update
Postmortem
Release v1.5 is here Final game update! You can now turn off sounds Mod-created windows are now higher Merged sounds.js with music.js Removed SoundCloud iframe...
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Forgetful Loop: Two Years Later
Postmortem
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries...
Update 0.7a.025
Postmortem
ADDED: • Replaced models of grass and trees • Replaced stones with more detailed models • Improved lighting and increased shadow rendering distance • Re...
i69 - a retrospective
Postmortem
The What The 69th Insomnia Gaming Festival at the NEC, or i69 (nice) for short. While this was their 69th outing, it was my first - and I was pleasantly surpris...
Postmortem
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Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Kemo
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Hey all, This is a pretty serious post. I don't think it's a secret to many but the characters in Gamer Den are based off of some of my good friends. Astral, Be...
Heaven City has finally been released!
Postmortem
Heaven City has finally been released! It's been a challenging as this year's journey and development of the game, which, as it turns out, was not wasted along...
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